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Another WIP of my loneliness pic. I took some of the flowers out (felt it
was too cluttered)
and added some rain. I've done a few variations and put them on my website
http://rucus.ru.ac.za/~gail/Raytracing/Variations.html
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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Attachments:
Download 'Goodbye.jpg' (108 KB)
Preview of image 'Goodbye.jpg'

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Here's a version with focal blur. Just need to get the rain to behave <g>
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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Attachments:
Download 'GoodbyeBlur.jpg' (52 KB)
Preview of image 'GoodbyeBlur.jpg'

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Gail Shaw wrote:
>
> Another WIP of my loneliness pic. I took some of the flowers out (felt it
> was too cluttered)
> and added some rain.
That rain is great, care to explain how it is done? Does it look good
with a larger render too?
> I've done a few variations and put them on my website
>
> http://rucus.ru.ac.za/~gail/Raytracing/Variations.html
I think the 'Different textures' version is very nice.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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Gail Shaw wrote:
> Here's a version with focal blur. Just need to get the rain to behave <g>
This version is a lot nicer than the one without...
May want to decrease the ambient of your stone to make it look
wet...also, I can't make out the name, partially due to the
font used...for the name on a grave, a block, easy-to-read
typeface is used. Everything else is up for grabs, but the
name should be easy to identify from a distance.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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in news:3d5e7494@news.povray.org Gail Shaw wrote:
> I've done a few variations and put them on my website
>
Good rain, the whole image looks wet. Looking at the angle a which the
rain is falling, some motion-blur on the tree leaves would be a bonus.
Of all the versions I'd prefer the one with the text diffrent textures,
it's a bit darker and thus shows the contrast with the rose better.
Something I would certainly look into, is the brightness of the wall (and
the fog?). Its brightness makes it appear closer than it is. Toning down
the wall or actually the whole backgound would add more depth.
Last, the rose's position. I think when you arrange it differently,
starting bottom left and the flower top right on the stone, the image
becomes "easier / more comfortable" to look at.
Ingo
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3D5E77C3.3BCB2ABC@gmx.de...
>
>
> Gail Shaw wrote:
> >
> > Another WIP of my loneliness pic. I took some of the flowers out (felt
it
> > was too cluttered)
> > and added some rain.
>
> That rain is great, care to explain how it is done?
I cheated. It's a plane with a partially filtering, partially transparent
spotted texture
> Does it look good
> with a larger render too?
If you tweak the scale
> > I've done a few variations and put them on my website
> >
> > http://rucus.ru.ac.za/~gail/Raytracing/Variations.html
>
> I think the 'Different textures' version is very nice.
>
> Christoph
Ooops, checked while I was still updating it <g> You're too fast for me
The different texture has been included in the current version.
New page is up now
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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There's a new version of the variations page up, you guys are far too fast
for me
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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Gail Shaw wrote:
>
> [...]
> > That rain is great, care to explain how it is done?
>
> I cheated. It's a plane with a partially filtering, partially transparent
> spotted texture
>
Well, now that you say it - this technique has the disadvantage that the
rain density does not increase with the distance.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
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"Gail Shaw" <gai### [at] mweb co za> wrote in message
news:3d5e768c@news.povray.org...
> Here's a version with focal blur. Just need to get the rain to behave <g>
I had a feeling that this was goign to go somewhere. It did. I regularly
visit our local graveyard to tend an unattended gravestone. No that the
groundskeepers aren't doing their job, but they don't scraper off the little
bits of moss or waipe off the rainstains. They also don't stop to think
about who Shelby MCadams and her un-named newborn child (1953) were. I don't
imagine that they are there, under the dirt, but their marker is all I have
to stand next to. It is, as far as I can tell, their only mark on this
world. Over the last 20 years that I know of, I am the only one that has
brought flowers.
Post a reply to this message
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>> I cheated. It's a plane with a partially filtering, partially transparent
>> spotted texture
>>
>
> Well, now that you say it - this technique has the disadvantage that the
> rain density does not increase with the distance.
