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Hey, folks:
I was trying out the new internal bitmap functionality
in POV 3.5 earlier. The attached file is simply the
waves pattern used as a function inside a height_field.
I thought it looked pretty neat, even though there was
not much to it SDL-wise. I used an intense sort
of color scheme similar to earlier posts.
Aaron
Aaron Gillies
New York City
x3rxes[!]yahoo.com
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Attachments:
Download 'wave.jpg' (34 KB)
Preview of image 'wave.jpg'
![wave.jpg](/povray.binaries.images/attachment/%3C3d72ec57%40news.povray.org%3E/wave.jpg?ttop=443840&toff=8800&preview=1)
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The interesting thing about this is, that if you phase the
waves pattern, you get a nice, water-like effect with
true "displacement" mapping!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
> Hey, folks:
>
> I was trying out the new internal bitmap functionality
> in POV 3.5 earlier. The attached file is simply the
> waves pattern used as a function inside a height_field.
> I thought it looked pretty neat, even though there was
> not much to it SDL-wise. I used an intense sort
> of color scheme similar to earlier posts.
>
> Aaron
>
> Aaron Gillies
> New York City
> x3rxes[!]yahoo.com
>
>
>
Post a reply to this message
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"Tim Nikias" <tim### [at] gmx de> wrote in message news:3d73e1fc$1@news.povray.org...
> The interesting thing about this is, that if you phase the
> waves pattern, you get a nice, water-like effect with
> true "displacement" mapping!
Is this feature suitable for transparent things, such as liquids?
I say this, because it appears to differ from height_fields that
are based on "real" bitmaps -- that is, the object isn't solid
along the y axis in the same sort of way.
Aaron
Aaron Gillies
New York City
x3rxes[!]yahoo.com
Post a reply to this message
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In article <3d74021b$1@news.povray.org>, "Aaron Gillies" <no### [at] spam com>
wrote:
> Is this feature suitable for transparent things, such as liquids?
> I say this, because it appears to differ from height_fields that
> are based on "real" bitmaps -- that is, the object isn't solid
> along the y axis in the same sort of way.
The height field is exactly the same, the image is just generated
internally from a function instead of read from a file.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> In article <3d74021b$1@news.povray.org>, "Aaron Gillies" <no### [at] spam com>
> The height field is exactly the same, the image is just generated
> internally from a function instead of read from a file.
Ooops, yes ...
Don't know why I was thinking that it worked the other way. :)
Let's see if I can get some realistic working water out of it ...
Aaron
Aaron Gillies
New York City
x3rxes[&]yahoo.com
Post a reply to this message
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