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Timothy R. Cook wrote:
> settings...default everything except for count which was 50000
> the glas has an IOR of 1.00001, caustics 1, dispersion 1.04, samples 50
> probably should turn off the caustics and tone down the dispersion
You should probably increase the count by a couple of magnitudes ;)
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Johannes Dahlstrom wrote:
> You should probably increase the count by a couple of magnitudes ;)
Only problem is 50000 is the limit Moray has for photon count
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Timothy R. Cook wrote:
> Only problem is 50000 is the limit Moray has for photon count
Really? That sounds strange, having tens of millions of photons in a scene
is not at all unusual. Perhaps someone should notify the author. If Moray
supports it, you could use spacing instead. Just remember that halving the
spacing value increases the surface photon count four-fold, and media
photon count eight-fold.
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Johannes Dahlstrom wrote:
> Really? That sounds strange, having tens of millions of photons in a scene
> is not at all unusual. Perhaps someone should notify the author. If Moray
> supports it, you could use spacing instead. Just remember that halving the
> spacing value increases the surface photon count four-fold, and media
> photon count eight-fold.
Moray does support spacing, but it has both photon count AND photon
spacing, not either/or, and once you set photon count youc can't set
it back to 0.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in
news:3db2e7e3@news.povray.org
>> You should probably increase the count by a couple of magnitudes ;)
>
> Only problem is 50000 is the limit Moray has for photon count
and what is the problem to hand-edit .pov code ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
> and what is the problem to hand-edit .pov code ?
I hand-edit .pov code and later change something with Moray,
I have to re-hand-edit the code again. My scene is not yet
finished, I consider lighting a finishing touch kinda thing.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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sing it with me:
D-I-S-C-O ! ;)
is this the library scene you wree working on a while back? cos it gets
better with every post.
jim
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Timothy R. Cook wrote:
> remodelled the chandellier based on one that I have...it's not
> finished
Wow - thats cool :)
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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James Taylor wrote:
> is this the library scene you wree working on a while back?
The same.
> cos it gets better with every post.
One would hope. ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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news: 3db2f338$1@news.povray.org...
> Rafal 'Raf256' Maj wrote:
> > and what is the problem to hand-edit .pov code ?
>
> I hand-edit .pov code and later change something with Moray,
> I have to re-hand-edit the code again. My scene is not yet
> finished, I consider lighting a finishing touch kinda thing.
Hello,
I'm used to compose my scenes in Moray and hand edit code a lot as well.
I usually save the parts I edited -and want to keep so that- in separate
files.
Marc
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