POV-Ray : Newsgroups : povray.binaries.images : Taj Mahal WIP Server Time
12 Aug 2024 19:39:26 EDT (-0400)
  Taj Mahal WIP (Message 1 to 5 of 5)  
From: Kevork Abadjian
Subject: Taj Mahal WIP
Date: 24 Jun 2003 01:35:54
Message: <3ef7e33a@news.povray.org>
This is my first attempt at designing something more complex that contains
more than a few simple CGS.  I have hand coded the whole seen from
primitives (e.g.. the domes are made of cones+spheres).  I am still not too
good at texturing the object.

Any comments and suggestions would be greatly appreciated.


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From: JC (Exether)
Subject: Re: Taj Mahal WIP
Date: 24 Jun 2003 02:28:22
Message: <3EF7EF85.8040101@spam.fr>
Pretty good for a first attempt !
And you're right, once you get to model things correctly you see that 
texturing is yet another challenge.  :-)

JC

Kevork Abadjian wrote:
> This is my first attempt at designing something more complex that contains
> more than a few simple CGS.  I have hand coded the whole seen from
> primitives (e.g.. the domes are made of cones+spheres).  I am still not too
> good at texturing the object.
> 
> Any comments and suggestions would be greatly appreciated.
> 
> 
> 
>


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From: Peter Popov
Subject: Re: Taj Mahal WIP
Date: 24 Jun 2003 03:56:03
Message: <bs0gfvchtudfuolt2pm20tb765omm3lt1u@4ax.com>
On Tue, 24 Jun 2003 01:32:57 -0400, "Kevork Abadjian" <x### [at] xcom> wrote:

>Any comments and suggestions would be greatly appreciated.

Funny, just yesterday I saw a BBC movie about it and I wondered how
much work it would be to build it in POV. You have a nice start there
:) The domes, need some work, the shape is not quite right. Consider
using a lathe or sor instead, with splines you can model the curvature
with great accuracy. Texturing will give you hell, that' clear, but
whoever said good things are easy? :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Ib Rasmussen
Subject: Re: Taj Mahal WIP
Date: 24 Jun 2003 12:00:47
Message: <3EF8759C.2090105@ibras.dk>
Kevork Abadjian wrote:

> This is my first attempt at designing something more complex that contains
> more than a few simple CGS.  I have hand coded the whole seen from
> primitives (e.g.. the domes are made of cones+spheres).  I am still not too
> good at texturing the object.

Now, that's my kind of modelling: loads and loads of CSG :)
I'd like to see more details.

Are you working from photos? A found a nice hires one at 
http://www.photo.net/philg/digiphotos/200103-d1-agra/taj-mahal-and-pool-at-sunset.jpg

/Ib


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From: Jamie Davison
Subject: Re: Taj Mahal WIP
Date: 24 Jun 2003 16:36:56
Message: <MPG.1962c5d2ae4fb27f989ca4@news.povray.org>
> Any comments and suggestions would be greatly appreciated.

I take it that this is going to be without the now cancelled shopping 
centre...

http://www.guardian.co.uk/international/story/0,3604,983745,00.html

http://news.bbc.co.uk/1/hi/world/south_asia/3011230.stm

<grin>

Jamie.


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