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Finally got my Internet back, so here's what came
of that flying lady I posted a week or two ago.
The soft glow surrounding her is achieved using my
Liquid-Surface-Simulation and generating waves as
if she is passing through a surface. Then use negative
transparency on hills of the waves. Tweaked till
convenient.
Then a box with scattering media, for the lightrays.
Spotlight behind her.
She doesn't reflect herself, that looked ugly.
I'll post this one on my homepage, probably tomorrow.
You'll then be able to download a 1280x960 version
from there. The mesh of the woman is too big, so I won't
be posting the code for it.
Oh, and a male version will be available on my website
too, but I'm not posting it here. Don't wanna fill the
newsgroups with too many too similiar images. :-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
Post a reply to this message
Attachments:
Download 'flyblue_sig.jpg' (99 KB)
Preview of image 'flyblue_sig.jpg'

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Oh, hm, I've forgotten the [Nudity] in the header. But I
don't expect that its that bad in this case, or is it? Does
a statue count as nudity? Or a metal sculpture?
That's not lifelike enough for nudity, is it?
Ah well, those are probably more philosophical and
variable moral ideas anyways. Don't bother to answer.
Its late... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
Post a reply to this message
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> Oh, and a male version will be available on my website too
What will be the differences between male and female version ?
(You don't have to answer)
Philippe
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> > Oh, and a male version will be available on my website too
> What will be the differences between male and female version ?
The male version will have pink background I presume?
-Peter
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Tim:
The illumination and surface glow look really, really great.
Aaron
"Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
news:3eb091c7@news.povray.org...
> Finally got my Internet back, so here's what came
> of that flying lady I posted a week or two ago.
>
> The soft glow surrounding her is achieved using my
> Liquid-Surface-Simulation and generating waves as
> if she is passing through a surface. Then use negative
> transparency on hills of the waves. Tweaked till
> convenient.
> Then a box with scattering media, for the lightrays.
> Spotlight behind her.
> She doesn't reflect herself, that looked ugly.
>
> I'll post this one on my homepage, probably tomorrow.
> You'll then be able to download a 1280x960 version
> from there. The mesh of the woman is too big, so I won't
> be posting the code for it.
>
> Oh, and a male version will be available on my website
> too, but I'm not posting it here. Don't wanna fill the
> newsgroups with too many too similiar images. :-)
>
> Regards,
> Tim
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmx de
>
>
>
Post a reply to this message
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Thanks! Required a lot of work. The two meshes (background
glow and woman) take some time to load, and generating
the background takes some time as well (2 hours to be
precise). So tweaking the waves (not the color, the actual
wave-simulation) is pretty intensive.
Also, I've noticed that using more than 100% transparency will
also lighten up the light rays from a lightsource, which is
why the light gets so bright near her. Another nice side-effect
I had to keep in mind while working with the background texture.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> Tim:
>
> The illumination and surface glow look really, really great.
>
> Aaron
>
Post a reply to this message
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You guys are hilarious! :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> > > Oh, and a male version will be available on my website too
> > What will be the differences between male and female version ?
>
> The male version will have pink background I presume?
>
> -Peter
>
>
Post a reply to this message
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> Also, I've noticed that using more than 100% transparency will
> also lighten up the light rays from a lightsource, which is
> why the light gets so bright near her. Another nice side-effect
> I had to keep in mind while working with the background texture.
>
Tim:
Are you using the conserve_energy flag in the finish? That should
reduce the amount of "lightening" of pigments when seen through
a transparent surface.
Aaron
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Well, it was intended in this case. Also, AFAIK conserve_energy
was supposed to take care of reflecting vs refracted rays. But
I'll take another look at the Documentation.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> > Also, I've noticed that using more than 100% transparency will
> > also lighten up the light rays from a lightsource, which is
> > why the light gets so bright near her. Another nice side-effect
> > I had to keep in mind while working with the background texture.
> >
>
> Tim:
>
> Are you using the conserve_energy flag in the finish? That should
> reduce the amount of "lightening" of pigments when seen through
> a transparent surface.
