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Wow, those are luscious renders. Thanks for the compliment on mine.
I'm glad someone believed that it was actually a view of a Menger sponge. :)
I might have a bit tougher time figuring out a way to produce results
similar to these. While I did think to alternate between spheres and cubes
before, I never thought to leave certain objects at lower levels of
recursion. That's a great idea.
-Ben Scheele
P.S. I say, if you've got something good, nobody's going to complain about
somewhat large file size.
"JC (Exether)" <no### [at] spam fr> wrote in message
news:3f3f613e@news.povray.org...
> I've seen Ben's very nice menger's view.
> I've also made some more, I especially like the one with spheres.
> I'm sorry for the file's size, but I couldn't lower the resolution, I
> like the details to much. :-)
>
> JC
>
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Wow, this is incredible! Can you post the source? :)
George
On Sun, 17 Aug 2003 13:04:41 +0200, JC (Exether) <no### [at] spam fr> wrote:
> I've seen Ben's very nice menger's view.
> I've also made some more, I especially like the one with spheres.
> I'm sorry for the file's size, but I couldn't lower the resolution, I
> like the details to much. :-)
>
> JC
>
--
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/
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Well JC, I couldn't figure out how to make what you did, but I did
get something. Can you figure out how I did it?
-Ben
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One day, while I was slogging through the electrons, "Ben T. Scheele"
<sch### [at] tc umn edu> nearly zapped me with the following bolt of
lightning:
> Wow, those are luscious renders.
I agree. What I'd like to see in this picture is a sweep of color moving
across the cube frame, like a color wheel, only in 3-d . . .
Craig
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I think I can pretty much figure it. You skipped some cubes at random ?
I changed my macro to give it a try, I post the result.
I'm also posting the source in p.t.scene-files, the funny thing is that
the code is really short.
JC
Ben T. Scheele wrote:
> Well JC, I couldn't figure out how to make what you did, but I did
> get something. Can you figure out how I did it?
>
> -Ben
>
>
>
> ------------------------------------------------------------------------
>
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Attachments:
Download 'menger_sphere8.jpg' (111 KB)
Preview of image 'menger_sphere8.jpg'
![menger_sphere8.jpg](/povray.binaries.images/attachment/%3C3f40bd8f%40news.povray.org%3E/menger_sphere8.jpg?preview=1)
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JC (Exether) wrote:
> I'm sorry for the file's size, but I couldn't lower the resolution, I
> like the details to much. :-)
Nice details. How many spheres? Memory use?
I'll grap this oportunity to plug my old interactive Menger panorama, if
somebody didn't catch it the first time 'round.
http://home4.inet.tele.dk/ibras/sponge.htm (May not work with all browsers.)
/Ib
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It was some 575000 spheres, I don't remember memory use, but it was
600Mo or so. Render time about 15 minutes on my AMD 2800.
JC
Ib Rasmussen wrote:
> JC (Exether) wrote:
>
>> I'm sorry for the file's size, but I couldn't lower the resolution, I
>> like the details to much. :-)
>
>
> Nice details. How many spheres? Memory use?
>
>
> I'll grap this oportunity to plug my old interactive Menger panorama, if
> somebody didn't catch it the first time 'round.
> http://home4.inet.tele.dk/ibras/sponge.htm (May not work with all
> browsers.)
>
> /Ib
>
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Hello JC,
Thank you for the nice images, but also for posting the source. I'm sure
many of us can learn a lot of such a nice, and indeed rather short code.
JC (Exether) wrote:..
> I think I can pretty much figure it. You skipped some cubes at random ?
> I changed my macro to give it a try, I post the result.
> I'm also posting the source in p.t.scene-files, the funny thing is that
> the code is really short.
>
> JC
>
> Ben T. Scheele wrote:
> > Well JC, I couldn't figure out how to make what you did, but I did
> > get something. Can you figure out how I did it?
> >
> > -Ben
> >
> >
> >
> > ------------------------------------------------------------------------
> >
>
>
> [image/jpeg]
>
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Yep, you've got it. Well, my hat's off to you JC, especially after
seeing your code. That's a creative way of using conditionals.
I set that version of my code up in a similar way to yours, with an
array defining the 20 translation vectors, and a loop to run through them.
I have another way of creating it though, and there's no way you'll be able
to get something like...THIS! :)
This is your sponge. This is your sponge on drugs. Any questions?
-Ben
"JC (Exether)" <no### [at] spam fr> wrote in message
news:3f40bd8f@news.povray.org...
> I think I can pretty much figure it. You skipped some cubes at random ?
> I changed my macro to give it a try, I post the result.
> I'm also posting the source in p.t.scene-files, the funny thing is that
> the code is really short.
>
> JC
>
> Ben T. Scheele wrote:
> > Well JC, I couldn't figure out how to make what you did, but I did
> > get something. Can you figure out how I did it?
> >
> > -Ben
Post a reply to this message
Attachments:
Download 'Menger3b.jpg' (108 KB)
Preview of image 'Menger3b.jpg'
![Menger3b.jpg](/povray.binaries.images/attachment/%3C3f42660e%40news.povray.org%3E/Menger3b.jpg?preview=1)
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Hey, that's cool ! :-)
JC
Ben T. Scheele wrote:
> Yep, you've got it. Well, my hat's off to you JC, especially after
> seeing your code. That's a creative way of using conditionals.
> I set that version of my code up in a similar way to yours, with an
> array defining the 20 translation vectors, and a loop to run through them.
> I have another way of creating it though, and there's no way you'll be able
> to get something like...THIS! :)
>
> This is your sponge. This is your sponge on drugs. Any questions?
>
> -Ben
>
>
>
> "JC (Exether)" <no### [at] spam fr> wrote in message
> news:3f40bd8f@news.povray.org...
>
>>I think I can pretty much figure it. You skipped some cubes at random ?
>>I changed my macro to give it a try, I post the result.
>>I'm also posting the source in p.t.scene-files, the funny thing is that
>>the code is really short.
>>
>>JC
>>
>>Ben T. Scheele wrote:
>>
>>> Well JC, I couldn't figure out how to make what you did, but I did
>>>get something. Can you figure out how I did it?
>>>
>>>-Ben
>
>
>
>
>
>
>
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