POV-Ray : Newsgroups : povray.binaries.images : WIP Cyborg (nudity) Server Time
12 Aug 2024 11:21:28 EDT (-0400)
  WIP Cyborg (nudity) (Message 1 to 8 of 8)  
From: Tim Cook
Subject: WIP Cyborg (nudity)
Date: 17 Sep 2003 14:27:39
Message: <3f68a79b@news.povray.org>
materials need work, bump map on metal needs work, but it's a good start.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Brent G
Subject: Re: WIP Cyborg (nudity)
Date: 17 Sep 2003 14:57:20
Message: <3f68ae90$1@news.povray.org>
Tim Cook wrote:

> materials need work, bump map on metal needs work, but it's a good start.
> 
> 
> ------------------------------------------------------------------------
> 

Yarr be a short robot ;) Looks good sofar though.


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From: Stefan Persson
Subject: Re: WIP Cyborg (nudity)
Date: 17 Sep 2003 19:16:10
Message: <3f68eb3a$1@news.povray.org>
Looks like a good start. Far better than many commersial maps I've seen.
Perhaps a bit of high-tech stuff? You know, diods, silicon chips and wires?
Me want when it's finished. :)

/Stefan


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From: Francois Labreque
Subject: Re: WIP Cyborg (nudity)
Date: 17 Sep 2003 21:48:05
Message: <3f690ed5$1@news.povray.org>
Program ended abnormally on 17/09/2003 14:57, Due to a catastrophic
Brent G error:

> Tim Cook wrote:
> 
>> materials need work, bump map on metal needs work, but it's a good start.
>>
>>
>> ------------------------------------------------------------------------
>>
> 
> Yarr be a short robot ;) Looks good sofar though.
> 

She's still two inches taller than my girlfriend!  Besides, having a "petite" 
cyborg can be useful to crawl through tiny spaceship ventilation ducts.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: JC (Exether)
Subject: Re: WIP Cyborg (nudity)
Date: 18 Sep 2003 11:22:43
Message: <3f69cdc3@news.povray.org>
Real cool, I hope she's made of plastic because her joints are very 
adjusted and she won't be able to move otherwise.
What tool did you use ??

JC

Tim Cook wrote:
> materials need work, bump map on metal needs work, but it's a good start.
> 
> 
> ------------------------------------------------------------------------
>


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From: Tim Cook
Subject: Re: WIP Cyborg (nudity)
Date: 18 Sep 2003 18:23:05
Message: <3f6a3049$1@news.povray.org>
JC (Exether) wrote:
> Real cool, I hope she's made of plastic because her joints are very 
> adjusted and she won't be able to move otherwise.

This is, of course, just a wip...

> What tool did you use ??

Poser 4 Pro Pack, Daz' Victoria 3, PoseRay 3.0.1, Paint Shop Pro 7,
Moray 3.5 rc3, POV 3.5


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From: Txemi Jendrix
Subject: RE: WIP Cyborg (nudity)
Date: 19 Sep 2003 15:22:37
Message: <3f6b577d$1@news.povray.org>

3f68a79b@news.povray.org...
> materials need work, bump map on metal needs work, but it's a good start.

Yes it is, very good.
Just an idea.
Have you consider to apply a displacement map in Poseray
for those bumps in metal (when you'll make 'em in PSP)?
Waiting to see the next step.
See you

Txemi Jendrix
http://www.txemijendrix.com


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From: Tim Cook
Subject: Re: WIP Cyborg (nudity)
Date: 20 Sep 2003 01:47:58
Message: <3f6bea0e$1@news.povray.org>
Txemi Jendrix wrote:
> Have you consider to apply a displacement map in Poseray
> for those bumps in metal (when you'll make 'em in PSP)?

Nope, because haven't a clue what displacement maps are nor
how to use 'em.  (I know, rtfm, but I'd really rather an
example of one to see what they can do, first...)


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