POV-Ray : Newsgroups : povray.binaries.images : Mug Madness continues...accidentally Server Time
13 Aug 2024 17:22:57 EDT (-0400)
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From: Remco de Korte
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 10:24:51
Message: <3E70A1D8.1601CD58@onwijs.com>
Was that HSL, RGB or LSD?

Rene Schwietzke wrote:
> 
> Hi,
> 
> I played with HSL to RGB conversion to have better control over my colors
> but I set the S and L wrongly. This is the result. Pretty nice. Rendered
> with RADIOSITY_DEBUG, looks only ok with this settings. With final quality
> it is quite boring.
> 
> Rene
> --
> Rene Schwietzke
> r.schwietzke<at>reneschwietzke.de
> http://www.rene-schwietzke.de/
> 
>   ------------------------------------------------------------------------
>                          Name: cup-madness06a.jpg
>    cup-madness06a.jpg    Type: JPEG Image (image/jpeg)
>                      Encoding: base64


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From: Rene Schwietzke
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 10:53:32
Message: <3e70a97c@news.povray.org>
Just a small piece of POV-Ray documentation:

RGB
POV-Ray often requires you to specify a color. Colors consist of five values
or color components. The first three are called red, green, and blue. They
specify the intensity of the primary colors red, green and blue using an
additive color system like the one used by the red, green and blue color
phosphors on a color monitor.

In POV-Ray all colors are handled in RGB color space with a component for
the amount of red, green and blue light. However, not everybody thinks this
is the most intuitive way to specify colors. For your convenience there are
macros included in colors.inc that converts between a few different types of
color spaces.
The three supported color spaces:
  a.. RGB = < Red, Green, Blue, Filter, Transmit >
  b.. HSL = < Hue, Saturation, Lightness, Filter, Transmit >
  c.. HSV = < Hue, Saturation, Value, Filter, Transmit >
CHSL2RGB(Color). Converts a color given in HSL space to one in RGB space.
Parameters:

  a.. Color = HSL color to be converted.
CRGB2HSL(Color). Converts a color given in RGB space to one in HSL space.
Parameters:

  a.. Color = RGB color to be converted.


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From: Greg M  Johnson
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 13:10:36
Message: <3e70c99c$1@news.povray.org>
As far as composition goes, this limited  field of view is inviting and may
work well as a CARD, but it needs more if it's a POSTER.

"Rene Schwietzke" <ren### [at] reneschwietzkede> wrote in message
news:3e70921e$1@news.povray.org...
> > Almost zazzle quality...
> Almost? What is missing?
>


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From: Dan Byers
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 13:35:07
Message: <web.3e70cf482c0fd139e1a922da0@news.povray.org>
Rene Schwietzke wrote:
>Hi,
>
>I played with HSL to RGB conversion to have better control over my colors
>but I set the S and L wrongly. This is the result. Pretty nice. Rendered
>with RADIOSITY_DEBUG, looks only ok with this settings. With final quality
>it is quite boring.
>
>Rene
>--
>Rene Schwietzke
>r.schwietzke<at>reneschwietzke.de
>http://www.rene-schwietzke.de/
>

very cool colors... I love the texture's splotchiness... thumbs up! :)
--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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From: Greg Edwards
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 14:21:38
Message: <1wkio4ywrwfbk$.1smyt87avjn8g$.dlg@40tude.net>
On Thu, 13 Mar 2003 16:53:31 +0100, Rene Schwietzke wrote:

> The first three are called red, green, and blue. They
> specify the intensity of the primary colors red, green and blue using an
> additive color system like the one used by the red, green and blue color
> phosphors on a color monitor.

Phosphors? What phosphors?

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Remco de Korte
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 16:18:12
Message: <3E70F4AA.DC34AAA3@onwijs.com>
Rene Schwietzke wrote:
> 
> Just a small piece of POV-Ray documentation:
> 

Wow, I learn something every day...

Remco


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From: Greg Edwards
Subject: Re: Mug Madness continues...accidentally
Date: 13 Mar 2003 19:26:35
Message: <3wificflx5x1.83a9dicu6wcl.dlg@40tude.net>
On Thu, 13 Mar 2003 10:39:33 +0100, Rene Schwietzke wrote:

> Hi,
> 
> I played with HSL to RGB conversion to have better control over my colors
> but I set the S and L wrongly. This is the result. Pretty nice. Rendered
> with RADIOSITY_DEBUG, looks only ok with this settings. With final quality
> it is quite boring.
> 
> Rene

I'd have never thought using "bad" radiosity settings could create such a 
nice effect!

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Rene Schwietzke
Subject: Re: Mug Madness continues...accidentally
Date: 14 Mar 2003 05:57:59
Message: <3e71b5b7@news.povray.org>
> Phosphors? What phosphors?
Your monitor uses phosphors on the inside of the cathode ray tube. Electrons
are fired at this layer. This causes a "glow" effect and this causes your
monitor to function as a monitor...If you use a TFT or LCD display, just
forget about it.
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/


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From: Seppo Vuolteenaho
Subject: Re: Mug Madness continues...accidentally
Date: 18 Mar 2003 04:53:58
Message: <Xns93427936290AAblippombnetfi@204.213.191.226>
Remco de Korte <rem### [at] onwijscom> wrote in news:3E70F4AA.DC34AAA3
@onwijs.com:

> Rene Schwietzke wrote:
>> 
>> Just a small piece of POV-Ray documentation:
>> 
> 
> Wow, I learn something every day...
> 
> Remco

I'm learning too.. Someone actually reads the docs? 
Amazing ;)

I love to use the low qual radiosity setting myself too, I like the 
painting-like style they give.


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From: Rene Schwietzke
Subject: Re: Mug Madness continues...accidentally
Date: 18 Mar 2003 12:07:26
Message: <3e77524e@news.povray.org>
Hi,

Of course I read the documentation. That's one thing you learn as QA
Engineer in a software company...

Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/


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