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This is the final version of my landscape project (not meant for the current
IRTC round because it's not a real place).
I replaced the mesh rock with an isosurface rock (thanks to Slime and Mick
Hazelgrove for their very helpfull suggestions to the WIP post of this). The
trees are modified oak trees from Stephen Dartnall's Forester Arboretrum.
The drawback of the combination of isosurface rock, media sky and radiosity
is rendering time: the scene took allmost 40 hours to render at 1024x768 on
my 1.7 GHz P4. Hope it was worth the electricity costs ...
Regards, Christoph
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Attachments:
Download 'Elevado.JPG' (227 KB)
Preview of image 'Elevado.JPG'

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Beautiful. Really excellent. Two things that I don't like are:
1. too many birds that are too tiny to see. I think it would be more
effective to just have the single, closest bird and remove the others.
2. It's hard to tell how high the rock is or how far down it goes. This
might not be fixable, but if its only supposed to be about 5 tree heights
tall, then consider making the tops of some trees visible around its base.
How many objects make up those trees? And I'd love to see the source for the
sky. The rock texture is great, too.
- Slime
[ http://www.slimeland.com/ ]
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Christoph Gerber wrote:
> This is the final version of my landscape project (not meant for the
current
> IRTC round because it's not a real place).
> I replaced the mesh rock with an isosurface rock (thanks to Slime and Mick
> Hazelgrove for their very helpfull suggestions to the WIP post of this).
The
> trees are modified oak trees from Stephen Dartnall's Forester Arboretrum.
> The drawback of the combination of isosurface rock, media sky and
radiosity
> is rendering time: the scene took allmost 40 hours to render at 1024x768
on
> my 1.7 GHz P4. Hope it was worth the electricity costs ...
> Regards, Christoph
>
>
>
Well I love the vegetation and the horizon but I'm not particularly fond of
the woman (and no, it's not her overly large bust bothering me :) )
A very warm image. I don't know if your planning to change it anymore but
you could add a few taller trees to spice up the left side of the image
--
-Jide
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I want the sky, the birds are too randomly distributed...ever see a
few thousand vultures circling over somthing in the distance? That's
an impressive sight, and might be something to try here...
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
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GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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(not meant for the current IRTC round because it's not a real place
>
SO? Why not? I like it.
Robert J Becraft
aka cas### [at] aol com
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I think the birds are perfect this way. I've seen birds doing exactly this
just before the weather is going to change or at the beginning of the
evening. I don't like the woman. Maybe I've seen too many Poser women
lately at this group :) What about putting an old bearded man with a hat on
top of the rock?
Regards,
Apache
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Very very nice!
Andrew.
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I'd vote for it...
--
-David
"Robert J Becraft" <cas### [at] aol com> wrote in message
news:3db715e4$1@news.povray.org...
> SO? Why not? I like it.
>
> Robert J Becraft
> aka cas### [at] aol com
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Christoph Gerber <ni.### [at] bluewin ch> escribió en el mensaje de noticias
3db7072b@news.povray.org...
> This is the final version of my landscape project (not meant for the
current
> IRTC round because it's not a real place).
Great image. I'd change the poser woman with a bear or a wolf
(you can find free models at renderosity, at least a morph to change
the poser dog into a wolf and image maps), but if you like it that way,
it's OK.
That was optional, this is mandatory: Send it to the IRTC ;-)
Bye
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Hi,
great picture. I'm interested by the isosurface rock.
I've done some trials, but with poor results for both shape and texture.
> I replaced the mesh rock with an isosurface rock (thanks to Slime and Mick
> Hazelgrove for their very helpfull suggestions to the WIP post of this).
The
> trees are modified oak trees from Stephen Dartnall's Forester Arboretrum.
What is this arboretum?
> The drawback of the combination of isosurface rock, media sky and
radiosity
> is rendering time: the scene took allmost 40 hours to render at 1024x768
on
> my 1.7 GHz P4. Hope it was worth the electricity costs ...
> Regards, Christoph
I saved your picture.
Chaps
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Christoph Gerber wrote:
>
> This is the final version of my landscape project (not meant for the current
> IRTC round because it's not a real place).
You are not going to submit it?
I would really consider it. The fact that it's not a real place is no
argument IMO, a lot of others won't be either and why does a 'spectacular
landscape' have to be real?
> [...]
> The drawback of the combination of isosurface rock, media sky and radiosity
> is rendering time: the scene took allmost 40 hours to render at 1024x768 on
> my 1.7 GHz P4.
I don't see much from the radiosity, you could probably have achieved the
same or better effect with a fill light, at least for the rock.
> Hope it was worth the electricity costs ...
What a luck i don't have to pay per kWh...
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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First of all - thanks every body for your kind comments. I just uploaded the
(partial) source code to p.b.s.-f. Hope you will find it useful. Trying to
give an answer to a few of the questions:
- You can find Forester and Forester Arboretrum here
http://www.dartnall.f9.co.uk/. Trees made with
Forester Arboretrum consist of min. 2 mesh objects, one for the leaves
and some for stem and branches,
depending of the level of detail (iteration level). The meshes are
uv-mapped, so you can use scans of real
leaves as textures if you like.
- The code for the isosurface rock is derived from awStoneBlockMacs2.inc by
the autowitch (aka d. gold),
which was posted to p.b.s.-f. back in 2000. Its basically an isosurface
superellipsoid with a pigment
function added (wrinkles in my case).
- The rock is about 5 tree heights high indeed. The way the scene is set up
now there are no trees
very close to the rock. I will try this.
- As for the poser woman, I wanted to add a figure on the top of the rock
and I had this one from an
old scene. Just lazy ... I like the idea with the wolf however.
Regards,Christoph
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This reminds me of Petite Jean Park in Arkansas. This would be the
hilltop where she is buried.
Grim
Christoph Gerber wrote:
> This is the final version of my landscape project (not meant for the
> current IRTC round because it's not a real place).
> I replaced the mesh rock with an isosurface rock (thanks to Slime and
> Mick Hazelgrove for their very helpfull suggestions to the WIP post
> of this). The trees are modified oak trees from Stephen Dartnall's
> Forester Arboretrum. The drawback of the combination of isosurface
> rock, media sky and radiosity is rendering time: the scene took
> allmost 40 hours to render at 1024x768 on my 1.7 GHz P4. Hope it was
> worth the electricity costs ... Regards, Christoph
Post a reply to this message
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