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Hi, this is my first post and first serious attempt to make a POV-scene. It
will be a complete sauna but i have only made a macro to make the walls and
the lamp so far.
What do you think about the lamp?
I'm not sure about the metall wires that holds the glass thing, should there
be two vertical instead of one? How many horisontal? I have no reference,
I'm just modeling from memory.
--
Daniel Nilsson
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Download 'lamp.jpg' (92 KB)
Preview of image 'lamp.jpg'
![lamp.jpg](/povray.binaries.images/attachment/%3C3d812488%40news.povray.org%3E/lamp.jpg?ttop=443840&toff=8750&preview=1)
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It looks great- except for one little thing. This bulb should be either a
SOR or a blob to get rid of the abrupt CSG "sphere to cylinder" transition. The
wood looks more like "butcher block" Formica, but I don't have a complaint with
it.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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The wood is fine, IMO, but I think the glass should be less transparent.
Maybe some sort of semi-opaque plastic, to make it more of a lampshade.
/ martin
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Daniel Nilsson wrote:
> Hi, this is my first post and first serious attempt to make a POV-scene. It
> will be a complete sauna but i have only made a macro to make the walls and
> the lamp so far.
> What do you think about the lamp?
Looks good, but Sir Charles may be right with the CSG bulb thing.
> I'm not sure about the metall wires that holds the glass thing, should there
> be two vertical instead of one? How many horisontal? I have no reference,
The lamps in our cellar look very simillar, but they have two parallel
vertical "glass holders" (ok, actually our one's are made of plastics ;-) )
Regards,
Sebastian H.
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"Sebastian H." <seb### [at] web de> wrote in message
news:3d81caab@news.povray.org...
>
> Looks good, but Sir Charles may be right with the CSG bulb thing.
>
Yes, I know. I just did the csg bulb for this render. I will make a better
one...
> The lamps in our cellar look very simillar, but they have two parallel
> vertical "glass holders" (ok, actually our one's are made of plastics
;-) )
I discussed this with a friend and he said that there are two also. I will
change this.
/ Daniel Nilsson
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"Martin Magnusson" <mam### [at] student uu se> wrote in message
news:3D81A2F1.66E31F2D@student.uu.se...
> The wood is fine, IMO, but I think the glass should be less transparent.
> Maybe some sort of semi-opaque plastic, to make it more of a lampshade.
I also think that there is something missing with the glass but I think it
shouldn't have a smoth surface. I'm thinking about making sort of ridges.
I'll experiment a little...
/ Daniel Nilsson
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Do an http://images.google.com search for "bulkhead light" - you'll get some
great examples very similar to your own design...
"Daniel Nilsson" <dan### [at] daniel-nilsson com> wrote in message
news:3d812488@news.povray.org...
> Hi, this is my first post and first serious attempt to make a POV-scene.
It
> will be a complete sauna but i have only made a macro to make the walls
and
> the lamp so far.
> What do you think about the lamp?
> I'm not sure about the metall wires that holds the glass thing, should
there
> be two vertical instead of one? How many horisontal? I have no reference,
> I'm just modeling from memory.
>
> --
> Daniel Nilsson
>
>
>
Post a reply to this message
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Sir Charles W. Shults III wrote:
> It looks great- except for one little thing. This bulb should be either a
> SOR or a blob to get rid of the abrupt CSG "sphere to cylinder" transition.
Sphere+Cone+torus(inverted and cut)+cylinder should lead to something
smoother (I don't like SOR :-)
--
Jul### [at] cnedra org
http://www.cnedra.org
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From: Sir Charles W Shults III
Subject: Re: WIP lamp for a sauna (92kb)
Date: 13 Sep 2002 13:51:46
Message: <3d8225b2@news.povray.org>
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Here is a fast little blob bases light bulb- it was a bug light, hence the
yellow color. This will give you an idea of how good it can look with almost no
effort. now if I could only find the original source code.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Attachments:
Download 'Ltbulb.jpg' (4 KB)
Preview of image 'Ltbulb.jpg'
![Ltbulb.jpg](/povray.binaries.images/attachment/%3C3d8225b2%40news.povray.org%3E/Ltbulb.jpg?ttop=443840&toff=8750&preview=1)
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Sir Charles W. Shults III wrote:
> Here is a fast little blob bases light bulb- it was a bug light, hence the
> yellow color. This will give you an idea of how good it can look with almost no
> effort. now if I could only find the original source code.
And here's a CSG one, made like this:
#declare LightBulb=merge{
sphere { <0, 0, 0>, 3 }
cone { <0, 1.4553, 0>, 2.6234, <0, 2.8474, 0>, 1.8511 }
difference {
cylinder { <0, 2.8473, 0>, <0, 3.8176, 0>, 1.8511 }
torus {3.6, 2 translate <0, 3.8176, 0> }
}
cylinder { <0, 3.8176, 0>, <0, 4.6, 0>, 1.6 }
torus { 1.2, 0.4 translate <0, 4.6, 0> }
// Set ambient to 1 to "turn it on", and put a light source inside it
texture { pigment { White } finish { ambient 0.0 } }
no_shadow
}
/Ib
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Attachments:
Download 'testbulb.jpg' (5 KB)
Preview of image 'testbulb.jpg'
![testbulb.jpg](/povray.binaries.images/attachment/%3C3D82FF3E.9030507%40ibras.dk%3E/testbulb.jpg?ttop=443840&toff=8750&preview=1)
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