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First image: reflection of a no_image image_mapped sphere, object itself has
no_reflection. This one is the closest to real environment mapping.
Second image: same as the first, but the object doesn't have no_reflection.
Third image: the image_map is now mapped on the object itself (spherical
mapping). Sorry, Gilles, but I don't think it looks like reflection :-/
cu!
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ZK AKA SaD
http://www.povplace.be.tf
"You know what they say: No good deed goes unpunished."
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"Zeger Knaepen" <zeg### [at] student kuleuven ac be> a écrit dans le
message de news: 3d7a8577@news.povray.org...
> Third image: the image_map is now mapped on the object itself (spherical
> mapping). Sorry, Gilles, but I don't think it looks like reflection :-/
No, far from it, it's just a hack and it works best on more or less round
objects but there are circumstances where it can come handy, particularly
when it's not possible to use a no_image sphere, or when you want to avoid
truly reflecting objects. Just another little trick...
G.
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