![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Andrew" <ast### [at] hotmail com> wrote in message
news:3daeb4f7@news.povray.org...
> Thanks! I agree about the gears - these were only meant as
> placeholders, but when it came to making "real" ones, I found I had no
> idea what actual cogs really look like in detail! Maybe it's time to
> take apart some clocks...
>
I've just seen a nice looking gear in the pov-ray objects collection in the
engineering category.
jim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This image has a very nice feel to it. It's very artistic. :)
However, shouldn't the shape of the gears be constructed to match both
the bending and twisting? (See attached image to see what I mean.)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
Attachments:
Download 'gears.jpg' (10 KB)
Preview of image 'gears.jpg'
![gears.jpg](/povray.binaries.images/attachment/%3C3db003ab%40news.povray.org%3E/gears.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3db003ab@news.povray.org...
> This image has a very nice feel to it. It's very artistic. :)
>
> However, shouldn't the shape of the gears be constructed to match both
> the bending and twisting? (See attached image to see what I mean.)
Oh man... I see a run of gear images coming... I love it.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Except that the textures won't match up :(
"Jamie Davison" <jam### [at] ntlworld com> wrote in message
news:MPG.18191e93c52ba27e989bf3@news.povray.org...
> > I was reading about Moebius strips on Mathworld
> > (http://mathworld.wolfram.com/), and I was rather taken with the
> > animation on the page. Here's my take on the construction.
> >
> > Render time was ~2 hours @ 1280x960 on a 2GHz Athlon. Needless to
say
> > an animation may be a while coming...
>
> However, you'd only need to do 1/20th of a rotation and loop it...
>
> Jamie.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Great stuff! I'll see if I can alter my gears over the weekend.
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3db003ab@news.povray.org...
> This image has a very nice feel to it. It's very artistic. :)
>
> However, shouldn't the shape of the gears be constructed to match both
> the bending and twisting? (See attached image to see what I mean.)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com (updated Sep 8)
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <3db04e7f$2@news.povray.org>, ast### [at] hotmail com
says...
> Except that the textures won't match up :(
Change the texture so that it will loop? Removing the normal you have
would seem to work, as I assume it's just a reflective pigment
(metallic?)
That'd be my choice if i was going to do a small test animation before
putting the original textures back in and doing a full 36) rotation
anim...
Jamie.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |