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This is a car i made in Rhino and rendered in POVRay with radioosity
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Attachments:
Download 'new7.jpg' (126 KB)
Preview of image 'new7.jpg'

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Jim Smith wrote:
> This is a car i made in Rhino and rendered in POVRay with radioosity
Would be interested in the techniques you used to make the car - eg did you
make half a car, mirror & join?
How about a rendering of just the curves (create a pipe for each curve)
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Jim Smith wrote:
> This is a car i made in Rhino and rendered in POVRay with radioosity
The latest trend is to use HDRI for such kind of models/scenes. In
this case your Rhino3D model could look smth. like this :)
http://www.suurland.com/image_x.php?image=../images/gallery_stills_newbeetle_hdri.jpg
This is image from Thomas Suurland's homepage:
www.suurland.com
You can find there very detailed tutorial as well.
Gena.
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Yes a very nice car, and I agree with Gena, HDRI rendering would be
great. Especially if you also use Tek's nice metal flake texture.
http://www.evilsuperbrain.com
It would be awesome :-)
Harold
"Jim Smith" <rob### [at] hotmail com> wrote in message
news:3ed73676@news.povray.org...
> This is a car i made in Rhino and rendered in POVRay with radioosity
>
>
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"Rick [Kitty5]" wrote:
> Would be interested in the techniques you used to make the car - eg did you
> make half a car, mirror & join?
This tutorial explains that it's better to avoid mirror technique:
http://www.suurland.com/gallery_stills_newbeetle_modeling.htm
Gena.
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Nice car, and you've done it with Rhino ... that's a really tough interface.
> > did you make half a car, mirror & join?
>
> This tutorial explains that it's better to avoid mirror technique
But when the shape is triangulated, and the normals have been calculated,
you can still cut away half of it and save 50% memory.
Regards,
Hugo
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Hugo Asm wrote:
> But when the shape is triangulated, and the normals have been calculated,
> you can still cut away half of it and save 50% memory.
Which memory do you mean - modeller or POV-Ray? As far as I know
povray doesn't have 'mirror' function yet, does it? So you still need both
parts.
Actually, I usually use mirror technique myself (sPatch) for human
faces, figures and other symmetric stuff. And as a rule the problem
is the same as described in that tutorial - to get seamless transition
from one part to another. But I doubt if it's possible to make human
face without mirror technique. Though it looks like it's not a problem
for cars.
Gena.
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> Which memory do you mean - modeller or POV-Ray?
> As far as I know povray doesn't have 'mirror' function yet, does it?
I mean POV-Ray's memory, and mirroring is easy. For example:
scale <-1,1,1>
...mirrors any object in the X direction. :o)
Regards,
Hugo
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Hugo Asm wrote:
> I mean POV-Ray's memory, and mirroring is easy. For example:
>
> scale <-1,1,1>
>
> ...mirrors any object in the X direction. :o)
Hmm... I always suspected that I know only about 55% of POV-Ray
functionality ;)
Gena.
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Gena Obukhov wrote:
> Hugo Asm wrote:
>
>
>>I mean POV-Ray's memory, and mirroring is easy. For example:
>>
>>scale <-1,1,1>
>>
>>...mirrors any object in the X direction. :o)
>>
>
> Hmm... I always suspected that I know only about 55% of POV-Ray
> functionality ;)
Thats about 10 times as much as me. (But I did know the mirror trick,
and uses it extensively.)
/Ib
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Ib Rasmussen wrote:
> Thats about 10 times as much as me. (But I did know the mirror trick,
> and uses it extensively.)
Is there any 'POV-Ray Quiz'? Smth. like
'Quiz for POV-Ray Beginners'
'Quiz for POV-Ray Intermediate Users'
'Quiz for POV-Ray Advanced Users'
It could be also one of the ways for 'POV-Ray Group' to earn money.
For example if you want to get 'Certified POV-Ray User' certification
you should pass all those tests and pay some money :) I'm afraid I
would never get such certificate :)
Gena.
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Gena Obukhov wrote:
> Is there any 'POV-Ray Quiz'?
http://news.povray.org/povray.advanced-users/4676/
--
Ken Tyler
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Ken wrote:
> http://news.povray.org/povray.advanced-users/4676/
Bah, 4 points. :P
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Ib Rasmussen wrote:
But I did know the mirror trick,
> and uses it extensively
And I remembered reading about the mirror trick, but when I needed it
I couldn't remember where. So I went out and paid like $40 for a book
on algebra, found out what an "identity matrix" is, deduced from there
how to use it to mirror, and was feeling pretty gall-darned proud of
myself until you through the mirror trick back at me a week or two ago!
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> Bah, 4 points. :P
11! =)
I liked this reply:
From: Gilles Tran
Subject: Re: Hardcore povrayer test
Date: 14 Jun 1999 12:55:41 EDT
Got a score of 9. I'm an underscore povrayer !
G.
;)
-Peter
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Yikes! I got a -78 :-(
well that ruined any self confidence I had.
Gary
"Tim Cook" <z99### [at] bellsouth net> wrote in message
news:3ed8da05$1@news.povray.org...
> Ken wrote:
> > http://news.povray.org/povray.advanced-users/4676/
>
> Bah, 4 points. :P
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
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Jim Charter wrote:
> Ib Rasmussen wrote:
>> But I did know the mirror trick,
>
> And I remembered reading about the mirror trick, but when I needed it
> I couldn't remember where. So I went out and paid like $40 for a book
> on algebra, found out what an "identity matrix" is, deduced from there
> how to use it to mirror, and was feeling pretty gall-darned proud of
> myself until you through the mirror trick back at me a week or two ago!
>
Sorry, if I had known, I wouldn't have said anything. :)
I did wonder why you went to the trouble of defining a transform, but
figured, that you just found your "reverse" form more readable.
If it makes you fell an better, I had to be told too. I would never have
thought of scaling by a negative value, by myself. Perhaps it should be
put in the documentation.
/Ib
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On Sat, 31 May 2003 09:23:26 -0700, Ken wrote:
>
>
> Gena Obukhov wrote:
>
>> Is there any 'POV-Ray Quiz'?
>
> http://news.povray.org/povray.advanced-users/4676/
Wow... I scored 6, half of which are because I wrote a dispersion jitter
patch which I STILL haven't managed to release yet...
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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On Sun, 1 Jun 2003 15:05:36 -0400, Greg Edwards wrote:
> On Sat, 31 May 2003 09:23:26 -0700, Ken wrote:
>
>>
>>
>> Gena Obukhov wrote:
>>
>>> Is there any 'POV-Ray Quiz'?
>>
>> http://news.povray.org/povray.advanced-users/4676/
>
> Wow... I scored 6, half of which are because I wrote a dispersion jitter
> patch which I STILL haven't managed to release yet...
Whoops, "Read the rest of this message" in the web view. Looks like I
scored 14 instead. Yay!
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:n47n5xz0s9ba$.1lxlgd4f7z0oq.dlg@40tude.net...
> On Sun, 1 Jun 2003 15:05:36 -0400, Greg Edwards wrote:
>
> > On Sat, 31 May 2003 09:23:26 -0700, Ken wrote:
> >
> >>
> >>
> >> Gena Obukhov wrote:
> >>
> >>> Is there any 'POV-Ray Quiz'?
> >>
> >> http://news.povray.org/povray.advanced-users/4676/
> >
> > Wow... I scored 6, half of which are because I wrote a dispersion jitter
> > patch which I STILL haven't managed to release yet...
>
> Whoops, "Read the rest of this message" in the web view. Looks like I
> scored 14 instead. Yay!
>
that brings my score to 1. jeez do I feel stupid.
Gary
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"Ken" <tyl### [at] pacbell net> schreef in bericht
news:3ED### [at] pacbell net...
> http://news.povray.org/povray.advanced-users/4676/
yay, 17!
(hey, it's more than Gilles Tran had at that time :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Begin the unnecessarily slow-moving dipping mechanism!"
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