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13 Aug 2024 13:19:40 EDT (-0400)
  Doppeldecker (Message 1 to 7 of 7)  
From: Wenzel P  P  Peppmeyer
Subject: Doppeldecker
Date: 27 Feb 2003 14:46:51
Message: <3e5e6b1a@news.povray.org>
Just a litte Doppeldecker made with wings3d. It seems to me every model I
start to make with wings will have wings to. :)


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From: Ben T  Scheele
Subject: Re: Doppeldecker
Date: 27 Feb 2003 23:56:53
Message: <3e5eec15@news.povray.org>
That is a cool model.  The engine is a nice contrast to the wood
texture of the rest.  It bothers me a bit how the grain is oriented.  It
would be a stronger model if you defined the struts, wings, and tail
separately, and then rotated the textures so that the grain was in the
direction of their longest dimension.  You could at least do this with the
propellor.  By the way, does "doppeldecker" mean double-decker or bi-plane?

-Ben Scheele


"Wenzel P. P. Peppmeyer" <wen### [at] gmxde> wrote in message
news:3e5e6b1a@news.povray.org...
> Just a litte Doppeldecker made with wings3d. It seems to me every model I
> start to make with wings will have wings to. :)


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From: Hans-Detlev Fink
Subject: Re: Doppeldecker
Date: 28 Feb 2003 04:59:15
Message: <3E5F3346.1040900@pecos.no.spam.de>
Ben T. Scheele wrote:
>      That is a cool model.  The engine is a nice contrast to the wood
> texture of the rest.  It bothers me a bit how the grain is oriented.  It
> would be a stronger model if you defined the struts, wings, and tail
> separately, and then rotated the textures so that the grain was in the
> direction of their longest dimension.  You could at least do this with the
> propellor.  By the way, does "doppeldecker" mean double-decker or bi-plane?

biplane, IIRC


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From: Marc Jacquier
Subject: Re: Doppeldecker
Date: 28 Feb 2003 06:21:44
Message: <3e5f4648$1@news.povray.org>
Yes indeed, double-decker planes are Boeing747
Marc

news: 3E5### [at] pecosnospamde...
> > ...  By the way, does "doppeldecker" mean double-decker or bi-plane?
>
> biplane, IIRC
>


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From: Ben T  Scheele
Subject: Re: Doppeldecker
Date: 1 Mar 2003 00:04:59
Message: <3e603f7b@news.povray.org>
Good point.  That clears things up for me.  I was just curious about the
concept being described in the German language.  Now you guys go comment on
the image! :)

-Ben Scheele


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From: Wenzel P  P  Peppmeyer
Subject: Re: Doppeldecker
Date: 2 Mar 2003 17:55:53
Message: <3e628bf9@news.povray.org>
Ben T. Scheele wrote:

>      That is a cool model.  The engine is a nice contrast to the wood
> texture of the rest.  It bothers me a bit how the grain is oriented.  It
> would be a stronger model if you defined the struts, wings, and tail
> separately, and then rotated the textures so that the grain was in the
It should look like make from one piece.
> direction of their longest dimension.  You could at least do this with the
> propellor.

But I will change the texture orientation for the propeller after finishing
my racing car.


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From: Wenzel P  P  Peppmeyer
Subject: Re: Doppeldecker
Date: 3 Mar 2003 01:23:18
Message: <3e62f4d6@news.povray.org>
Ben T. Scheele wrote:

>      That is a cool model.  The engine is a nice contrast to the wood
> texture of the rest.  It bothers me a bit how the grain is oriented.  It
> would be a stronger model if you defined the struts, wings, and tail
> separately, and then rotated the textures so that the grain was in the
It should look like make from one piece.
> direction of their longest dimension.  You could at least do this with the
> propellor.

But I will change the texture orientation for the propeller after finishing
my racing car.


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