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Thanks to ABX for helping me with the code to create 'Rusty's' hose. (I hope to
consolidate
our efforts into an include file sometime in the near future
The Rusty (White) image is almost exactly the same (a slightly different random seed
was used
in the wall construction), but the materials have all been replaced with a white
reflective
material (the normal remains unchanged). This version brought my PC to it's knees,
taking over
1 day of constant hard disk thrashing.
Comments, criticism? All welcome and encouraged.
All the best,
Andy Cocker
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The images.
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Attachments:
Download 'Rusty Shape In Concrete Yard - Atmos-Orange - FINAL.jpg' (45 KB)
Download 'Rusty Shape In Concrete Yard - WHITE - FINAL.jpg' (29 KB)
Preview of image 'Rusty Shape In Concrete Yard - Atmos-Orange - FINAL.jpg'

Preview of image 'Rusty Shape In Concrete Yard - WHITE - FINAL.jpg'

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Andrew Cocker wrote:
> The images.
Great work!
I can't wait to get my hands on the include file..
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"Andrew Cocker" <mai### [at] andrewcocker co uk> schreef in bericht
news:3d7a826b@news.povray.org...
> The images.
looks good!!! :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"It's our lot in life. It's not a lot, but it's our life."
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That looks great - did you use any image maps, or are all the textures
procedural?
--
-David Blandston
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7a826b@news.povray.org...
> The images.
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"Dave Blandston" <gra### [at] earthlink net> wrote in message
news:3d7ae0b2$1@news.povray.org...
> That looks great -
Thanks David
>did you use any image maps, or are all the textures
> procedural?
I wish I was that good. No, this was actually an excercise in using image_maps.. I'd
never
really used them before. I know among purists that that's thought of as almost
cheating, but
to be honest, it's all about creating a good picture at the end of the day, and as
long as it
looks good then I think that's all that matters. It's all illusion anyway, isn't it?
Thanks for your comments,
Andy Cocker
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"Jari Juslin" <zds### [at] iki fi> wrote in message news:3d7a848f@news.povray.org...
> Great work!
Thanks Jari
>
> I can't wait to get my hands on the include file..
Well , I'm no great POV coder, but I'll try and put it all together with some docs
soon. I
think I'll provide it with one 'link' design, allowing the user to specify their own.
All the best,
Andy Cocker
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"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:3d7a863c$1@news.povray.org...
> looks good!!! :)
Thanks
> cu!
Not if I cu first ;-)
Andy Cocker
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There is an issue I have of 3D magazine that has a statement made by one of
the premier developers in the motion picture industry who said that you use
enough of reality to fool the veiwer into thinking that they are actually
seeing something that is real (paraphrased of course since I don't have the
actual quote handy).
So the illusion we create is as real as we can fool people into thinking it
is. Your attempt gets a "A+" for reality...you will have to do some
"'splaining" as to why Rusty has his thing in that corner like that though.
Robert J Becraft
aka cas### [at] aol com
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7b3ce3$1@news.povray.org...
>
> "Dave Blandston" <gra### [at] earthlink net> wrote in message
> news:3d7ae0b2$1@news.povray.org...
> > That looks great -
>
> Thanks David
>
> >did you use any image maps, or are all the textures
> > procedural?
>
> I wish I was that good. No, this was actually an excercise in using
image_maps.. I'd never
> really used them before. I know among purists that that's thought of as
almost cheating, but
> to be honest, it's all about creating a good picture at the end of the
day, and as long as it
> looks good then I think that's all that matters. It's all illusion anyway,
isn't it?
>
> Thanks for your comments,
>
> Andy Cocker
>
>
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> it's all about creating a good picture at the end of the day
You meant at the end of the year didn't you? I work on my projects for much
more than a day! I agree that "time" is part of the art, though.
-Hugo-
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I don't blame you a bit - I spent many hours working on a metal texture
recently (re-working my Mars Attacks! saucers) and never got quite close to
what an image map could do, so I'm using an image map too. And hey, if it's
good enough for ILM, it's good enough for me!
--
-David
"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7b3ce3$1@news.povray.org...
> I wish I was that good. No, this was actually an excercise in using
image_maps.. I'd never
> really used them before. I know among purists that that's thought of as
almost cheating, but
> to be honest, it's all about creating a good picture at the end of the
day, and as long as it
> looks good then I think that's all that matters. It's all illusion anyway,
isn't it?
>
> Thanks for your comments,
>
> Andy Cocker
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> So the illusion we create is as real as we can fool people into thinking it
> is. Your attempt gets a "A+" for reality...
thankyou :-)
>you will have to do some
> "'splaining" as to why Rusty has his thing in that corner like that though.
Well, that *is* Rusty! And to be honest, I don't have a clue what Rusty is/was. But I
like it!
All the best,
Andy Cocker
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"Hugo" <hua### [at] post3 tele dk> wrote in message news:3d7b6736$1@news.povray.org...
> > it's all about creating a good picture at the end of the day
>
> You meant at the end of the year didn't you? I work on my projects for much
> more than a day! I agree that "time" is part of the art, though.
Well, I wish I had the patience to work on something over a long period of time, but I
usually
don't. this image for example, was basically done in one day, with a second day for
tweaking
things and re-rendering.
I'm particularly pleased with it though, as most of my stuff tends to look unfinished.
I'm
always awestruck by the work of people like Gilles Tran and Norbert Kern, not so much
because
I feel they are amazingly more skilled than I (although they are *a lot* more skilled
than I),
but more for the fact that they put so much time and effort into their art. That's
what I have
to improve upon in the future, I think.
Andy Cocker
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"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message news:3d7a81c7
> Comments, criticism? All welcome and encouraged.
>
I like the first one best. There is very nice texturing and lighting there.
They're both impressive, even though the second one hurts my eyes. :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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On Sat, 7 Sep 2002 23:46:37 +0100, "Andrew Cocker" <mai### [at] andrewcocker co uk>
wrote:
> Thanks to ABX for helping me with the code to create 'Rusty's' hose.
I didn't expected my help could help to create such nice creation :-)
ABX
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Having a bit more fun with image_maps.
Andy
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Attachments:
Download 'Rusty Shape In Concrete Yard - CLOTH - FINAL.jpg' (61 KB)
Preview of image 'Rusty Shape In Concrete Yard - CLOTH - FINAL.jpg'

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"Batronyx" <bat### [at] alliancecable net> wrote in message
news:3d7c1543$1@news.povray.org...
> I like the first one best. There is very nice texturing and lighting there.
Thanks. Yes, that's the proper image.. I did the second one just in case I got a few
AWESOME
(ROLEX) comments and had to prove I did it. Aw well.. maybe next time ;-)
Andy
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"ABX" <abx### [at] abx art pl> wrote in message
news:9knonug18h0k0iq4hu3g13v2rjmn0esvho@4ax.com...
> I didn't expected my help could help to create such nice creation :-)
Thankyou very much. I couldn't have done it without your help.
Andy
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"Andrew Cocker" <mai### [at] andrewcocker co uk> wrote in message
news:3d7cde08@news.povray.org...
>
[snip]
>I did the second one just in case I got a few AWESOME
> (ROLEX) comments and had to prove I did it. Aw well.. maybe next time ;-)
>
Well it is AWESOME, but I don't think anyone has seen a ROLEX quite like that
before :)
Oh, and maybe next time save the 'proof' for later >:)
^"^
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