POV-Ray : Newsgroups : povray.binaries.images : 25 heads Server Time
14 Aug 2024 09:25:41 EDT (-0400)
  25 heads (Message 1 to 7 of 7)  
From: Greg M  Johnson
Subject: 25 heads
Date: 15 Nov 2002 17:13:19
Message: <3dd5717f@news.povray.org>


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From: James Taylor
Subject: Re: 25 heads
Date: 15 Nov 2002 18:50:43
Message: <3dd58853$1@news.povray.org>
cool :)

maybe a stone/wood texture would look good as well, and perhaps give a sense
of scale - in my mind each 'column' is something like 25 ft tall.

jim


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From: Lieut Data
Subject: Re: 25 heads
Date: 15 Nov 2002 22:09:54
Message: <3dd5b702$1@news.povray.org>
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3dd58853$1@news.povray.org...
> cool :)
>
> maybe a stone/wood texture would look good as well, and perhaps give a
sense
> of scale - in my mind each 'column' is something like 25 ft tall.

That's odd, they look more like chess pieces to me :-)


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From: DJ Wiza
Subject: Re: 25 heads
Date: 16 Nov 2002 02:01:33
Message: <3dd5ed4d$1@news.povray.org>
Nice pic.

How did you get the lighting to look like that?  I'm messing around with
radiosity and I just can't get it to look anything like that.  I'm placing
an object on a white plane and throwing in radiosity and its not giving the
desired effect.

I just don't know how radiosity works.

-DJ

"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3dd5717f@news.povray.org...
>
>
>
>


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From: Rafal 'Raf256' Maj
Subject: Re: 25 heads
Date: 16 Nov 2002 16:27:52
Message: <Xns92C8E3E0815A6raf256com@204.213.191.226>
"DJ Wiza" <Kil### [at] TRIMBRAKEShotmailcom> wrote in
news:3dd5ed4d$1@news.povray.org 

> How did you get the lighting to look like that?  I'm messing around
> with radiosity and I just can't get it to look anything like that. 
> I'm placing an object on a white plane and throwing in radiosity and
> its not giving the desired effect.

I quess that there are about 4 light sources in secne (area lights 
probably)


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Greg M  Johnson
Subject: Re: 25 heads
Date: 17 Nov 2002 22:38:22
Message: <3dd860ae@news.povray.org>
See:

http://news.povray.org/povray.binaries.animations/28758/203591/#203591


"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "DJ Wiza" <Kil### [at] TRIMBRAKEShotmailcom> wrote in
> news:3dd5ed4d$1@news.povray.org
>
> > How did you get the lighting to look like that?  I'm messing around
> > with radiosity and I just can't get it to look anything like that.
> > I'm placing an object on a white plane and throwing in radiosity and
> > its not giving the desired effect.
>
> I quess that there are about 4 light sources in secne (area lights
> probably)
>


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From: James Taylor
Subject: Re: 25 heads
Date: 18 Nov 2002 15:02:07
Message: <3dd9473f@news.povray.org>
"Lieut_Data" <lIe### [at] yahOOcom> wrote in message
news:3dd5b702$1@news.povray.org...
> "James Taylor" <jim### [at] blueyondercouk> wrote in message
> news:3dd58853$1@news.povray.org...
> > cool :)
> >
> > maybe a stone/wood texture would look good as well, and perhaps give a
> sense
> > of scale - in my mind each 'column' is something like 25 ft tall.
>
> That's odd, they look more like chess pieces to me :-)
>
>

I guess I'm thinking Easter Island...

jim


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