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Well, I've been playing with POV-Ray for about 2 days now, and it's alot of
fun.
Today I looked at the leg of a table in my house and thought "maybe I should
try out some SoR."
Comments would be cool, because I could use any tips I can get.
Thanks,
Optium
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Attachments:
Download 'Table Leg.jpg' (25 KB)
Preview of image 'Table Leg.jpg'

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in news:3e239759@news.povray.org Optium wrote:
> Comments would be cool, because I could use any tips I can get.
Welcome, the shape looks fine. Some tips:
Look into anti-aliasing, it removes the jaggies and makes the shape look
smoother. "5.2.6.4 Anti-Aliasing Options"
Regarding the texture, the wood patter is rather symmetrical, as if the
leg is made of the exact centre of a tree. Translate the wood pattern a
bit and maybe rotate it a bit.
Also play a bit with finish{} make it more shiny as if it is waxed or make
it duller as if it is rough wood. In the latter case you also may want to
add a normal to give the surface more structure.
Ingo
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From: Mick Hazelgrove
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 02:17:12
Message: <3e23b978@news.povray.org>
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A good start, apart from Ingos tips remember that the direction of the wood
grain on a table leg is along its length.
Mick
"Optium" <Opt### [at] cox net> wrote in message news:3e239759@news.povray.org...
> Well, I've been playing with POV-Ray for about 2 days now, and it's alot
of
> fun.
> Today I looked at the leg of a table in my house and thought "maybe I
should
> try out some SoR."
> Comments would be cool, because I could use any tips I can get.
> Thanks,
> Optium
>
>
>
Post a reply to this message
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Thanks alot guys, I think now it's beginning to look realistic. :)
Post a reply to this message
Attachments:
Download 'Table Leg.jpg' (59 KB)
Preview of image 'Table Leg.jpg'

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"Optium" <Opt### [at] cox net> wrote in news:3e247c6b@news.povray.org:
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
>
You did this after only two days of using POV!!! Damn Artists...
Post a reply to this message
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I'm still saying the same thing. Here's a tip: never look at the IRTC
winning pics, you'll just end up confused and envious :)
"Tom Galvin" <tom### [at] imp org> wrote in message
news:Xns### [at] 204 213 191 226...
> "Optium" <Opt### [at] cox net> wrote in news:3e247c6b@news.povray.org:
>
> > Thanks alot guys, I think now it's beginning to look realistic. :)
> >
> >
>
> You did this after only two days of using POV!!! Damn Artists...
>
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in news:3e247c6b@news.povray.org Optium wrote:
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
BIG change from the first one! Guess it feels good to you to see this kind
of improvement after just a few days :)
Ingo
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Oooooo... I LOVE that.
Alf
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"Optium" <Opt### [at] cox net> wrote in news:3e24825f$1@news.povray.org:
> I'm still saying the same thing. Here's a tip: never look at the IRTC
> winning pics, you'll just end up confused and envious :)
Ah, but I say to myself:
"These are the masters who have spent years and years honing their craft"
You efforts seriously undercut my self inflicted delusions.
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Oh, I'm also wondering something...is there any way to declare Table_Leg,
then set say 4 of them up if I were making a table? I haven't really tried
yet, but I have a feeling it wouldn't work as the only way to move the legs
would be to change every point in the por for each leg...right? hmm, this is
making me very curious... :)
Post a reply to this message
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> Oh, I'm also wondering something...is there any way to declare Table_Leg,
> then set say 4 of them up if I were making a table? I haven't really tried
> yet, but I have a feeling it wouldn't work as the only way to move the
legs
> would be to change every point in the por for each leg...right? hmm, this
is
> making me very curious... :)
Unleash the true power of POV-Ray =)
#declare Table_Leg = sor{...} // your sor object here
object {Table_Leg translate <-1,0,-1>}
object {Table_Leg translate <-1,0,1>}
object {Table_Leg translate <1,0,-1>}
object {Table_Leg translate <1,0,1>}
Very nice work on the texture!
-Peter
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"Peter Hertel" <peter**NO@SPAM**hertel.no> writes:
> Unleash the true power of POV-Ray =)
Too bad he didn't ask for railing, loops are the true pover (;
--
email : art### [at] aaa apollo lv
jabber : aro### [at] jabber org
ICQ : 158902222
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wow, thats looks really nice for just a few days with pov
Optium <Opt### [at] cox net> wrote in message news:3e247c6b@news.povray.org...
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
>
>
Post a reply to this message
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> > Unleash the true power of POV-Ray =)
>
> Too bad he didn't ask for railing, loops are the true pover (;
>
#macro is another true power..
Lets see..
#macro Table_Leg(Table_Leg_Location)
cylinder {0,y*2,0.1 pigment {rgb 1} translate Table_Leg_Location}
#end
#local Z = 0;
#while (Z <= 1)
#local Q = 0;
#while (Q <= 1)
Table_Leg(<Q,0,Z>)
#local Q = Q+1;
#end
#local Z = Z+1;
#end
:)
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Peter Hertel wrote:
...
> #local Z = 0;
> #while (Z <= 1)
> #local Q = 0;
> #while (Q <= 1)
> Table_Leg(<Q,0,Z>)
> #local Q = Q+1;
> #end
> #local Z = Z+1;
> #end
Yay 7 lines of code to do what 4 lines would have done so much more
clearly, POV really is powerful! :?)
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From: Peter Hertel
Subject: Re: Table Leg Using Surface of Revolution
Date: 17 Jan 2003 06:18:58
Message: <3e27e6a2@news.povray.org>
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> Yay 7 lines of code to do what 4 lines would have done so much more
> clearly, POV really is powerful! :?)
#local Z=0;#while(Z<=1)#local Q=0;#while (Q<=1)Table_Leg(<Q,0,Z>)#local
Q=Q+1;#end#local Z=Z+1;#end
There you go! Two lines for your viewing pleasure!
=)
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