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Yep, you've got it. Well, my hat's off to you JC, especially after
seeing your code. That's a creative way of using conditionals.
I set that version of my code up in a similar way to yours, with an
array defining the 20 translation vectors, and a loop to run through them.
I have another way of creating it though, and there's no way you'll be able
to get something like...THIS! :)
This is your sponge. This is your sponge on drugs. Any questions?
-Ben
"JC (Exether)" <no### [at] spam fr> wrote in message
news:3f40bd8f@news.povray.org...
> I think I can pretty much figure it. You skipped some cubes at random ?
> I changed my macro to give it a try, I post the result.
> I'm also posting the source in p.t.scene-files, the funny thing is that
> the code is really short.
>
> JC
>
> Ben T. Scheele wrote:
> > Well JC, I couldn't figure out how to make what you did, but I did
> > get something. Can you figure out how I did it?
> >
> > -Ben
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Hey, that's cool ! :-)
JC
Ben T. Scheele wrote:
> Yep, you've got it. Well, my hat's off to you JC, especially after
> seeing your code. That's a creative way of using conditionals.
> I set that version of my code up in a similar way to yours, with an
> array defining the 20 translation vectors, and a loop to run through them.
> I have another way of creating it though, and there's no way you'll be able
> to get something like...THIS! :)
>
> This is your sponge. This is your sponge on drugs. Any questions?
>
> -Ben
>
>
>
> "JC (Exether)" <no### [at] spam fr> wrote in message
> news:3f40bd8f@news.povray.org...
>
>>I think I can pretty much figure it. You skipped some cubes at random ?
>>I changed my macro to give it a try, I post the result.
>>I'm also posting the source in p.t.scene-files, the funny thing is that
>>the code is really short.
>>
>>JC
>>
>>Ben T. Scheele wrote:
>>
>>> Well JC, I couldn't figure out how to make what you did, but I did
>>>get something. Can you figure out how I did it?
>>>
>>>-Ben
>
>
>
>
>
>
>
Post a reply to this message
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