POV-Ray : Newsgroups : povray.binaries.images : Voronoï_island_[WIP_162Ko] Server Time
20 Nov 2024 13:36:34 EST (-0500)
  Voronoï_island_[WIP_162Ko] (Message 1 to 3 of 3)  
From: JC (Exether)
Subject: Voronoï_island_[WIP_162Ko]
Date: 30 Aug 2003 14:53:13
Message: <3f50f299@news.povray.org>
This is not quite the result I wanted, the water is far too clear and 
grey, instead of beeing a nice sunny sea water. I must have messed up 
somewhere (not requesting help though :-). But it is still not too bad 
to look at, so I decided to post it. I'm currently working on cleaning 
up my Voronoi POV scripts for release.

JC


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From: Hugo Asm
Subject:
Date: 30 Aug 2003 15:35:17
Message: <3f50fc75$1@news.povray.org>
Wow! Are these made of primitives, or is it a crackled heightfield?
I look forward to the code :)  Perhaps I could mix it with my light...


-Hugo-


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From: JC (Exether)
Subject: Re: Voronoï_island_[WIP_162Ko]
Date: 30 Aug 2003 16:37:31
Message: <3f510b0b$1@news.povray.org>
It is made of primitives, I used Delaunay's algorithm to split the plane 

macro of mine. There is some 10 to 20000 primitives plus 60k for the grass.

JC

Hugo Asm wrote:

> Wow! Are these made of primitives, or is it a crackled heightfield?
> I look forward to the code :)  Perhaps I could mix it with my light...
> 
> 
> -Hugo-
> 
>


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