POV-Ray : Newsgroups : povray.binaries.images : Loneliness WIP (110kbu) Server Time
17 Oct 2026 07:11:05 EDT (-0400)
  Loneliness WIP (110kbu) (Message 1 to 18 of 18)  
From: Gail Shaw
Subject: Loneliness WIP (110kbu)
Date: 17 Aug 2002 12:06:44
Message: <3d5e7494@news.povray.org>
Another WIP of my loneliness pic. I took some of the flowers out (felt it
was too cluttered)
and added some rain. I've done a few variations and put them on my website

http://rucus.ru.ac.za/~gail/Raytracing/Variations.html

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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Attachments:
Download 'Goodbye.jpg' (108 KB)

Preview of image 'Goodbye.jpg'
Goodbye.jpg


 

From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 17 Aug 2002 12:15:08
Message: <3d5e768c@news.povray.org>
Here's a version with focal blur. Just need to get the rain to behave <g>

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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Attachments:
Download 'GoodbyeBlur.jpg' (52 KB)

Preview of image 'GoodbyeBlur.jpg'
GoodbyeBlur.jpg


 

From: Christoph Hormann
Subject: Re: Loneliness WIP (110kbu)
Date: 17 Aug 2002 12:20:19
Message: <3D5E77C3.3BCB2ABC@gmx.de>
Gail Shaw wrote:
> 
> Another WIP of my loneliness pic. I took some of the flowers out (felt it
> was too cluttered)
> and added some rain. 

That rain is great, care to explain how it is done?  Does it look good
with a larger render too?

> I've done a few variations and put them on my website
> 
> http://rucus.ru.ac.za/~gail/Raytracing/Variations.html

I think the 'Different textures' version is very nice.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Timothy R  Cook
Subject: Re: Loneliness WIP (52kbu)
Date: 17 Aug 2002 12:23:26
Message: <3D5E787D.2010803@scifi-fantasy.com>
Gail Shaw wrote:
> Here's a version with focal blur. Just need to get the rain to behave <g>

This version is a lot nicer than the one without...
May want to decrease the ambient of your stone to make it look
wet...also, I can't make out the name, partially due to the
font used...for the name on a grave, a block, easy-to-read
typeface is used.  Everything else is up for grabs, but the
name should be easy to identify from a distance.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: ingo
Subject: Re: Loneliness WIP (110kbu)
Date: 17 Aug 2002 12:31:17
Message: <Xns926DBD18C298Dseed7@povray.org>
in news:3d5e7494@news.povray.org Gail Shaw wrote:

> I've done a few variations and put them on my website
> 

Good rain, the whole image looks wet. Looking at the angle a which the 
rain is falling, some motion-blur on the tree leaves would be a bonus.

Of all the versions I'd prefer the one with the text diffrent textures, 
it's a bit darker and thus shows the contrast with the rose better. 
Something I would certainly look into, is the brightness of the wall (and 
the fog?). Its brightness makes it appear closer than it is. Toning down 
the wall or actually the whole backgound would add more depth.

Last, the rose's position. I think when you arrange it differently, 
starting bottom left and the flower top right on the stone, the image 
becomes "easier / more comfortable" to look at.

Ingo


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 17 Aug 2002 12:32:31
Message: <3d5e7a9f@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D5E77C3.3BCB2ABC@gmx.de...
>
>
> Gail Shaw wrote:
> >
> > Another WIP of my loneliness pic. I took some of the flowers out (felt
it
> > was too cluttered)
> > and added some rain.
>
> That rain is great, care to explain how it is done?

I cheated. It's a plane with a partially filtering, partially transparent
spotted texture

> Does it look good
> with a larger render too?

If you tweak the scale

> > I've done a few variations and put them on my website
> >
> > http://rucus.ru.ac.za/~gail/Raytracing/Variations.html
>
> I think the 'Different textures' version is very nice.
>
> Christoph

Ooops, checked while I was still updating it <g> You're too fast for me
The different texture has been included in the current version.

New page is up now

Gail

--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Other variations
Date: 17 Aug 2002 12:36:37
Message: <3d5e7b95@news.povray.org>
There's a new version of the variations page up, you guys  are far too fast
for me

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Christoph Hormann
Subject: Re: Loneliness WIP (110kbu)
Date: 17 Aug 2002 12:58:26
Message: <3D5E80B2.F82B7F07@gmx.de>
Gail Shaw wrote:
> 
> [...]
> > That rain is great, care to explain how it is done?
> 
> I cheated. It's a plane with a partially filtering, partially transparent
> spotted texture
> 

Well, now that you say it - this technique has the disadvantage that the
rain density does not increase with the distance.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Bill DeWitt
Subject: Re: Loneliness WIP (52kbu)
Date: 17 Aug 2002 13:42:06
Message: <3d5e8aee$1@news.povray.org>
"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3d5e768c@news.povray.org...
> Here's a version with focal blur. Just need to get the rain to behave <g>

    I had a feeling that this was goign to go somewhere. It did. I regularly
visit our local graveyard to tend an unattended gravestone. No that the
groundskeepers aren't doing their job, but they don't scraper off the little
bits of moss or waipe off the rainstains. They also don't stop to think
about who Shelby MCadams and her un-named newborn child (1953) were. I don't
imagine that they are there, under the dirt, but their marker is all I have
to stand next to. It is, as far as I can tell, their only mark on this
world. Over the last 20 years that I know of, I am the only one that has
brought flowers.


