I think this came out kinda cool. The camera is at the center of the
media sphere (90 degree ultra_wide_angle, hence the distortion) and I
added a little turbulence and some random agate spheres (so I needed
light sources.) I thought about using scattering media, but I don't
know if the huge increase in render time (on my slow machines) would be
justified by a nicer image.
Dave Matthews
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