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Hi,
here we go! Another dice theme variation. I redesigned the dice by improving
texture, iterior, and the white dots are much simpler now (based on spheres
instead of a csg(cylinder, sphere, box)).
I am not fully satisfied with the dice shape itself. It does not fully match
a real dice. But I did not found the right csg operations and objects to
model it (meshes are not an option). Later I will render an image with
several dice designs, just to get a little bit feedback.
Have a nice day.
Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
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Attachments:
Download 'dice_colors3c.jpg' (129 KB)
Preview of image 'dice_colors3c.jpg'
![dice_colors3c.jpg](/povray.binaries.images/attachment/%3C3d5b4fc6%40news.povray.org%3E/dice_colors3c.jpg?ttop=443840&toff=8900&preview=1)
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> I am not fully satisfied with the dice shape itself. It does not fully match
> a real dice. But I did not found the right csg operations and objects to
> model it (meshes are not an option).
Give superellipsoid a try.
Bonsai
--
<--------------------------->
___ __ __ _ ___ ___ _
| _ ) \ \( ) _) _ )( )
| _ \() |\ \ |\ \/ _ \| |
|___/__/_)\__)___)/ \_)_)
www.b0n541.net
<--------------------------->
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"Rene Schwietzke" <ren### [at] reneschwietzke de> wrote in message
news:3d5b4fc6@news.povray.org...
>
> I am not fully satisfied with the dice shape itself.
>
Why not do Vegas-quality dice ? They're perfect cubes ! Though, then,
for realism, you would need to vary the size or depth of the spots on each
side to keep the dice perfectly balanced.
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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"Pandora" <pan### [at] pandora-software com> schrieb im Newsbeitrag
news:3d5b6133@news.povray.org...
> "Rene Schwietzke" <ren### [at] reneschwietzke de> wrote in message
> news:3d5b4fc6@news.povray.org...
> >
> > I am not fully satisfied with the dice shape itself.
> >
>
> Why not do Vegas-quality dice ? They're perfect cubes ! Though, then,
> for realism, you would need to vary the size or depth of the spots on each
> side to keep the dice perfectly balanced.
But, in the end, even Vegas dice are a little rounded on the edges, aren't
they? Naturally, This would only show on a close-up but, for realism ;-)
f00
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"f00" <f00### [at] freenet de> wrote in message news:3d5b62de@news.povray.org...
>
> "Pandora" <pan### [at] pandora-software com> schrieb im Newsbeitrag
> news:3d5b6133@news.povray.org...
> > "Rene Schwietzke" <ren### [at] reneschwietzke de> wrote in message
> > news:3d5b4fc6@news.povray.org...
> > >
> > > I am not fully satisfied with the dice shape itself.
> > >
> >
> > Why not do Vegas-quality dice ? They're perfect cubes ! Though,
then,
> > for realism, you would need to vary the size or depth of the spots on
each
> > side to keep the dice perfectly balanced.
>
> But, in the end, even Vegas dice are a little rounded on the edges, aren't
> they? Naturally, This would only show on a close-up but, for realism ;-)
>
Oh, no, I should really kill every one that reads this, but they grow
crystals of a top-secret ultra-rare cubic-atomed element - just don't tell
anyone I told you so...
;)
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
Post a reply to this message
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"Pandora" <pan### [at] pandora-software com> schrieb im Newsbeitrag
news:3d5b645c@news.povray.org...
> "f00" <f00### [at] freenet de> wrote in message news:3d5b62de@news.povray.org...
> >
> > "Pandora" <pan### [at] pandora-software com> schrieb im Newsbeitrag
> > news:3d5b6133@news.povray.org...
> > > "Rene Schwietz...<<<<CONTENT DELETED FOR SECURITY REASONS>>>>
I wont ;-))
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Rene Schwietzke wrote:
> Hi,
>
> here we go! Another dice theme variation. I redesigned the dice by improving
> texture, iterior, and the white dots are much simpler now (based on spheres
> instead of a csg(cylinder, sphere, box)).
> I am not fully satisfied with the dice shape itself. It does not fully match
> a real dice. But I did not found the right csg operations and objects to
> model it (meshes are not an option). Later I will render an image with
> several dice designs, just to get a little bit feedback.
I can see a little problem with the way the dots are put on the faces of
your dice. The diagonal line made by the "three" and the one made by
the "two" should meet at the corner (on the side where "six" is). You
can see that it does not in your image.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Attachments:
Download 'dice-wrong.jpg' (12 KB)
Preview of image 'dice-wrong.jpg'
![dice-wrong.jpg](/povray.binaries.images/attachment/%3C3D5B9DE9.3030604%40videotron.ca%3E/dice-wrong.jpg?ttop=443840&toff=8900&preview=1)
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I will check this and correct.
"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:3D5### [at] videotron ca...
>
>
> Rene Schwietzke wrote:
> > Hi,
> >
> > here we go! Another dice theme variation. I redesigned the dice by
improving
> > texture, iterior, and the white dots are much simpler now (based on
spheres
> > instead of a csg(cylinder, sphere, box)).
> > I am not fully satisfied with the dice shape itself. It does not fully
match
> > a real dice. But I did not found the right csg operations and objects to
> > model it (meshes are not an option). Later I will render an image with
> > several dice designs, just to get a little bit feedback.
>
> I can see a little problem with the way the dots are put on the faces of
> your dice. The diagonal line made by the "three" and the one made by
> the "two" should meet at the corner (on the side where "six" is). You
> can see that it does not in your image.
>
> --
> /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> /* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> /* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> /* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
>
----------------------------------------------------------------------------
----
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