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"Le Forgeron" <jgr### [at] free fr> wrote in message news:3D6### [at] free fr...
> Not only. There is a long tradition among the christian painters to have
> the light above and from the left. ...
I had no idea that this was so! When I start putting together a scene,
I always start with the light source in an above left position. Now, I'm wondering
if I'm doing it subconsciously, having scene so many paintings lit in
this way ...
Aaron
Aaron Gillies
New York City
x3rxes[@]yahoo.com
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Mick Hazelgrove wrote:
>
> That's correct but I have always painted, drawn and rendered with the light from the
right!
>
Don't try to fool us:
http://www.mhazelgrove.fsnet.co.uk/mval.htm
http://www.mhazelgrove.fsnet.co.uk/preacher.htm
:-)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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On Wed, 28 Aug 2002 19:38:43 +0200, Jaime Vives Piqueres wrote:
> There are still missing features: basket handles, better rusted metal for
> the barrel rings, better wood on the window, and perhaps the addition of
> some small objects on the table. Suggestions are welcome, you know...
>
Excelent job so far, apart from the things that you want to improve (which I
would have mentioned if you hadn't), the light looks a bit too blue, and
sould maybe have a touch of yellow.
The brass texture on the scales is beautifully done, particularly the
dust/fingerprint effects.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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