POV-Ray : Newsgroups : povray.binaries.images : Vector Math Problem Server Time
14 Aug 2024 01:24:19 EDT (-0400)
  Vector Math Problem (Message 1 to 5 of 5)  
From: Kevin Loney
Subject: Vector Math Problem
Date: 5 Jan 2003 22:22:38
Message: <3e18f67e@news.povray.org>
Assuming the red dot is the origin of the ray, going in the direction of the
first point (green) I want to find a point along the yellow line that is the
same distance from both points (Blue and Green).

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshil
acefg",r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL


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diagram.jpg


 

From: Sir Charles W  Shults III
Subject: Re: Vector Math Problem
Date: 5 Jan 2003 22:34:31
Message: <3e18f947@news.povray.org>
Simple- make a line from the blue to the green.  Bisect it with a
perpendicular line.  The point of intersection of the bisector and the yellow
line is equidistant from both blue and green.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Marc Champagne
Subject: Re: Vector Math Problem
Date: 8 Jan 2003 22:42:56
Message: <Xns92FDE6E701EE9POVMIKA@204.213.191.226>
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in
news:3e18f947@news.povray.org: 

>     Simple- make a line from the blue to the green.  Bisect it with a
> perpendicular line.  The point of intersection of the bisector and the
> yellow line is equidistant from both blue and green.

Sometimes the simplest methods evade us, I learned something here...

---
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: David Fontaine
Subject: Re: Vector Math Problem
Date: 25 Jan 2003 01:55:56
Message: <3E3234FD.9040209@faricy.net>
Sir Charles W. Shults III wrote:
>     Simple- make a line from the blue to the green.  Bisect it with a
> perpendicular line.  The point of intersection of the bisector and the yellow
                 ^^^^

> line is equidistant from both blue and green.


plane.  ^_^

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: Sir Charles W  Shults III
Subject: Re: Vector Math Problem
Date: 25 Jan 2003 02:05:27
Message: <3e323737$1@news.povray.org>
No need to specify that- it all happens on a single plane anyway, every
time.  The entire process is 2D.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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