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"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3d693558$1@news.povray.org...
>
> This is my favourite part of the picture.
> Was it very slow? You used Pov3.5 ?
>
I thought it looked pretty cool too, although the camera is too far away
to see much of the detail. I've never actually gotten media to do what
I want at all, much less this. :)
Aaron
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> > the media under the cell, above the base is a
> > combo of emission and glows.
>
> This is my favourite part of the picture.
> Was it very slow? You used Pov3.5 ?
Actually, render time was about 30 seconds. I was using megapov so the
glows aren't actually media, but as for versions, I was using 3.5, and MP
v0.7. Also, I'm on a beefed up athlon xp 1700 mhz system so that might have
had something to do with render times ;)
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> > Something I put together in about an hour today, creating this for a
> > website... Loosely based off of the starcraft stasis cell.
> >
> > This actually isn't related to Timothy's WIP, just my own little thing.
> >
> > Any suggestions?
>
> Make it shiney, and gold, and the media more cyan...
>
> and you need one of those zerg/protoss hybrids inside...;)
Yeah, wouldn't it be nice if I could model organics?
I always did wonder though if Blizzard was going to make SC2 with those
creatures.
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I'm satisfied with it for now... Does anyone know how to set
transparencies, such as 50% transparency, in fireworks or photoshop? I want
a picture under this to show through if possible.
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Attachments:
Download 'stasis.jpg' (11 KB)
Preview of image 'stasis.jpg'
![stasis.jpg](/povray.binaries.images/attachment/%3C3d6a3b6e%40news.povray.org%3E/stasis.jpg?preview=1)
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cone{
<0,-2,0>,.4,<0,0,0>,1.05
material{
texture{
pigment{
rgbt 1
}
}
interior{
media{
emission rgb<.5,.6,.55>*.5
}
}
}
hollow
}
$iNum=0;
$R=seed(63258882);
$rmax=600;
#while (iNum < rmax)
$rad=.3+((iNum/rmax)*.6);
$pos=<rad*rand(R),-2+((iNum/rmax)*1.8),0>;
glow {
type 0
location pos
size .001
radius .5
fade_power 1.2
color <.3, .5, .4>
rotate<0,360*rand(R),0>
}
$iNum=iNum+1;
#end
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Attachments:
Download 'Glows.jpg' (18 KB)
Preview of image 'Glows.jpg'
![Glows.jpg](/povray.binaries.images/attachment/%3C3d6a3e9a%40news.povray.org%3E/Glows.jpg?preview=1)
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"Ben Lauritzen" <Loo### [at] austin rr com> wrote in message
news:3d6a3b6e@news.povray.org...
> I'm satisfied with it for now... Does anyone know how to set
> transparencies, such as 50% transparency, in fireworks or photoshop? I
want
> a picture under this to show through if possible.
>
You can get POV to render the background as transparent. Put
Output_Alpha=true into your POVRAY.INI or use the +UA command line
parameter. Oh, and you'll need to use an output file format that supports
transparency (.png or .tga) - this can be set, again in POVRAY.INI, using
Output_File_Type=N for .png or =T for .tga, or use the command line
parameters +FN (.png) or +FT (.tga)...
See section 5.2.2.3.1 of the POV help file for more info on output file
types and transparency...
Oh, and I've never tried this, but my guess would be, if you want, say,
50% transparency you could put background { colour rgbt <1,1,1,0.5> } in
your scene file... Can anyone confirm that ??
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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> You can get POV to render the background as transparent. Put
> Output_Alpha=true into your POVRAY.INI or use the +UA command line
> parameter. Oh, and you'll need to use an output file format that supports
> transparency (.png or .tga) - this can be set, again in POVRAY.INI, using
> Output_File_Type=N for .png or =T for .tga, or use the command line
> parameters +FN (.png) or +FT (.tga)...
> See section 5.2.2.3.1 of the POV help file for more info on output
file
> types and transparency...
>
> Oh, and I've never tried this, but my guess would be, if you want,
say,
> 50% transparency you could put background { colour rgbt <1,1,1,0.5> } in
> your scene file... Can anyone confirm that ??
ah sweet, it works... thanks
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Ok, well it works for 100% and nothing else... hmm
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"Ben Lauritzen" <Loo### [at] austin rr com> wrote in message
news:3d6a9142$1@news.povray.org...
> Ok, well it works for 100% and nothing else... hmm
background essentially doesn't exist, I guess you could say. It's not a
object so maybe that's the logic. So the obvious: putting a backdrop plane
is a possible workaround. Use pigment {rgbt 0.5}, rgbf includes the color
value in the transparency and so isn't reliable for exact percentage. You'll
also need to set finish {ambient 0 diffuse 0} to prevent any color intensity
shifts due to light sources shining onto it.
Oh yeah, I like that stasis chamber too. Needs a squid-like creature inside
;-) Also some erratic electrical arcs crossing from the bottom unit to the
upper just for effect.
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> background essentially doesn't exist, I guess you could say. It's not a
> object so maybe that's the logic. So the obvious: putting a backdrop plane
> is a possible workaround. Use pigment {rgbt 0.5}, rgbf includes the color
> value in the transparency and so isn't reliable for exact percentage.
You'll
> also need to set finish {ambient 0 diffuse 0} to prevent any color
intensity
> shifts due to light sources shining onto it.
Now, that doesn't work either. It just turns out dark grey... but I finally
got the effect I wanted by cutting it into pieces in photoshop and setting
opacity on the layers.
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