>
> Aaron
>
>
>
Post a reply to this message
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"Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
news:3eb091c7@news.povray.org...
Well, it's definitely very bright. It would probably make a successful
Zazzle poster. Are you going to be starting anymore modeling intensive
V1.0 style pics?
-Shay
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Hm, thanks for mentioning Zazzle. Never
thought of that, though I do want to begin
with using that at some point...
Anyways, "modelling intensive"?! You're making
fun of me! :-)
Nah, you're right. Well, they'll be coming up when
I don't have images in mind which require intensive
modelling. I'm not making "v1.0 Style" on purpose... ;-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
>
> Well, it's definitely very bright. It would probably make a successful
> Zazzle poster. Are you going to be starting anymore modeling intensive
> V1.0 style pics?
>
> -Shay
>
>
Post a reply to this message
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> You guys are hilarious! :-)
I agree.
Andrew.
(BTW, couldn't resist going and looking to find out the difference for
myself ;-)
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Nice image. I like it. (But that, most males do like that particular
shape... 0;-)
Only critisism is that the glow looks a tad weird round her head (ears
particularly). I can see why that happens, and it's rendered perfectly
correctly, it just looks vaguely strange, that's all.
Thanks.
Andrew.
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Yeah, you're right. I had fumbled a little with
placing a sphere to get rid of the ears' shadow,
but that didn't look too well (yes, I've used
no_image on the sphere, just wanted the shadow).
So I left it.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> Nice image. I like it. (But that, most males do like that particular
> shape... 0;-)
>
> Only critisism is that the glow looks a tad weird round her head (ears
> particularly). I can see why that happens, and it's rendered perfectly
> correctly, it just looks vaguely strange, that's all.
>
> Thanks.
> Andrew.
>
>
Post a reply to this message
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> Yeah, you're right. I had fumbled a little with
> placing a sphere to get rid of the ears' shadow,
> but that didn't look too well (yes, I've used
> no_image on the sphere, just wanted the shadow).
> So I left it.
Don't you just hate it when that happens? You know why the computer has done
it, but dammed if you can figure out what to do about it... :-)
Happily it is only a small glitch, nothing major. Anyway, happy POVing...
(or maybe it's not-so-happy POVing from the looks of some of the images in
the V1 gallery on your website - which, by the way, I checked out earlier
today for the first time. Some neat stuff...)
Andrew.
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Hmm, thanks. Yeah, some images convey that
I had some rough times, but nothing others don't
have (to a certain extent at least). I don't know
who it was, but someone once mentioned to me on
the newsgroups that he liked my images, because
he thought that him and I were stuck in the
same situation, and at some point, that I had
moved on, and left some sad parts behind. At least
that's what I'm remembering of our conversation.
But I'm more to the happy side these days, mostly.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> > Yeah, you're right. I had fumbled a little with
> > placing a sphere to get rid of the ears' shadow,
> > but that didn't look too well (yes, I've used
> > no_image on the sphere, just wanted the shadow).
> > So I left it.
>
> Don't you just hate it when that happens? You know why the computer has
done
> it, but dammed if you can figure out what to do about it... :-)
>
> Happily it is only a small glitch, nothing major. Anyway, happy POVing...
> (or maybe it's not-so-happy POVing from the looks of some of the images in
> the V1 gallery on your website - which, by the way, I checked out earlier
> today for the first time. Some neat stuff...)
>
> Andrew.
>
>
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> But I'm more to the happy side these days, mostly.
*grins* Well, that's the trick to it, eh? ;-)
I'm happier too these days - mostly. Of course, I'd be happier still if I
could figure out how to create truely original images in POV-Ray...
"You can't teach brilliance"
Andrew.
(PS. I'm also a pathetically un-original musician too. And an uninspiring
writer... in fact, it seems I can't do anything original! Still, why worry?)
(PPS. OK, that's enough of my mental state for now ;-)
(PPPS. Sheesh, I'm gonna start an entire sub-thread at this rate... lmao)
Post a reply to this message
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