POV-Ray : Newsgroups : povray.binaries.images : Moebius Mechanism Server Time
14 Aug 2024 18:01:13 EDT (-0400)
  Moebius Mechanism (Message 11 to 16 of 16)  
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From: James Taylor
Subject: Re: Moebius Mechanism
Date: 17 Oct 2002 16:44:52
Message: <3daf2144@news.povray.org>
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3daeb4f7@news.povray.org...
> Thanks!  I agree about the gears - these were only meant as
> placeholders, but when it came to making "real" ones, I found I had no
> idea what actual cogs really look like in detail!  Maybe it's time to
> take apart some clocks...
>

I've just seen a nice looking gear in the pov-ray objects collection in the
engineering category.

jim


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From: Rune
Subject: Re: Moebius Mechanism
Date: 18 Oct 2002 08:50:51
Message: <3db003ab@news.povray.org>
This image has a very nice feel to it. It's very artistic. :)

However, shouldn't the shape of the gears be constructed to match both
the bending and twisting? (See attached image to see what I mean.)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk


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Attachments:
Download 'gears.jpg' (10 KB)

Preview of image 'gears.jpg'
gears.jpg


 

From: Bill DeWitt
Subject: Re: Moebius Mechanism
Date: 18 Oct 2002 09:08:33
Message: <3db007d1$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3db003ab@news.povray.org...
> This image has a very nice feel to it. It's very artistic. :)
>
> However, shouldn't the shape of the gears be constructed to match both
> the bending and twisting? (See attached image to see what I mean.)

    Oh man... I see a run of gear images coming... I love it.


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From: Andrew
Subject: Re: Moebius Mechanism
Date: 18 Oct 2002 14:10:07
Message: <3db04e7f$2@news.povray.org>
Except that the textures won't match up :(


"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.18191e93c52ba27e989bf3@news.povray.org...
> > I was reading about Moebius strips on Mathworld
> > (http://mathworld.wolfram.com/), and I was rather taken with the
> > animation on the page.  Here's my take on the construction.
> >
> > Render time was ~2 hours @ 1280x960 on a 2GHz Athlon.  Needless to
say
> > an animation may be a while coming...
>
> However, you'd only need to do 1/20th of a rotation and loop it...
>
> Jamie.


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From: Andrew
Subject: Re: Moebius Mechanism
Date: 18 Oct 2002 14:11:03
Message: <3db04eb7@news.povray.org>
Great stuff!  I'll see if I can alter my gears over the weekend.


"Rune" <run### [at] mobilixnetdk> wrote in message
news:3db003ab@news.povray.org...
> This image has a very nice feel to it. It's very artistic. :)
>
> However, shouldn't the shape of the gears be constructed to match both
> the bending and twisting? (See attached image to see what I mean.)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com (updated Sep 8)
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


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From: Jamie Davison
Subject: Re: Moebius Mechanism
Date: 18 Oct 2002 14:53:46
Message: <MPG.181a6934b7f903b989bf4@news.povray.org>
In article <3db04e7f$2@news.povray.org>, ast### [at] hotmailcom 
says...
> Except that the textures won't match up :(

Change the texture so that it will loop?  Removing the normal you have 
would seem to work, as I assume it's just a reflective pigment 
(metallic?)

That'd be my choice if i was going to do a small test animation before 
putting the original textures back in and doing a full 36) rotation 
anim...

Jamie.


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