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13 Aug 2024 05:48:27 EDT (-0400)
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From:  Light Beam 
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 17:36:02
Message: <3eeb9542@news.povray.org>
Are you human ?


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From: gonzo
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 19:43:22
Message: <3eebb31a@news.povray.org>
Tek <tek### [at] evilsuperbraincom> wrote in message
news:3eeb8f4a@news.povray.org...
> I decided to apply the grass from my "bliss" image to a more interesting
object,
> so I made this rather surreal scene.
> I like it, it has a nice unreal feeling. What do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com

Yowzah!  Looks great! Much better than that XP BS.

Now put a ladder or stairway down the left side, and a deckchair and
umbrella on the "deck" and advertise it as a vacation rental ;-)

RG


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From: Tek
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 19:52:42
Message: <3eebb54a$1@news.povray.org>
"gonzo" <rgo### [at] lansetcom> wrote in message news:3eebb31a@news.povray.org...
> Yowzah!  Looks great! Much better than that XP BS.

Yeah, I'm kinda surprised that the grass looks this good in close up since I
originally wrote it for more distant shots.

> Now put a ladder or stairway down the left side, and a deckchair and
> umbrella on the "deck" and advertise it as a vacation rental ;-)

I like that idea! :)
I could have a row boat down the bottom of the ladder too...

--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 19:54:22
Message: <3eebb5ae$1@news.povray.org>
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eeb93f2$1@news.povray.org...
> Fantastic! Add some flowers, bees or butterflys,
> position the camera a little different to make
> the fractal more visible, and you've made yourself
> a picture worthy of Zazzle!

Good ideas, that's the kind of thing this scene needs. Though at the moment I'm
playing with the lighting instead...

I have to admit I didn't think it was that good, but people really seem to have
picked up on the atmosphere of it so I think I'll develop it further :)

--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 19:57:08
Message: <3eebb654@news.povray.org>
"_Light_Beam_" <s.f### [at] tiscalifr> wrote in message
news:3eeb9542@news.povray.org...
> Are you human ?

Yes, but only physiologically :)

--
Tek
http://www.evilsuperbrain.com


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From: Zeger Knaepen
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 20:23:30
Message: <3eebbc82$1@news.povray.org>
looks soft! :)

me likes!!! :)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"The United States Government just asked us to save the world. Anyone wanna
say no?"


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From: Tim Nikias v2 0
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 20:26:41
Message: <3eebbd41$1@news.povray.org>
Would you care to explain a little more in detail how you've
gone about creating the grass? Placing, object's orientation,
how many are there, texturing? It looks really great.


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> > Fantastic! Add some flowers, bees or butterflys,
> > position the camera a little different to make
> > the fractal more visible, and you've made yourself
> > a picture worthy of Zazzle!
>
> Good ideas, that's the kind of thing this scene needs. Though at the
moment I'm
> playing with the lighting instead...
>
> I have to admit I didn't think it was that good, but people really seem to
have
> picked up on the atmosphere of it so I think I'll develop it further :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>


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From: Ross Litscher
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 21:05:02
Message: <3eebc63e$1@news.povray.org>
atleast the grass is long.. i'd hate to think someone has to mow this yard
;)

the colors are great too, nice pic!

Tek <tek### [at] evilsuperbraincom> wrote in message
news:3eeb8f4a@news.povray.org...
> I decided to apply the grass from my "bliss" image to a more interesting
object,
> so I made this rather surreal scene.
>
> The grass looks far better than I thought it would do. Each blade of grass
is
> straight, but there's realy nice curves in the overall effect because they
lean
> with the shape of the fractal, and also there's a turbulence pattern
displacing
> the tops of the blades so you get the feeling the wind is blowing across
them.
> Also there's a halo effect round the edge, which has happened completely
by
> accident! :)
>
> I like it, it has a nice unreal feeling. What do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>


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From: Tek
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 21:17:18
Message: <3eebc91e$1@news.povray.org>
Darn, my news reader just crashed as I was writing a reply to this! I'll try and
remember what I said...

Basically it's just a mesh. Each blade is triangular, and is divided in two
along it's length so I can texture it. The texture is uv mapped so that the
blade is opaque at the center of it's base, and fades to transparent at the
edges. This gives a nice soft appearance without the need for hundreds of focal
blur samples :) The blades also vary slightly in colour.

Each blade is placed using the trace() function, by firing a ray vertically down
onto the object. The blade is oriented to point in the direction of the surface
normal, and then the top point is displaced by a vturbulence() function and a
small random displacement.

Here's a couple of bits of source code to help explain that:

//trace a position onto the object
#macro m_Place(vP)
 (trace( oHill, vP+y*5, -y + .3*(<rand(rs),rand(rs),rand(rs)>-.5), vPlaceNorm )
+ vP.y*y)
#end

#declare vPos = 1.3*<rand(rs)*2-1,0,rand(rs)*2-1>;
#declare vPos = m_Place(vPos);

#declare vTop = vPos + vPlaceNorm*.0025;
#declare vTop = vTop + (vturbulence(2, .5, 6, vPos*20)*.0004 +
(<rand(rs),rand(rs),rand(rs)>-.5)*.0004)*<1,.3,1>;

I can post the full source if you like, but I'll probably carry on working on
this image so I'd rather wait until it's "finished".

--
Tek
http://www.evilsuperbrain.com


"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eebbd41$1@news.povray.org...
> Would you care to explain a little more in detail how you've
> gone about creating the grass? Placing, object's orientation,
> how many are there, texturing? It looks really great.
>
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> > > Fantastic! Add some flowers, bees or butterflys,
> > > position the camera a little different to make
> > > the fractal more visible, and you've made yourself
> > > a picture worthy of Zazzle!
> >
> > Good ideas, that's the kind of thing this scene needs. Though at the
> moment I'm
> > playing with the lighting instead...
> >
> > I have to admit I didn't think it was that good, but people really seem to
> have
> > picked up on the atmosphere of it so I think I'll develop it further :)
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
>
>


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From: Tek
Subject: Re: Grassy Julia Fractal
Date: 14 Jun 2003 21:19:08
Message: <3eebc98c$1@news.povray.org>
"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3eebc63e$1@news.povray.org...
> atleast the grass is long.. i'd hate to think someone has to mow this yard
> ;)

Woah, that would be difficult... The only way you could mow that would be to
employ a sheep to graze on the grass, actually a mountain goat would be
better...

> the colors are great too, nice pic!

Thank you :)

--
Tek
http://www.evilsuperbrain.com


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