POV-Ray : Newsgroups : povray.binaries.images : Level Surfaces With Media (again) Server Time
12 Aug 2024 09:24:20 EDT (-0400)
  Level Surfaces With Media (again) (Message 1 to 2 of 2)  
From: Dave Matthews
Subject: Level Surfaces With Media (again)
Date: 8 Oct 2003 12:40:33
Message: <3f843e01@news.povray.org>
I think this came out kinda cool.  The camera is at the center of the 
media sphere (90 degree ultra_wide_angle, hence the distortion) and I 
added a little turbulence and some random agate spheres (so I needed 
light sources.)  I thought about using scattering media, but I don't 
know if the huge increase in render time (on my slow machines) would be 
justified by a nicer image.

Dave Matthews


Post a reply to this message


Attachments:
Download 'mediaandspheresjpg.jpg' (86 KB)

Preview of image 'mediaandspheresjpg.jpg'
mediaandspheresjpg.jpg


 

From: Samuel Benge
Subject: Re: Level Surfaces With Media (again)
Date: 8 Oct 2003 13:30:39
Message: <3F8449BA.1060704@hotmail.com>
"and if you were the Incredible Shrinking Man, things would look much 
different for you than they do for us today..."

Dave Matthews wrote:

> I think this came out kinda cool.  The camera is at the center of the 
> media sphere (90 degree ultra_wide_angle, hence the distortion) and I 
> added a little turbulence and some random agate spheres (so I needed 
> light sources.)  I thought about using scattering media, but I don't 
> know if the huge increase in render time (on my slow machines) would be 
> justified by a nicer image.
> 
> Dave Matthews
> 
> ------------------------------------------------------------------------
> 


-- 
Samuel Benge

stb### [at] hotmailcom


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.