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Tek wrote:
> It's finished! This final render took 16 days 19 hours 55 minutes and 54
> seconds, at a resolution of 7800x5200. The poster is available here:
> http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
>
> And the attached is a 1/4 size version of it, which is still huge! I've cheated
> a little and cleaned up a could of errors using a paint program, but only very
> tiny details.
>
> Hope you like it,
>
Woww :-p
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I love it :) I can't believe you had the patience to wait for so many days
:)
Congrats,
Fernando
news:3f1aca39@news.povray.org...
> It's finished! This final render took 16 days 19 hours 55 minutes and 54
> seconds, at a resolution of 7800x5200. The poster is available here:
>
http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
>
> And the attached is a 1/4 size version of it, which is still huge! I've
cheated
> a little and cleaned up a could of errors using a paint program, but only
very
> tiny details.
>
> Hope you like it,
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
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Time to update my wallpaper...
Tek wrote:
>It's finished! This final render took 16 days 19 hours 55 minutes and 54
>seconds, at a resolution of 7800x5200. The poster is available here:
>http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
>
>And the attached is a 1/4 size version of it, which is still huge! I've cheated
>a little and cleaned up a could of errors using a paint program, but only very
>tiny details.
>
>Hope you like it,
>Tek
>http://www.evilsuperbrain.com
>
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I love this image..... but.... (argh I hate being the one who picks fault on
a"final" image)
It seems to me that the flower stems don't look right. Everthing else looks
so good but they just stick out. Perhaps its just me...?
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"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3f1af2c4$1@news.povray.org...
> I love it :) I can't believe you had the patience to wait for so many days
> :)
I didn't, I have 2 PCs! :)
--
Tek
http://www.evilsuperbrain.com
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I can see what you mean but I'm not that bothered about them, they're better
than they originally were and they're not important enough to justify another
render.
--
Tek
http://www.evilsuperbrain.com
"Neonux" <neo### [at] softhome net> wrote in message
news:3f1b18c1$1@news.povray.org...
> I love this image..... but.... (argh I hate being the one who picks fault on
> a"final" image)
>
> It seems to me that the flower stems don't look right. Everthing else looks
> so good but they just stick out. Perhaps its just me...?
>
>
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Very nice rendering.
How did you model the water surface?
If the code for it is available it would be appeciated.
Thanks
Tony
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"Tony LaVigne" <ton### [at] xenomechanics com> wrote in message
news:web.3f2165ea2acdf50fd97cd3e00@news.povray.org...
> Very nice rendering.
> How did you model the water surface?
> If the code for it is available it would be appeciated.
> Thanks
> Tony
>
Sure thing. Basically the sea is a flat plane with a granite texture used as a
normal map, and some realistic reflection settings. I've also added concentric
ripples to the surface around the base of my object, and flattened the surface
in the distance to prevent unpleasant noisiness near the horizon.
Here's the full source for the ocean effect:
//ocean
#declare f_Ripple =
function ( d ) {
sin(d*80)/(d*d)
}
plane {
y, -.8
material {
texture {
pigment { rgb <.3,.5,.5> filter 1 }
finish { diffuse 0 reflection { 0.05, 1 falloff 5 } conserve_energy }
normal {
function {
.5+
(1/((x*x+z*z)/pow(30,2) + 1))* //exp(-(x*x+z*z)/pow(50,2))* //
(
-.1 * f_granite(x,y,z)
+ .002*f_Ripple( sqrt(x*x+z*z)-.3 ) //rippples from base of object
)
} 1
translate <.15,0,-.4>
}
} //texture
interior {
ior Water_Ior
} //interior
} //material
}
--
Tek
http://www.evilsuperbrain.com
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Tek
Your the best. I love this water surface. To render your code on my system
I had to make two modifications, the first was to include the f_granite
file before it was called with...
#include "functions.inc"
and the 2nd was to sub "Water_Ior" with "`1.33"
I need to ask one more question and I'll post it soon,
again, thanks for all the insights,
Tony
xen### [at] xenomechanics com
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Oh yes, for Water_Ior you'll want #include "consts.inc".
--
Tek
http://www.evilsuperbrain.com
"Tony LaVigne" <ton### [at] xenomechanics com> wrote in message
news:web.3f2207492acdf50f5de5b4510@news.povray.org...
> Tek
> Your the best. I love this water surface. To render your code on my system
> I had to make two modifications, the first was to include the f_granite
> file before it was called with...
> #include "functions.inc"
> and the 2nd was to sub "Water_Ior" with "`1.33"
> I need to ask one more question and I'll post it soon,
> again, thanks for all the insights,
> Tony
>
>
> xen### [at] xenomechanics com
>
>
>
>
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