POV-Ray : Newsgroups : povray.binaries.images : Goban Server Time
15 Aug 2024 04:19:11 EDT (-0400)
  Goban (Message 1 to 4 of 4)  
From: pto
Subject: Goban
Date: 13 Aug 2002 06:38:52
Message: <3D58E1BB.1040508@cs.helsinki.fi>
Hi there,

This is inspired by the loneliness theme, but the real subject is the 
wood texture. I would like that it looked like japanese kaya wood, but I 
haven't got decent photos on it.

Any comments, how could I improve this?

pto

-- 
camera{look_at y+2angle 135}box{-1 pigment{rgb.8}finish{reflection.3}
no_image}#macro l(a)light_source{8*a rgb a/vlength(a)fade_power 2 
fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z)sphere{4 3 
finish{reflection 1}no_shadow}//pto


Post a reply to this message


Attachments:
Download 'goban.jpg' (69 KB)

Preview of image 'goban.jpg'
goban.jpg


 

From: Jim Charter
Subject: Re: Goban
Date: 13 Aug 2002 15:31:44
Message: <3D595FE8.3060004@aol.com>
The wood looks very good to me.  The pieces seem to sit very flat on the 
surface though.


Post a reply to this message

From: Jim Kress
Subject: Re: Goban
Date: 13 Aug 2002 18:48:48
Message: <3d598cd0$1@news.povray.org>
Like these:

http://www.shonan-inet.or.jp/~sugu/w4.htm

http://www.kurokigoishi.co.jp/english/go/goban.html

Jim


Post a reply to this message

From: Tim Nikias
Subject: Re: Goban
Date: 15 Aug 2002 13:43:56
Message: <3d5be85c@news.povray.org>
Hm, no one is answering...
Then let me have a go!

I think the texture is really great, though without any
scenery around it, I cannot say much about reflectivity
and specular highlights, cause the wood looks very polished
to me.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"pto" <oja### [at] cshelsinkifi> schrieb im Newsbeitrag
news:3D5### [at] cshelsinkifi...
> Hi there,
>
> This is inspired by the loneliness theme, but the real subject is the
> wood texture. I would like that it looked like japanese kaya wood, but I
> haven't got decent photos on it.
>
> Any comments, how could I improve this?
>
> pto
>
> --
> camera{look_at y+2angle 135}box{-1 pigment{rgb.8}finish{reflection.3}
> no_image}#macro l(a)light_source{8*a rgb a/vlength(a)fade_power 2
> fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z)sphere{4 3
> finish{reflection 1}no_shadow}//pto
>


----------------------------------------------------------------------------
----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.