POV-Ray : Newsgroups : povray.binaries.images : family logo Server Time
14 Aug 2024 05:14:53 EDT (-0400)
  family logo (Message 1 to 4 of 4)  
From: Mike Williams
Subject: family logo
Date: 21 Dec 2002 15:52:15
Message: <3e04d47f@news.povray.org>
I was expermenting with object building methods.


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From: Hugo
Subject: Re: family logo
Date: 22 Dec 2002 06:11:20
Message: <3e059dd8$1@news.povray.org>
Even though I've done a lot of CSG in POV, I can't figure out how you did
this... Nice job.

Regards
Hugo


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From: Jamie Davison
Subject: Re: family logo
Date: 22 Dec 2002 11:26:28
Message: <MPG.186ff89fe57a0e2a989c48@news.povray.org>
In article <3e059dd8$1@news.povray.org>, hua### [at] post3teledk says...
> Even though I've done a lot of CSG in POV, I can't figure out how you did
> this... Nice job.

The quick and easy way would be to use a high resolution height field.  
At least that's how I'd do it unless I was terminally bored and willing 
to spend hours and hours messing around with CSG.

Jamie.


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From: Mike Williams
Subject: Re: family logo
Date: 22 Dec 2002 14:42:55
Message: <3e0615bf@news.povray.org>
Yes. I am useing high res heightfields. I am working with photoshop,
illustrator/corel draw, and imagemagick to create and alter 16bit images. I
have filmgimp but it is not stable and crashes too aften. Be sides photoshop
gives me more tools to work with even with its limited 16bit tools.

I really wish illustrator or corel draw would output to 16/48 bit png. This
would save me a lot of steps.


"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.186ff89fe57a0e2a989c48@news.povray.org...
> In article <3e059dd8$1@news.povray.org>, hua### [at] post3teledk says...
> > Even though I've done a lot of CSG in POV, I can't figure out how you
did
> > this... Nice job.
>
> The quick and easy way would be to use a high resolution height field.
> At least that's how I'd do it unless I was terminally bored and willing
> to spend hours and hours messing around with CSG.
>
> Jamie.


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