POV-Ray : Newsgroups : povray.binaries.images : WIP Boat04 (85.2 Kb) Server Time
13 Aug 2024 19:30:48 EDT (-0400)
  WIP Boat04 (85.2 Kb) (Message 1 to 6 of 6)  
From: Txemi Jendrix
Subject: WIP Boat04 (85.2 Kb)
Date: 26 Jan 2003 22:38:04
Message: <3e34a99c@news.povray.org>
A little work on textures and modelling almost finished (still there are
some details to add).
I modified the rudder according with Marc advice, hope it looks right now.
Planks made with a texture with a slope map, all textures are procedural.
Bye

Txemi Jendrix
http://www.txemijendrix.com


I


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Download 'leo_boat04.jpg' (86 KB)

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leo_boat04.jpg


 

From: Aaron Gillies
Subject: Re: WIP Boat04 (85.2 Kb)
Date: 26 Jan 2003 23:51:37
Message: <3E34BADC.4090603@spam.com>
Txemi:

This is starting to look really great.

I can't wait to see it in a scene with all of the
right lighting and effects.

I especially noticed the improvement in the
wood textures -- for example, in the interior.

Aaron

Aaron Gillies
New York City
x3rxes[@]yahoo.com

Txemi Jendrix wrote:
> A little work on textures and modelling almost finished (still there are
> some details to add).
> I modified the rudder according with Marc advice, hope it looks right now.
> Planks made with a texture with a slope map, all textures are procedural.
> Bye
> 
> Txemi Jendrix
> http://www.txemijendrix.com
> 
> 
> I
> 
> 
>


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From: Rick [Kitty5]
Subject: Re: WIP Boat04 (85.2 Kb)
Date: 27 Jan 2003 05:34:06
Message: <3e350b1e@news.povray.org>
Txemi Jendrix wrote:
> A little work on textures and modelling almost finished (still there
> are some details to add).
> I modified the rudder according with Marc advice, hope it looks right
> now. Planks made with a texture with a slope map, all textures are
> procedural. Bye

Looking much better, although I think you should have a go with some image
map textures if you can, the wood just looks 'off', with some 'real' wood
and a bit of hdri it should look spectacular



--
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Micheal (Mike) Williams
Subject: Re: WIP Boat04 (85.2 Kb)
Date: 27 Jan 2003 15:51:31
Message: <3e359bd3@news.povray.org>
A little work on the horse also. It is merging out of the wood of the boat.
Tipicle 3D problem with crossing objects.


"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3e34a99c@news.povray.org...
> A little work on textures and modelling almost finished (still there are
> some details to add).
> I modified the rudder according with Marc advice, hope it looks right now.
> Planks made with a texture with a slope map, all textures are procedural.
> Bye
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
> I
>
>
>


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From: Tim McMurdo
Subject: Re: WIP Boat04 (85.2 Kb)
Date: 27 Jan 2003 18:50:06
Message: <web.3e35c5282eeb1cd59a303f820@news.povray.org>
As you may know, I am working on a model of the US Brig Niagara. My interest
has made me watch your boat closely & i am very much impressed. I am
intensly interested in how you are using slope maps in your plank textures.
Can you enlighten me a little?


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From: Txemi Jendrix
Subject: RE: WIP Boat04 (85.2 Kb)
Date: 27 Jan 2003 22:25:41
Message: <3e35f835@news.povray.org>

web.3e35c5282eeb1cd59a303f820@news.povray.org...
> As you may know, I am working on a model of the US Brig Niagara. My
interest
> has made me watch your boat closely & i am very much impressed. I am
> intensly interested in how you are using slope maps in your plank
textures.
> Can you enlighten me a little?

Yes. I'm using a slope map to make the planks.
I use this normal (remember I work with Moray so Z is up,
if you wanna use it with pov coord change it to Y):
normal
      {
         gradient z , 1.0
         slope_map
         {
            [ 0.0  <0.0 , 1.0> ]
            [ 0.05  <1.0 , 1.0> ]
            [ 0.95  <1.0 , 0.0> ]
            [ 1.0  <0.0 , -1.0> ]
         }
      }
Then scale it to fit the size of the planks you want.

For the boat, I had only one half of the hull, the other is
a reference. So I had to rotate the texture to get the curvature
(-20*x. The boat is aligned in the x axis)

Hope this helps.

Txemi Jendrix
http://www.txemijendrix.com


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