 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi All
No pretence to artistic merit here - more a progress report.
Inspired by Gilles makecloud macros and the dicovery that I could get
tga2df3 to work on XP I tried making a df3 from a Poser mesh. After some
fumbling about and a helpful suggestion from Gilles, I succeeded :-)
Here is the result Vicky, takes to the cat walk, converted to df3s and
rendered in a vile orange media with just a hint of turbulence.
If any one is interested I'll post the code when I've tidied it, it really
is very simple.
Mick
Post a reply to this message
Attachments:
Download 'makeshape_test.jpg' (34 KB)
Preview of image 'makeshape_test.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Mick Hazelgrove <mic### [at] mhazelgrove fsnet co uk> escribió en el mensaje de
noticias 3ece569f@news.povray.org...
> If any one is interested I'll post the code when I've tidied it, it really
> is very simple.
I'm very interest on the code and in the way to make a df3 file
form an .obj file (I have a model waiting for this, and it's getting
nervous ;-)
Bye.
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Code in p.b.s-f
Mick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Mick Hazelgrove wrote:
>
> [...]
>
> Here is the result Vicky, takes to the cat walk, converted to df3s and
> rendered in a vile orange media with just a hint of turbulence.
Nice, but i suppose you know you don't need to generate a df3 to render a
mesh filled with media...
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Yes but you can't apply turbulence to the mesh! You can attack the df3
rendered in media in a number of ways yet to be tried. I suppose you could
use the mesh in an object pattern but I havn't tried that yet!
Mick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de news:
3ECE61B5.487842B4@gmx.de...
> Nice, but i suppose you know you don't need to generate a df3 to render a
> mesh filled with media...
In the case of Poser meshes (and many other meshes) it's in fact the only
way to fill them properly because they often have internal structures that
are likely to interact badly with media (see some older subsurface
scattering tests). Poser heads are very big offenders in that respect as
they have teeth, nostrils, tongues, eyeballs etc.
I once tried to remove the annoying organs by hand in a modeller but it's
not the most fun work in the world... And of course, as Mick says,
turbulence is a real creative bonus.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
>
> In the case of Poser meshes (and many other meshes) it's in fact the only
> way to fill them properly because they often have internal structures that
> are likely to interact badly with media (see some older subsurface
> scattering tests). Poser heads are very big offenders in that respect as
> they have teeth, nostrils, tongues, eyeballs etc.
But don't the same problems also cause errors when generating the df3?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> you don't need to generate a df3 to render
> a mesh filled with media...
Is there a speed difference? (renderwise)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Christoph Hormann <chr### [at] gmx de> wrote in message
news:3ECE8447.C722F690@gmx.de...
>
>
> Gilles Tran wrote:
> >
> > In the case of Poser meshes (and many other meshes) it's in fact the
only
> > way to fill them properly because they often have internal structures
that
> > are likely to interact badly with media (see some older subsurface
> > scattering tests). Poser heads are very big offenders in that respect as
> > they have teeth, nostrils, tongues, eyeballs etc.
>
> But don't the same problems also cause errors when generating the df3?
Hmmmm, not noticable with the tongue & teeth but it looks like the breast
implants affected it. Something about the properties of silicone I
imagine... ;)
RG
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de news:
3ECE8447.C722F690@gmx.de...
> But don't the same problems also cause errors when generating the df3?
No, because when the df3 is generated, either by slicing or by using object
pattern, everything within the mesh appears in the same colour so the
internal structures are hidden.
Another interesting property of the method, btw, is that by using focal blur
during the generation it is possible to make the edges even more fuzzy.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
>
> > But don't the same problems also cause errors when generating the df3?
>
> No, because when the df3 is generated, either by slicing or by using object
> pattern, everything within the mesh appears in the same colour so the
> internal structures are hidden.
I don't get it. If you can use the object pattern to generate a df3 you
can also use it directly for the media.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris
The great thing about povray is that there are often many ways of doing
things, each of which may have its uses.
Mick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Mick Hazelgrove wrote:
>
> Chris
>
> The great thing about povray is that there are often many ways of doing
> things, each of which may have its uses.
Sure, none the less a different method might be more efficient or lead to
better results. In this case it could be that even if you decide to use a
df3 for some reason it might be a good idea to use the object pattern
directly for test renders since it does not require precalculations.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
You're probably right but as I've never used the object pattern it's going
to take some time to work out how to use it!
Mick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de news:
3ECF86BB.D3FA6CF1@gmx.de...
> I don't get it. If you can use the object pattern to generate a df3 you
> can also use it directly for the media.
In fact, further testing reveal that meshes cannot be used with the object
pattern because they're not solid...
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
>
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...
Even if you use 'inside_vector'?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de news:
3ECFEC85.A9FD7067@gmx.de...
> Even if you use 'inside_vector'?
Yes, it stops and returns a message saying more or less what is said in the
docs, i.e., there's either a texture or it's a patch or another non-solid
object. Too bad :(, but slicing meshes with a proper inside_vector works, so
it's not so terrible.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
>
> > Even if you use 'inside_vector'?
>
> Yes, it stops and returns a message saying more or less what is said in the
> docs, i.e., there's either a texture or it's a patch or another non-solid
> object. Too bad :(, but slicing meshes with a proper inside_vector works, so
> it's not so terrible.
Will be changed in next MegaPOV as well as mesh support in inside()
function.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi Gilles
Ah well, at least you've saved me some time! I was going to play with object
pattern today.
MIck
"Gilles Tran" <git### [at] wanadoo fr> wrote in message
news:3ecfea3b@news.povray.org...
> "Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de
news:
> 3ECF86BB.D3FA6CF1@gmx.de...
> > I don't get it. If you can use the object pattern to generate a df3 you
> > can also use it directly for the media.
>
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...
>
> G.
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Christoph Hormann" <chr### [at] gmx de> a écrit dans le message de news:
3ED07F13.9A991E63@gmx.de...
> Will be changed in next MegaPOV as well as mesh support in inside()
> function.
Thanks ! More mesh support in POV-Ray is alway welcome.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Code in p.b.s-f
Sorry, I don't understand :-(
Where is the code? I'm very interesting...
thx,
Manuel
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Manuel" <man### [at] tin it> wrote in message
news:3ed3c225$1@news.povray.org...
>
> > Code in p.b.s-f
>
> Sorry, I don't understand :-(
> Where is the code? I'm very interesting...
p.b.s-f = povray.binaries.scene-files group
news://povray.org/3ece60dd@news.povray.org
I think that'll take you to it... and maybe you are very interesting. Ha ha
ha, sorry, couldn't pass up the chance to say that. I know you meant
interested.
Bob H.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>I know you meant
> interested.
Oops...my english is very comic...
sorry!!
:-(((
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |