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From: Gilles Tran
Subject: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 05:45:52
Message: <3d9eb4d0@news.povray.org>
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Here are two images showing the new Dynamic Cloth feature in Poser 5 and the
standard female character, Judy. The poses are more or less default ones and
I slightly modified the Judy's default face in the new Face Room feature (it
lets you pull pull on control points to change it). The dress is the
standard "beach summer dress" prop. Hair is Kozaburo's Alice.
Dynamic clothing in P5 works by setting various friction, collision,
resistance, density etc. parameters and letting the simulation go for a few
minutes (fast hardware and patience needed).
First impressions : great feature. Not easy to understand and set up, but
worth the upgrade. Curious Labs is taking a terrible amount of flak for the
slightly botched release (bugs bugs bugs) but this is big step forward
anyway.
Useful Poser 5 Dynamic cloth tutorials below (you'll need them, the manual
is a little too sketchy there) :
http://www.3dmenagerie.com/goodies/tut/qcloth.htm
http://~demonika/enmeshed/archives/000053.html
http://www.philc.net/tutorial5.htm
I find the new characters very natural-looking too.
Rendered in POV-Ray 3.5, using Jaime Vives Piqueres' light macros, radiosity
(count 400 error_bound 0.05), an office chair prop of unknow origin. 90
minutes each, 160 Mb RAM used, Pentium 4 1.7 Mhz, 1Gb RAM.
No post-process used, so posing artifacts, "clothification" artifacts
(Poser), mesh and radiosity artifacts (POV-Ray) are all visible.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Attachments:
Download 'judy_test2.jpg' (74 KB)
Download 'judy_test3.jpg' (67 KB)
Preview of image 'judy_test2.jpg'
![judy_test2.jpg](/povray.binaries.images/attachment/%3C3d9eb4d0%40news.povray.org%3E/judy_test2.jpg?preview=1)
Preview of image 'judy_test3.jpg'
![judy_test3.jpg](/povray.binaries.images/attachment/%3C3d9eb4d0%40news.povray.org%3E/judy_test3.jpg?preview=1)
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From: St
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 05:57:35
Message: <3d9eb78f@news.povray.org>
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"Gilles Tran" <git### [at] wanadoo fr> wrote in message
news:3d9eb4d0@news.povray.org...
Well, even if you've improved her face a little, I don't think that
she's that ugly.
Very impressive Gilles, I like the second image with her arms
folded - very natural looking, and indeed, her clothing looks good.
~Steve~
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
>
Post a reply to this message
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"Gilles Tran" <git### [at] wanadoo fr> wrote in news:3d9eb4d0@news.povray.org
Realy nice :) Only on first image (where she is sitting "straight") she
looks little hmm unhappy or sad IMHO.
btw - where can I download tools that You used to create this image (except
of POOV 3.5 itself), are there freewares ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Andreas Kreisig
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 10:13:50
Message: <3d9ef39e@news.povray.org>
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Rafal 'Raf256' Maj wrote:
> "Gilles Tran" <git### [at] wanadoo fr> wrote in news:3d9eb4d0@news.povray.org
>
> Realy nice :) Only on first image (where she is sitting "straight") she
> looks little hmm unhappy or sad IMHO.
>
> btw - where can I download tools that You used to create this image
> (except of POOV 3.5 itself), are there freewares ?
>
Poser 5 freeware? Well, dream on ... ;-)
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From: Ive
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 11:37:17
Message: <3d9f072d$1@news.povray.org>
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I like the lighting in the second image very much and well, Judy does not look
so bad after all.
BUT, after havin' played a little more with Poser 5 I am disappointed.
There are still the old, well known problems with conforming clothes. Body
parts are showing through the clothes even when using standard poses and you
still have to waste hours with fine tuning. Body parts are unnaturally deformed
also even with some of the default poses and for sure with more extreme
(but natural) poses. Some poses look definitely better when using good ol'
Vicky (at least you can be thankful that she does still work). I have now
three more or less incompatible figures (including textures, hair and cloth props):
P4 male/female, DAZ Vicky/Micky (not part of the Poser destribution, you
have to buy them seperately from DAZ3D) and P5 Don/Judy and that does
not make life much easier.
The only thing I really appreciate are the new dynamic clothes and the cloth room.
I have also worked a little more on the P5 dynamic hair conversion to POV-
primitives (this would be one more plus for Poser 5) but in the moment I'm
not sure if this it will ever work as expected. I assume that the Poser FireFly
render engine does some special *tricks* with the hair, and this can not be
reproduced with POV. Not sure, but I will keep up workin' on this.
