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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in
news:3e1719b1@news.povray.org
> Was trying to play with photons in the caustic effect, but was only
> getting one or two dim 'streams' of photons...need to figure out how
> to make it look more like this.
Wow - beautiful idea IMHO :) I can't wait to see final image
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
> Wow - beautiful idea IMHO :) I can't wait to see final image
'fraid you'll have to...this render took 14 hours, and when I
turned on photons it took 45 minutes to caculate 41 million at
.15 spacing (running my machine to the ragged edge of memory)
Actually this image is a slight diversion from the OTHER scene
I'm working on...which I guess I could get back to now, finish
my stained-glass window
--
--Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Timothy:
Shouldn't this be called "Feel the Funk (Nudity)"?
Seriously, though. This is an interesting effect.
But what exactly am I looking at?
Aaron
Aaron Gillies
New York City
x3rxes[%]yahoo.com
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3e1719b1@news.povray.org...
Nice idea. Nice pic. Could you turn the brightness up a bit? ;)
~Steve~
> --Tim Cook
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Aaron Gillies wrote:
> Shouldn't this be called "Feel the Funk (Nudity)"?
Wahaha. Funny! You should be comedian!
> Seriously, though. This is an interesting effect.
> But what exactly am I looking at?
lovely caustics
large hollow sphere containing texture with interior
media with 1 intervals, 0.0001 confidence, 1 variance,
isotropic scattering rgb<0.002,0.002,0.002>, spherical
destiny...for some reason 1 intervals looks nicer than
higher values up to about 20 or so.
victoria 3.0 figure, a hairpiece by some guy named Koz,
two copies of angelynawings heavily mangled, with the
following textures: one has interior with caustics and
dispersion, the other has no shadow and iridescence 0.4
thickness 0.13 and media of spherical destiny, 5 intervals
to avoid large black spots, same confidence/variance as
the other, absorbing rgb<1,0,1>, emitting rgb<0.729167,0,1>
...hmm 0.75 would be a nicer number
--
--Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3e1719b1@news.povray.org...
> Was trying to play with photons in the caustic effect, but was only
> getting one or two dim 'streams' of photons...need to figure out how
> to make it look more like this.
>
That's beautiful. How is it done, refractive wings?
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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That is a mighty fine image!
Actually, I don't know what the render time is like, but this ought to look
pretty stunning if it were animated too...
Andrew.
Mmm... I wonder if *real* human females actually look like that... *sigh* I
guess I'll never know :'(
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3e1882c9@news.povray.org...
> Mmm... I wonder if *real* human females actually look like that... *sigh*
I
> guess I'll never know :'(
>
Meet Natalie Abramov, the person used to model Vicky 3 :
http://www.daz3d.com/pages/faq/answers/victoria/v3maps.html
And no, I don't have her phone number.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3e189de1$1@news.povray.org...
> Meet Natalie Abramov, the person used to model Vicky 3 :
> http://www.daz3d.com/pages/faq/answers/victoria/v3maps.html
She's lovely. They should do a "Which is the REAL one?"
competition...
That would be fun to do. ;)
~Steve~
> And no, I don't have her phone number.
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
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Gail Shaw wrote:
> That's beautiful. How is it done, refractive wings?
ior of i think 2.0...caustics of 1.0 or 0.5...the colour of
the wings is achieved with iridescence and emitting media
--
--Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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