POV-Ray : Newsgroups : povray.binaries.images : Grassy Julia, Final Server Time
12 Aug 2024 21:24:31 EDT (-0400)
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From: JC (Exether)
Subject: Re: Grassy Julia, Final
Date: 20 Jul 2003 14:52:46
Message: <3f1ae4fe@news.povray.org>
Tek wrote:
> It's finished! This final render took 16 days 19 hours 55 minutes and 54
> seconds, at a resolution of 7800x5200. The poster is available here:
> http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
> 
> And the attached is a 1/4 size version of it, which is still huge! I've cheated
> a little and cleaned up a could of errors using a paint program, but only very
> tiny details.
> 
> Hope you like it,
> 
Woww  :-p


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From: Fernando Gonzalez del Cueto
Subject: Re: Grassy Julia, Final
Date: 20 Jul 2003 15:51:32
Message: <3f1af2c4$1@news.povray.org>
I love it :) I can't believe you had the patience to wait for so many days
:)

Congrats,

Fernando



news:3f1aca39@news.povray.org...
> It's finished! This final render took 16 days 19 hours 55 minutes and 54
> seconds, at a resolution of 7800x5200. The poster is available here:
>
http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
>
> And the attached is a 1/4 size version of it, which is still huge! I've
cheated
> a little and cleaned up a could of errors using a paint program, but only
very
> tiny details.
>
> Hope you like it,
> -- 
> Tek
> http://www.evilsuperbrain.com
>
>
>


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From: Mack Tuesday
Subject: Re: Grassy Julia, Final
Date: 20 Jul 2003 18:20:01
Message: <web.3f1b15692acdf50f5f597a2b0@news.povray.org>
Time to update my wallpaper...

Tek wrote:
>It's finished! This final render took 16 days 19 hours 55 minutes and 54
>seconds, at a resolution of 7800x5200. The poster is available here:
>http://www.zazzle.com/products/product/product.asp?product_id=228854531805039416
>
>And the attached is a 1/4 size version of it, which is still huge! I've cheated
>a little and cleaned up a could of errors using a paint program, but only very
>tiny details.
>
>Hope you like it,
>Tek
>http://www.evilsuperbrain.com
>


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From: Neonux
Subject: Re: Grassy Julia, Final
Date: 20 Jul 2003 18:33:37
Message: <3f1b18c1$1@news.povray.org>
I love this image..... but.... (argh I hate being the one who picks fault on
a"final" image)

It seems to me that the flower stems don't look right.  Everthing else looks
so good but they just stick out.  Perhaps its just me...?


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From: Tek
Subject: Re: Grassy Julia, Final
Date: 21 Jul 2003 13:42:05
Message: <3f1c25ed$1@news.povray.org>
"Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
news:3f1af2c4$1@news.povray.org...
> I love it :) I can't believe you had the patience to wait for so many days
> :)

I didn't, I have 2 PCs! :)

-- 
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Grassy Julia, Final
Date: 21 Jul 2003 13:43:34
Message: <3f1c2646$1@news.povray.org>
I can see what you mean but I'm not that bothered about them, they're better
than they originally were and they're not important enough to justify another
render.

-- 
Tek
http://www.evilsuperbrain.com

"Neonux" <neo### [at] softhomenet> wrote in message
news:3f1b18c1$1@news.povray.org...
> I love this image..... but.... (argh I hate being the one who picks fault on
> a"final" image)
>
> It seems to me that the flower stems don't look right.  Everthing else looks
> so good but they just stick out.  Perhaps its just me...?
>
>


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From: Tony LaVigne
Subject: Re: Grassy Julia, Final
Date: 25 Jul 2003 13:20:01
Message: <web.3f2165ea2acdf50fd97cd3e00@news.povray.org>
Very nice rendering.
How did you model the water surface?
If the code for it is available it would be appeciated.
Thanks
Tony


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From: Tek
Subject: Re: Grassy Julia, Final
Date: 25 Jul 2003 18:34:07
Message: <3f21b05f$1@news.povray.org>
"Tony LaVigne" <ton### [at] xenomechanicscom> wrote in message
news:web.3f2165ea2acdf50fd97cd3e00@news.povray.org...
> Very nice rendering.
> How did you model the water surface?
> If the code for it is available it would be appeciated.
> Thanks
> Tony
>

Sure thing. Basically the sea is a flat plane with a granite texture used as a
normal map, and some realistic reflection settings. I've also added concentric
ripples to the surface around the base of my object, and flattened the surface
in the distance to prevent unpleasant noisiness near the horizon.

Here's the full source for the ocean effect:

//ocean
#declare f_Ripple =
 function ( d ) {
  sin(d*80)/(d*d)
 }

plane {
 y, -.8

 material {
  texture {
   pigment { rgb <.3,.5,.5> filter 1 }
   finish { diffuse 0 reflection { 0.05, 1 falloff 5 } conserve_energy }
   normal {
    function {
     .5+
     (1/((x*x+z*z)/pow(30,2) + 1))* //exp(-(x*x+z*z)/pow(50,2))* //
     (
      -.1 * f_granite(x,y,z)
      + .002*f_Ripple( sqrt(x*x+z*z)-.3 ) //rippples from base of object
     )
    } 1
    translate <.15,0,-.4>
   }
  } //texture
  interior {
   ior Water_Ior
  } //interior
 } //material
}

-- 
Tek
http://www.evilsuperbrain.com


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From: Tony LaVigne
Subject: Re: Grassy Julia, Final
Date: 26 Jul 2003 00:50:02
Message: <web.3f2207492acdf50f5de5b4510@news.povray.org>
Tek
Your the best.  I love this water surface.  To render your code on my system
I had to make two modifications, the first was to include the f_granite
file before it was called with...
#include "functions.inc"
and the 2nd was to sub "Water_Ior" with "`1.33"
I need to ask one more question and I'll post it soon,
again, thanks for all the insights,
Tony


xen### [at] xenomechanicscom


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From: Tek
Subject: Re: Grassy Julia, Final
Date: 26 Jul 2003 11:55:27
Message: <3f22a46f$1@news.povray.org>
Oh yes, for Water_Ior you'll want #include "consts.inc".

-- 
Tek
http://www.evilsuperbrain.com

"Tony LaVigne" <ton### [at] xenomechanicscom> wrote in message
news:web.3f2207492acdf50f5de5b4510@news.povray.org...
> Tek
> Your the best.  I love this water surface.  To render your code on my system
> I had to make two modifications, the first was to include the f_granite
> file before it was called with...
> #include "functions.inc"
> and the 2nd was to sub "Water_Ior" with "`1.33"
> I need to ask one more question and I'll post it soon,
> again, thanks for all the insights,
> Tony
>
>
> xen### [at] xenomechanicscom
>
>
>
>


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