POV-Ray : Newsgroups : povray.binaries.images : Smoked! Server Time
14 Aug 2024 07:20:06 EDT (-0400)
  Smoked! (Message 1 to 5 of 5)  
From: Aaron Gillies
Subject: Smoked!
Date: 1 Dec 2002 11:14:14
Message: <3DEA3559.8030707@spam.com>
Folks:

I was up last night trying to make some photo-realistic
glass textures.  This is what I came up with.

Aaron

Aaron Gillies
x3rxes%yahoo.com
New York City


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Attachments:
Download 'smoked.jpg' (89 KB)

Preview of image 'smoked.jpg'
smoked.jpg


 

From: =Bob=
Subject: Re: Smoked!
Date: 1 Dec 2002 11:24:40
Message: <3dea37c8@news.povray.org>
"Aaron Gillies" <no### [at] spamcom> wrote in message news:3DE### [at] spamcom...
: Folks:
: I was up last night trying to make some photo-realistic
: glass textures.  This is what I came up with.
: Aaron

Looks very realistic. Great job!
=Bob=


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From: Hugo
Subject: Re: Smoked!
Date: 1 Dec 2002 17:04:41
Message: <3dea8779@news.povray.org>
I am impressed by those reflections. Is it averaged reflective textures, or
a single layer of small-scaled bumps?  Do you use the same technique for
wood and cans?  Where exactly is this glassy texture, because the only glass
I see, is the spheres on top of the cans.. I don't recognise the dark cans
as 'glass'..

Regards,
Hbasm


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From: Aaron Gillies
Subject: Re: Smoked!
Date: 1 Dec 2002 17:27:38
Message: <3DEA8CF4.1090000@spam.com>
Hugo:

It's supposed to be "smoked glass," meaning that it is
slightly opaque.  :(

Aaron

Hugo wrote:
> I am impressed by those reflections. Is it averaged reflective textures, or
> a single layer of small-scaled bumps?  Do you use the same technique for
> wood and cans?  Where exactly is this glassy texture, because the only glass
> I see, is the spheres on top of the cans.. I don't recognise the dark cans
> as 'glass'..
> 
> Regards,
> Hbasm
> 
>


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From: Aaron Gillies
Subject: Re: Smoked!
Date: 1 Dec 2002 17:30:08
Message: <3DEA8D89.3020308@spam.com>
Hugo:

There is nothing special about the reflections.  I think
that what makes them interesting is the lighting technique.
There is a single point light that illuminates the scene,
and then a highly-ambient white y plane overhead (not
visible in the picture).  This was to simulate the white
umbrella that photographers use in the studio.

The jars have a normal set to bozo 2.

Aaron

Hugo wrote:
> I am impressed by those reflections. Is it averaged reflective textures, or
> a single layer of small-scaled bumps?  Do you use the same technique for
> wood and cans?  Where exactly is this glassy texture, because the only glass
> I see, is the spheres on top of the cans.. I don't recognise the dark cans
> as 'glass'..
> 
> Regards,
> Hbasm
> 
>


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