From: Tom Melly
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 20 Feb 2003 11:38:58
Message: <3e5504a2$1@news.povray.org>
"pgb" <pgb### [at] umaniscom> wrote in message news:3e54e53e@news.povray.org...
> Could you provide us with a photo of your wife (whatsoever) ? (this is the> shrink speaking)> Philippe>
http://www.tomandlu.co.uk/webres/family/django/photos/pics/image4.jpg
From: Sebastian H
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 20 Feb 2003 11:46:02
Message: <3e55064a$1@news.povray.org>
Daniel Nilsson wrote:
> This is the blue channel of the image with improved contrast.> I think it looks like concrete...> ...and better then the color version.> The cool thing is that you can choose if you want the light from the top or> the bottom by selecting the blue or the red channel.> > --> Daniel Nilsson> > >
It looks great!
But I don't get it.
An image is flat and this surface expands in three dimensions.
How????
Sebastian H.
On Thu, 20 Feb 2003 17:43:09 +0100, Sebastian H. wrote:
> Daniel Nilsson wrote:>> This is the blue channel of the image with improved contrast.>> I think it looks like concrete...>> ...and better then the color version.>> The cool thing is that you can choose if you want the light from the top or>> the bottom by selecting the blue or the red channel.>> >> -->> Daniel Nilsson>> >> >> > It looks great!> But I don't get it.> An image is flat and this surface expands in three dimensions.> How????> > Sebastian H.
It's an isosurface. The object is based on a 3d noise formula. No height
fields involved. (I assume that's what you're puzzled about)
From: Sebastian H
Subject: Re: Isosurface stuff postprocessed (95 kb)
Date: 21 Feb 2003 14:01:04
Message: <3e567770$1@news.povray.org>
Greg Edwards wrote:
> On Thu, 20 Feb 2003 17:43:09 +0100, Sebastian H. wrote:> > >>Daniel Nilsson wrote:>>>>>This is the blue channel of the image with improved contrast.>>>I think it looks like concrete...>>>...and better then the color version.>>>The cool thing is that you can choose if you want the light from the top or>>>the bottom by selecting the blue or the red channel.>>>>>>-->>>Daniel Nilsson>>>>>>>>>>>>>It looks great!>>But I don't get it.>>An image is flat and this surface expands in three dimensions.>>How????>>>>Sebastian H.> > > It's an isosurface. The object is based on a 3d noise formula. No height > fields involved. (I assume that's what you're puzzled about)
Yes I thought you used a image_map pigment as function but that's clear now.