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From: Michael Goldshteyn 
Subject: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 26 Mar 2003 17:19:52 
Message: <3e822788@news.povray.org> 
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finish changes:
    finish   { ambient    0.1
               diffuse    0.4
               specular   0.5 // 0.8
               roughness  0.002 // 0.003
               phong      1
               phong_size 300
max_trace_level upped to 100
Traced at 2048x1536 with +a0.3 (+am and +r at defaults)
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Attachments: 
Download '3diamonds.jpg' (197 KB)
 
  
Preview of image '3diamonds.jpg'
   
   
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From: Michael Goldshteyn 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 26 Mar 2003 17:36:30 
Message: <3e822b6e@news.povray.org> 
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Next up, with an expected render time of 2-3 days is, "Have a pear!"
This will be a pear shaped diamond, all by itself, once again at 2048x1536
+a0.3. Similar settings as before, except for the object, of course...
 
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From: Michael Goldshteyn 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 26 Mar 2003 17:38:56 
Message: <3e822c00$1@news.povray.org> 
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Here's a preview:
 
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Attachments: 
Download 'pear.jpg' (16 KB)
 
  
Preview of image 'pear.jpg'
   
   
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From: Andrew 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 26 Mar 2003 19:38:55 
Message: <3e82481f$1@news.povray.org> 
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Nice picture!
Out of interest, what are you using for the environment - ie the stuff
we can't see but is getting reflected/refracted in the gems?
 
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From: Marc Jacquier 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 27 Mar 2003 02:08:50 
Message: <3e82a382@news.povray.org> 
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Wow! very impressive!
Would you mind uploading the png version and give us a link, so that we can
see it without loss?
Marc
 
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From: Bruce 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 27 Mar 2003 03:34:39 
Message: <3e82b79f$1@news.povray.org> 
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> finish changes:
> 
>     finish   { ambient    0.1
>                diffuse    0.4
>                specular   0.5 // 0.8
>                roughness  0.002 // 0.003
>                phong      1
>                phong_size 300
> 
> max_trace_level upped to 100
Waouh... Really wonderful! Could you put the source code somewhere, I
really wonder how you can have such a wonderful result!
Bruce 
-- 
+---------------------------------+
| Florent "Bruce" Revelut         |
| Flo### [at] netcourrier com |
| http://florent.revelut.free.Fr  |
+---------------------------------+
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From: Rick [Kitty5] 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 27 Mar 2003 05:21:43 
Message: <3e82d0b7$3@news.povray.org> 
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Excellent !
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
 
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From: Michael Goldshteyn 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 27 Mar 2003 09:00:32 
Message: <3e830400$1@news.povray.org> 
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You can grab the original source from povray.text.scene-files (Mika Diamond
by Marc Champagne). I don't want to take much credit for this scene, since I
only made the changes listed below and zoomed in a little (z*1.5). Let me
warn you that unless you have a top of the line machine, are willing to
settle for tiny resolutions, and/or are willing to wait for many hours
(days?), don't expect to produce the picture in the above post. As I think I
already mentioned the posted picture took somewhere in the neighborhood of
22 hours on a 2.4GHz XEON with 1GB of RDRAM. Of course 1024x768 / no AA
renders can be done much faster, but they still take time. In any case, my
next project, a pear shaped diamond solitaire, is currently rendering and
should be done by this coming Monday. It's progressing much more slowly
(raised max_trace_level to 110 and finish params have been modified
further), but it is going to be arguably even more awe inspiring than the
above post. I will post its source when the render completes and the image
is posted.
P.S. Once again, a real thanks to Marc Champagne for inspiring me with his
original image (and source file)...
"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlink net> wrote in
message news:3e822788@news.povray.org...
> finish changes:
>
>     finish   { ambient    0.1
>                diffuse    0.4
>                specular   0.5 // 0.8
>                roughness  0.002 // 0.003
>                phong      1
>                phong_size 300
>
> max_trace_level upped to 100
>
>
> Traced at 2048x1536 with +a0.3 (+am and +r at defaults)
>
>
>
>
 
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From: Michael Goldshteyn 
Subject: Re: Marc's diamonds high res with some mods (lossy JPEG 2048x1536) 
Date: 27 Mar 2003 13:25:10 
Message: <3e834206$1@news.povray.org> 
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"Andrew" <ast### [at] hotmail com> wrote in message
news:3e82481f$1@news.povray.org...
> Nice picture!
>
> Out of interest, what are you using for the environment - ie the stuff
> we can't see but is getting reflected/refracted in the gems?
>
>
Absolutely nothing, it's all in the dispersion...
 
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