And that the focal_blur shows there is not any drop on focus... I was
just about to complaing about this on the second image, now I understand
why. Perhaps both problems can be solved with some more planes...
Anyhow, this is going to be a very nice scene, Gail. I feel rain scenes
are specially suited for focal blur, and on your scene it seems to enhance
the theme.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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"Timothy R. Cook" <tim### [at] scifi-fantasy com> wrote in message
news:3D5### [at] scifi-fantasy com...
> Gail Shaw wrote:
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
> This version is a lot nicer than the one without...
> May want to decrease the ambient of your stone to make it look
> wet...also,
I'll look into that
> I can't make out the name, partially due to the
> font used...for the name on a grave, a block, easy-to-read
> typeface is used. Everything else is up for grabs, but the
> name should be easy to identify from a distance.
>
OK thanks
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3D5E80B2.F82B7F07@gmx.de...
>
> Well, now that you say it - this technique has the disadvantage that the
> rain density does not increase with the distance.
>
I know. Without the blur the rain looks like it's at various distances,
especially in
a scene like this where there isn't much in the foreground.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3d5e8aee$1@news.povray.org...
>
> "Gail Shaw" <gai### [at] mweb co za> wrote in message
> news:3d5e768c@news.povray.org...
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
> I had a feeling that this was goign to go somewhere. It did.
Thank you
> I regularly
> visit our local graveyard to tend an unattended gravestone.
> Over the last 20 years that I know of, I am the only one that has
> brought flowers.
>
It's a shame when no one cares
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3d5eb63c@news.povray.org...
> >> I cheated. It's a plane with a partially filtering, partially
transparent
> >> spotted texture
> >>
> >
> > Well, now that you say it - this technique has the disadvantage that the
> > rain density does not increase with the distance.
>
> And that the focal_blur shows there is not any drop on focus... I was
> just about to complaing about this on the second image, now I understand
> why. Perhaps both problems can be solved with some more planes...
It can to a degree, the texture needs to be adjusted every time a plane is
added to
keep the number of droplets more or less constant
> Anyhow, this is going to be a very nice scene, Gail. I feel rain scenes
> are specially suited for focal blur, and on your scene it seems to enhance
> the theme.
>
Thank you.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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I like the one with focal blur best. I also think you should maybe add some more
headstones or put tiny, paler versions of the flowers back in, particularly to
the left. Just something to add some balance to the picture without competing
for viewer attention.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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Gail,
I prefer this version. I actually think the image would be more poignant if
the rose were in the water - as if the hard rain had washed it off the stone.
We'd have a better shot a reading the inscription too, if you mean for it to
be read.
Finally, I expect it is intended, but why is this grave stone alone? My answer
- It is a relatively new grave in which case perhaps the grass whould be a bit
less developed over the grave site?
Bill
> Here's a version with focal blur. Just need to get the rain to behave <g>
>
> Gail
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"William F. Pokorny" <pok### [at] attglobal net> wrote in message
news:3D5FC204.5D0050EB@attglobal.net...
> Gail,
> I prefer this version. I actually think the image would be more poignant
if
> the rose were in the water - as if the hard rain had washed it off the
stone.
> We'd have a better shot a reading the inscription too, if you mean for it
to
> be read.
I tried that yesterday and it liooks very nice. Thanks for the idea
> Finally, I expect it is intended, but why is this grave stone alone? My
answer
> - It is a relatively new grave in which case perhaps the grass whould be a
bit
> less developed over the grave site?
There's a story behind this, I'll post the story when I post the final
version, Next week sometime.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Batronyx" <bat### [at] alliancecable net> wrote in message
news:3d5fb8be@news.povray.org...
> I like the one with focal blur best.
That one does seem to be the most popular, and the longest to render (15hrs)
>I also think you should maybe add some more
> headstones or put tiny, paler versions of the flowers back in,
particularly to
> the left. Just something to add some balance to the picture without
competing
> for viewer attention.
I'm going to add a few small flowers scattered in the grass
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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