For me, Poser is still something like a "toy-software", and a quite expensive one.
And the default cat is also as ugly as ever.
-Ive
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From: Gilles Tran
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 12:24:49
Message: <3d9f1251@news.povray.org>
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3d9f072d$1@news.povray.org...
>
> I have now
> three more or less incompatible figures (including textures, hair and
cloth props):
> P4 male/female, DAZ Vicky/Micky (not part of the Poser destribution, you
> have to buy them seperately from DAZ3D) and P5 Don/Judy and that does
> not make life much easier.
Yes, that seems to be an unfortunate byproduct of Curious Labs and DAZ3D
falling out with each other. This is really dumb, because P5 with full
support for DAZ Millenium figures would have been just great. Still, we can
expect 3rd parties to jump in and provide ways to make them more compatible,
like the Vicky/Mickey hair which can now be used on P4 models. Note that
I've read that Vicky textures are already compatible with Judy's mapping
(not tested).
>
> The only thing I really appreciate are the new dynamic clothes and the
cloth room.
> I have also worked a little more on the P5 dynamic hair conversion to POV-
> primitives (this would be one more plus for Poser 5) but in the moment
I'm
> not sure if this it will ever work as expected.
I'm under the impression that hyperealistic hair like this can't be done
with traditional geometries due to the enormous amount of polys that would
be required. What Curious Labs could have in store is a way to export the P5
hair guides to software that support similar hair plugins but us Povers
won't benefit from this.
Another very nice feature of P5, btw, is the setup room which allows to make
posable just about anything. I just turned the Kozaburo hair of the pictures
into a posable figure and it really works fine. I guess this feature was
already in PoserPro.
> And the default cat is also as ugly as ever.
There are talks of new animals, but the Content Paradise feature is still
closed :-( Some of the authors on the P5 credits are specialists of animals
so let's hope.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
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From: Timothy R Cook
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 13:17:24
Message: <3d9f1ea4$1@news.povray.org>
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Can a figure be posed into an acceptable approximation of a fetal
position?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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From: Ive
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 13:43:22
Message: <3d9f24ba@news.povray.org>
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> Note that
> I've read that Vicky textures are already compatible with Judy's mapping
> (not tested).
>
Yes, thats true. OK thats fine. One more plus to P5.
> I'm under the impression that hyperealistic hair like this can't be done
> with traditional geometries due to the enormous amount of polys that would
> be required. What Curious Labs could have in store is a way to export the P5
> hair guides to software that support similar hair plugins but us Povers
> won't benefit from this.
>
I try to convert the hair to spline based paths for pov primitives. (Not
even sphere sweeps, they would be too slow to render.) We will see.
> Another very nice feature of P5, btw, is the setup room which allows to make
> posable just about anything. I just turned the Kozaburo hair of the pictures
> into a posable figure and it really works fine. I guess this feature was
> already in PoserPro.
>
Thanks for the hint. I have also never upgraded to ProPack. Well, I guess
I should have made some more experiences with P5 before I come to a
final conclusion.
> There are talks of new animals, but the Content Paradise feature is still
> closed :-( Some of the authors on the P5 credits are specialists of animals
> so let's hope.
>
I do.
-Ive
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From: Ive
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 13:55:15
Message: <3d9f2783$1@news.povray.org>
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"Timothy R. Cook" <tim### [at] scifi-fantasy com> schrieb im Newsbeitrag
news:3d9f1ea4$1@news.povray.org...
> Can a figure be posed into an acceptable approximation of a fetal
> position?
>
Thats a pose I would call a more extreme but natural one and I guess there
is not the sensational difference between P4 and P5. Judy has a better
geometrie compared to the P4 woman, but Vicky is still better. I have
not compared Judy to the P4 EveV3 model (a free model you can
download from http://www.morphworld30.com)
Eve has also a much better range of motion then the P4 fem.
-Ive
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From: Timothy R Cook
Subject: Re: First Poser 5 tests - Dynamic cloth & Judy character (2 x 80 kbu)
Date: 5 Oct 2002 14:10:02
Message: <3d9f2afa$1@news.povray.org>
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Ive wrote:
> Thats a pose I would call a more extreme but natural one and I guess there
> is not the sensational difference between P4 and P5. Judy has a better
> geometrie compared to the P4 woman, but Vicky is still better.
I inferred from the online P5 manual that you could change the bend
zones on the figure, thereby enabling such a pose. Is that incorrect?
If it is, I'm not going to buy P5.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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