It made me think of the same thing.
Looks great! Can't wait to see it when it is more
detailed.
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
Tom Bates wrote:
> Cool.> > Makes me think of Lake Powell.> > Tom Bates.> > >
Corey Woodworth wrote:
> > > Like all heightfield terrains this has serious problems with the structure> > on steep slopes. You will have a hard time compensating that with> > textures. In nature the steep parts are usually more structured than the> > flat areas where loose material smooths the irregularities.> > Could this be fixxed by reducing the errosion in the steepest areas?
No, this is a general intrinsic problem of heightfields.
Christoph
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Ken <tyl### [at] pacbellnet> wrote in news:3D9### [at] pacbellnet:
> http://students.washington.edu/sschmitt/world/
Thanks a lot!
Ciao!
Mart
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