Now it all works neatly packed in a two-pass
rendering:
The first frame traces the scene in black, with only
specular highlights. Note that these'll be white later,
though I might find some way to get color on that...
The second frame traces with colored scene, no
specular highlights. The first frame is used as basis
for a blurring script using quasi-even distribution of
samples inside a circle with given radius. This is
the basic "glowing" layer. I also add the original
specular image itself, but I might as well have just
keep it switched on.
Below three images: specular image used as basis,
composition process during rendering of frame 2
on top of frame 1, and the final image.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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Download 'softglow1.jpg' (21 KB)
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Preview of image 'softglow1.jpg'
![softglow1.jpg](/povray.binaries.images/attachment/%3C3eef9630%40news.povray.org%3E/softglow1.jpg?preview=1)
Preview of image 'process.jpg'
![process.jpg](/povray.binaries.images/attachment/%3C3eef9630%40news.povray.org%3E/process.jpg?preview=1)
Preview of image 'softglow2.jpg'
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