POV-Ray : Newsgroups : povray.binaries.images : Stasis Cell(15k) Server Time
15 Aug 2024 04:23:13 EDT (-0400)
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From: Pandora
Subject: Re: Stasis Cell(15k)
Date: 26 Aug 2002 11:21:39
Message: <3d6a4783@news.povray.org>
"Ben Lauritzen" <Loo### [at] austinrrcom> wrote in message
news:3d6a3b6e@news.povray.org...
> I'm satisfied with it for now...  Does anyone know how to set
> transparencies, such as 50% transparency, in fireworks or photoshop?  I
want
> a picture under this to show through if possible.
>

    You can get POV to render the background as transparent. Put
Output_Alpha=true into your POVRAY.INI or use the +UA command line
parameter. Oh, and you'll need to use an output file format that supports
transparency (.png or .tga) - this can be set, again in POVRAY.INI, using
Output_File_Type=N for .png or =T for .tga, or use the command line
parameters +FN (.png) or +FT (.tga)...
    See section 5.2.2.3.1 of the POV help file for more info on output file
types and transparency...

    Oh, and I've never tried this, but my guess would be, if you want, say,
50% transparency you could put background { colour rgbt <1,1,1,0.5> } in
your scene file... Can anyone confirm that ??

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: Ben Lauritzen
Subject: Re: Stasis Cell(15k)
Date: 26 Aug 2002 16:21:52
Message: <3d6a8de0$1@news.povray.org>
>     You can get POV to render the background as transparent. Put
> Output_Alpha=true into your POVRAY.INI or use the +UA command line
> parameter. Oh, and you'll need to use an output file format that supports
> transparency (.png or .tga) - this can be set, again in POVRAY.INI, using
> Output_File_Type=N for .png or =T for .tga, or use the command line
> parameters +FN (.png) or +FT (.tga)...
>     See section 5.2.2.3.1 of the POV help file for more info on output
file
> types and transparency...
>
>     Oh, and I've never tried this, but my guess would be, if you want,
say,
> 50% transparency you could put background { colour rgbt <1,1,1,0.5> } in
> your scene file... Can anyone confirm that ??

ah sweet, it works...  thanks


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From: Ben Lauritzen
Subject: Re: Stasis Cell(15k)
Date: 26 Aug 2002 16:36:18
Message: <3d6a9142$1@news.povray.org>
Ok, well it works for 100% and nothing else... hmm


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From: hughes b
Subject: Re: Stasis Cell(15k)
Date: 26 Aug 2002 18:02:37
Message: <3d6aa57d@news.povray.org>
"Ben Lauritzen" <Loo### [at] austinrrcom> wrote in message
news:3d6a9142$1@news.povray.org...
> Ok, well it works for 100% and nothing else... hmm

background essentially doesn't exist, I guess you could say. It's not a
object so maybe that's the logic. So the obvious: putting a backdrop plane
is a possible workaround. Use pigment {rgbt 0.5}, rgbf includes the color
value in the transparency and so isn't reliable for exact percentage. You'll
also need to set finish {ambient 0 diffuse 0} to prevent any color intensity
shifts due to light sources shining onto it.

Oh yeah, I like that stasis chamber too. Needs a squid-like creature inside
;-) Also some erratic electrical arcs crossing from the bottom unit to the
upper just for effect.


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From: Ben Lauritzen
Subject: Re: Stasis Cell(15k)
Date: 26 Aug 2002 19:46:34
Message: <3d6abdda$1@news.povray.org>
> background essentially doesn't exist, I guess you could say. It's not a
> object so maybe that's the logic. So the obvious: putting a backdrop plane
> is a possible workaround. Use pigment {rgbt 0.5}, rgbf includes the color
> value in the transparency and so isn't reliable for exact percentage.
You'll
> also need to set finish {ambient 0 diffuse 0} to prevent any color
intensity
> shifts due to light sources shining onto it.

Now, that doesn't work either.  It just turns out dark grey... but I finally
got the effect I wanted by cutting it into pieces in photoshop and setting
opacity on the layers.


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