![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Slime" <slm### [at] slimeland com> wrote in news:3e3c943f$1@news.povray.org
>> Hmm but on niether image I didn't saw that right cone, only left one,
>> and sphere :-/
> I think it was just you, I saw it all fine =)
> Although, I think the depth map needs to be compressed so that we get
> more depth information about the objects. They seemed very flat to me.
I agree, and maybe problem iwth 3-rd object (right one) was that it is too
big (especialy on my 19") - I would try decreasing it's height
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I think that maybe increasing the seperation for each pattern repeat might
make viewing it easier. This might mean increasing the max depth?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I couldn't see anything really.
And I know the trick. I guess I am 'too' sober. ;o)
Regards,
Hugo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Like I said, this one has some depth issues that make it hard to maintain focus.
It's easier if you try to 'get' the focus by looking at the bottom of the image
where the pattern is wider. If you can't do it don't worry about it. This
particular render was a happy accident. Once I get a bug or two worked out I'll
post some better ones.
"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:3e3d273d@news.povray.org...
> I couldn't see anything really.
> And I know the trick. I guess I am 'too' sober. ;o)
>
> Regards,
> Hugo
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
The flattened look and the foreshortening effect are controllable to some
extent. This wasn't perhaps the best example to post. I was just eager to share.
:)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I've just posted the source to p.b.s-f along with some recommendations for use.
I think increasing the dpi variable will do what you want, and yeah, that
affects max depth.
Batronyx ^"^
"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:1pkm2egyle5l4$.2w7y3dmtxjsr$.dlg@40tude.net...
> I think that maybe increasing the seperation for each pattern repeat might
> make viewing it easier. This might mean increasing the max depth?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks for posting the depth map. I was able to see
the objects clearly :-)
I agree with Slime, also the floor looked curved to me,
like it was a cylinder. That illusion may also be due to
the stretched depth map gradient, ie. too much white
in the foreground.
HB
"Slime" <slm### [at] slimeland com> wrote in message
news:3e3c943f$1@news.povray.org...
> > Hmm but on niether image I didn't saw that right cone, only left one,
and
> > sphere :-/
>
> I think it was just you, I saw it all fine =)
>
> Although, I think the depth map needs to be compressed so that we get more
> depth information about the objects. They seemed very flat to me.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Is it just an amazing coincidence that just the day before
(1-31-03) QuadHall requested exactly what you have
shared?! This will revive my interest in SIS (aka, random
dot stereograms).
Thank you Barrett!
Harolddd
"Batronyx" <bat### [at] alliancecable net> wrote in message
news:3e3c85d8@news.povray.org...
> This is an idea I've been working on ( off and on ) since September 2001.
> It's a single image stereogram done with a pigment function. The formulas
are
> derived from the SISgen technical page:
> http://www.techmind.org/stereo/stech.html
> by W.A. Steer, Ph.D..
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Harold Baize" <bai### [at] itsa ucsf edu> wrote in message
news:3e3d7146@news.povray.org...
> Is it just an amazing coincidence that just the day before
> (1-31-03) QuadHall requested exactly what you have
> shared?! This will revive my interest in SIS (aka, random
> dot stereograms).
>
> Thank you Barrett!
>
> Harolddd
>
It must be, because I wasn't aware of it.
Your welcome :)
^"^
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |