POV-Ray : Newsgroups : povray.binaries.images : Isosurface stuff postprocessed (95 kb) Server Time
13 Aug 2024 21:23:08 EDT (-0400)
  Isosurface stuff postprocessed (95 kb) (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Tom Melly
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 20 Feb 2003 11:38:58
Message: <3e5504a2$1@news.povray.org>
"pgb" <pgb### [at] umaniscom> wrote in message news:3e54e53e@news.povray.org...
> Could you provide us with a photo of your wife (whatsoever) ? (this is the
> shrink speaking)
> Philippe
>

http://www.tomandlu.co.uk/webres/family/django/photos/pics/image4.jpg


Post a reply to this message

From: Sebastian H 
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 20 Feb 2003 11:46:02
Message: <3e55064a$1@news.povray.org>
Daniel Nilsson wrote:
> This is the blue channel of the image with improved contrast.
> I think it looks like concrete...
> ...and better then the color version.
> The cool thing is that you can choose if you want the light from the top or
> the bottom by selecting the blue or the red channel.
> 
> --
> Daniel Nilsson
> 
> 
> 
It looks great!
But I don't get it.
An image is flat and this surface expands in three dimensions.
How????

Sebastian H.


Post a reply to this message

From: Greg Edwards
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 21 Feb 2003 00:29:53
Message: <1jlab0oplyz7f$.1y20vosl5old2.dlg@40tude.net>
On Thu, 20 Feb 2003 17:43:09 +0100, Sebastian H. wrote:

> Daniel Nilsson wrote:
>> This is the blue channel of the image with improved contrast.
>> I think it looks like concrete...
>> ...and better then the color version.
>> The cool thing is that you can choose if you want the light from the top or
>> the bottom by selecting the blue or the red channel.
>> 
>> --
>> Daniel Nilsson
>> 
>> 
>> 
> It looks great!
> But I don't get it.
> An image is flat and this surface expands in three dimensions.
> How????
> 
> Sebastian H.

It's an isosurface. The object is based on a 3d noise formula. No height 
fields involved. (I assume that's what you're puzzled about)


Post a reply to this message

From: Sebastian H 
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 21 Feb 2003 14:01:04
Message: <3e567770$1@news.povray.org>
Greg Edwards wrote:
> On Thu, 20 Feb 2003 17:43:09 +0100, Sebastian H. wrote:
> 
> 
>>Daniel Nilsson wrote:
>>
>>>This is the blue channel of the image with improved contrast.
>>>I think it looks like concrete...
>>>...and better then the color version.
>>>The cool thing is that you can choose if you want the light from the top or
>>>the bottom by selecting the blue or the red channel.
>>>
>>>--
>>>Daniel Nilsson
>>>
>>>
>>>
>>
>>It looks great!
>>But I don't get it.
>>An image is flat and this surface expands in three dimensions.
>>How????
>>
>>Sebastian H.
> 
> 
> It's an isosurface. The object is based on a 3d noise formula. No height 
> fields involved. (I assume that's what you're puzzled about)

Yes I thought you used a image_map pigment as function but that's clear now.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.