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13 Aug 2024 21:26:56 EDT (-0400)
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From: Rafal 'Raf256' Maj
Subject: Re: SISRay (Depthmap)
Date: 1 Feb 2003 23:15:11
Message: <Xns93163588771E5raf256com@204.213.191.226>
"Slime" <slm### [at] slimelandcom> wrote in news:3e3c943f$1@news.povray.org

>> Hmm but on niether image I didn't saw that right cone, only left one,
>> and sphere :-/
> I think it was just you, I saw it all fine =)
> Although, I think the depth map needs to be compressed so that we get
> more depth information about the objects. They seemed very flat to me.

I agree, and maybe problem iwth 3-rd object (right one) was that it is too 
big (especialy on my 19") - I would try decreasing it's height


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Greg Edwards
Subject: Re: SISRay (Depthmap)
Date: 2 Feb 2003 01:00:45
Message: <1pkm2egyle5l4$.2w7y3dmtxjsr$.dlg@40tude.net>
I think that maybe increasing the seperation for each pattern repeat might 
make viewing it easier. This might mean increasing the max depth?


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From: Hugo Asm
Subject: Re: SISRay (Cross-eyed)
Date: 2 Feb 2003 09:12:13
Message: <3e3d273d@news.povray.org>
I couldn't see anything really.
And I know the trick. I guess I am 'too' sober.  ;o)

Regards,
Hugo


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From: Batronyx
Subject: Re: SISRay (Cross-eyed)
Date: 2 Feb 2003 10:21:15
Message: <3e3d376b$1@news.povray.org>
Like I said, this one has some depth issues that make it hard to maintain focus.
It's easier if you try to 'get' the focus by looking at the bottom of the image
where the pattern is wider. If you can't do it don't worry about it. This
particular render was a happy accident. Once I get a bug or two worked out I'll
post some better ones.

"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3e3d273d@news.povray.org...
> I couldn't see anything really.
> And I know the trick. I guess I am 'too' sober.  ;o)
>
> Regards,
> Hugo
>
>


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From: Batronyx
Subject: Re: SISRay (Depthmap)
Date: 2 Feb 2003 10:59:51
Message: <3e3d4077$1@news.povray.org>
The flattened look and the foreshortening effect are controllable to some
extent. This wasn't perhaps the best example to post. I was just eager to share.
:)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: Batronyx
Subject: Re: SISRay
Date: 2 Feb 2003 11:41:32
Message: <3e3d4a3c$1@news.povray.org>
Thanks.


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From: Batronyx
Subject: Re: SISRay (Depthmap)
Date: 2 Feb 2003 11:48:58
Message: <3e3d4bfa$1@news.povray.org>
I've just posted the source to p.b.s-f along with some recommendations for use.
I think increasing the dpi variable will do what you want, and yeah, that
affects max depth.

Batronyx ^"^

"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:1pkm2egyle5l4$.2w7y3dmtxjsr$.dlg@40tude.net...
> I think that maybe increasing the seperation for each pattern repeat might
> make viewing it easier. This might mean increasing the max depth?


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From: Harold Baize
Subject: Re: SISRay (Depthmap)
Date: 2 Feb 2003 14:28:03
Message: <3e3d7143@news.povray.org>
Thanks for posting the depth map. I was able to see
the objects clearly :-)

I agree with Slime, also the floor looked curved to me,
like it was a cylinder. That illusion may also be due to
the stretched depth map gradient, ie. too much white
in the foreground.

HB

"Slime" <slm### [at] slimelandcom> wrote in message
news:3e3c943f$1@news.povray.org...
> > Hmm but on niether image I didn't saw that right cone, only left one,
and
> > sphere :-/
>
> I think it was just you, I saw it all fine =)
>
> Although, I think the depth map needs to be compressed so that we get more
> depth information about the objects. They seemed very flat to me.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Harold Baize
Subject: Re: SISRay
Date: 2 Feb 2003 14:28:06
Message: <3e3d7146@news.povray.org>
Is it just an amazing coincidence that just the day before
(1-31-03) QuadHall requested exactly what you have
shared?! This will revive my interest in SIS (aka, random
dot stereograms).

Thank you Barrett!

Harolddd

"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3e3c85d8@news.povray.org...
> This is an idea I've been working on ( off and on ) since September 2001.
> It's a single image stereogram done with a pigment function. The formulas
are
> derived from the SISgen technical page:
>     http://www.techmind.org/stereo/stech.html
> by W.A. Steer, Ph.D..
>


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From: Batronyx
Subject: Re: SISRay
Date: 2 Feb 2003 21:30:55
Message: <3e3dd45f@news.povray.org>
"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3e3d7146@news.povray.org...
> Is it just an amazing coincidence that just the day before
> (1-31-03) QuadHall requested exactly what you have
> shared?! This will revive my interest in SIS (aka, random
> dot stereograms).
>
> Thank you Barrett!
>
> Harolddd
>

It must be, because I wasn't aware of it.

Your welcome :)

^"^


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