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This is just an experiment in using a Chris Colefax's Compressed Mesh Hair object
'within' the
skull of this character (which was modelled in HamaPatch).
I'm very happy with the way it turned out, although I'm still getting unwanted 'lines'
in what
is supposed to be a patch built of smooth points.
Also, can anyone tell me why the eyes (which are unedited HamaPatch spheres) have
small holes
in them? Admittedly, they work perfectly for this scene, looking like the eye's
pupils, but I
didn't put them there. You can see one in the front of the tongue object too, which is
just a
slightly edited (point translation only) sphere also.
All the best,
Andy Cocker
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Preview of image 'Turtle.jpg'
![Turtle.jpg](/povray.binaries.images/attachment/%3C3d5c15af%40news.povray.org%3E/Turtle.jpg?ttop=443840&toff=8900&preview=1)
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This looks pretty cool. Even better with radiosity. The eyes are discontinuities
in the patch surface, a side effect of using 3 cornered patches. One way to fix
these, is by by exporting to a polygon format and then using 3DWin (or similar)
to convert to POV mesh or mesh2.
What is going on with the shoulders? Is that just shadow?
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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