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From: Jaime Vives Piqueres
Subject: Re: Loneliness WIP (110kbu)
Date: 17 Aug 2002 16:46:53
Message: <3d5eb63c@news.povray.org>
>> I cheated. It's a plane with a partially filtering, partially transparent
>> spotted texture
>> 
> 
> Well, now that you say it - this technique has the disadvantage that the
> rain density does not increase with the distance.

  And that the focal_blur shows there is not any drop on focus... I was 
just about to complaing about this on the second image, now I understand 
why. Perhaps both problems can be solved with some more planes... 

  Anyhow, this is going to be a very nice scene, Gail. I feel rain scenes 
are specially suited for focal blur, and on your scene it seems to enhance 
the theme.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 08:20:20
Message: <3d5f9104@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> Gail Shaw wrote:
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
> This version is a lot nicer than the one without...
> May want to decrease the ambient of your stone to make it look
> wet...also,

I'll look into that

> I can't make out the name, partially due to the
> font used...for the name on a grave, a block, easy-to-read
> typeface is used.  Everything else is up for grabs, but the
> name should be easy to identify from a distance.
>

OK thanks

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 08:31:34
Message: <3d5f93a6@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D5E80B2.F82B7F07@gmx.de...
>
> Well, now that you say it - this technique has the disadvantage that the
> rain density does not increase with the distance.
>

I know. Without the blur the rain looks like it's at various distances,
especially in
a scene like this where there isn't much in the foreground.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 08:50:48
Message: <3d5f9828@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3d5e8aee$1@news.povray.org...
>
> "Gail Shaw" <gai### [at] mwebcoza> wrote in message
> news:3d5e768c@news.povray.org...
> > Here's a version with focal blur. Just need to get the rain to behave
<g>
>
>     I had a feeling that this was goign to go somewhere. It did.

Thank you

> I regularly
> visit our local graveyard to tend an unattended gravestone.
> Over the last 20 years that I know of, I am the only one that has
> brought flowers.
>

It's a shame when no one cares

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 08:51:29
Message: <3d5f9851@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d5eb63c@news.povray.org...
> >> I cheated. It's a plane with a partially filtering, partially
transparent
> >> spotted texture
> >>
> >
> > Well, now that you say it - this technique has the disadvantage that the
> > rain density does not increase with the distance.
>
>   And that the focal_blur shows there is not any drop on focus... I was
> just about to complaing about this on the second image, now I understand
> why. Perhaps both problems can be solved with some more planes...

It can to a degree, the texture needs to be adjusted every time a plane is
added to
keep the number of droplets more or less constant

>   Anyhow, this is going to be a very nice scene, Gail. I feel rain scenes
> are specially suited for focal blur, and on your scene it seems to enhance
> the theme.
>

Thank you.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Batronyx
Subject: Re: Loneliness WIP (110kbu)
Date: 18 Aug 2002 11:09:50
Message: <3d5fb8be@news.povray.org>
I like the one with focal blur best. I also think you should maybe add some more
headstones or put tiny, paler versions of the flowers back in, particularly to
the left. Just something to add some balance to the picture without competing
for viewer attention.

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: William F  Pokorny
Subject: Re: Loneliness WIP (52kbu)
Date: 18 Aug 2002 11:49:24
Message: <3D5FC204.5D0050EB@attglobal.net>
Gail,
I prefer this version.   I actually think the image would be more poignant if
the rose were in the water - as if the hard rain had washed it off the stone.
We'd have a better shot a reading the inscription too,  if you mean for it to
be read.
Finally, I expect it is intended, but why is this grave stone alone?  My answer
- It is a relatively new grave in which case perhaps the grass whould be a bit
less developed over the grave site?
Bill

> Here's a version with focal blur. Just need to get the rain to behave <g>
>
> Gail


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From: Gail Shaw
Subject: Re: Loneliness WIP (52kbu)
Date: 20 Aug 2002 14:07:27
Message: <3d62855f@news.povray.org>
"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3D5FC204.5D0050EB@attglobal.net...
> Gail,
> I prefer this version.   I actually think the image would be more poignant
if
> the rose were in the water - as if the hard rain had washed it off the
stone.
> We'd have a better shot a reading the inscription too,  if you mean for it
to
> be read.

I tried that yesterday and it liooks very nice. Thanks for the idea

> Finally, I expect it is intended, but why is this grave stone alone?  My
answer
> - It is a relatively new grave in which case perhaps the grass whould be a
bit
> less developed over the grave site?

There's a story behind this, I'll post the story when I post the final
version, Next week sometime.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Gail Shaw
Subject: Re: Loneliness WIP (110kbu)
Date: 20 Aug 2002 14:08:27
Message: <3d62859b@news.povray.org>
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3d5fb8be@news.povray.org...
> I like the one with focal blur best.

That one does seem to be the most popular, and the longest to render (15hrs)

>I also think you should maybe add some more
> headstones or put tiny, paler versions of the flowers back in,
particularly to
> the left. Just something to add some balance to the picture without
competing
> for viewer attention.

I'm going to add a few small flowers scattered in the grass

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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