![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Here is another map for use with MW:DA...
Q & C are welcome as always!
Post a reply to this message
Attachments:
Download 'mw-map-001.jpg' (84 KB)
Preview of image 'mw-map-001.jpg'
![mw-map-001.jpg](/povray.binaries.images/attachment/%3C3d501cc1%40news.povray.org%3E/mw-map-001.jpg?ttop=443840&toff=8950&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
What kind of response do you actually expect?
In terms of gameplay on this map: Got no clue.
In terms of realism: the textures definitely need work.
Is this a computer game or a board game?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
"Tony Vigil" <tjv### [at] hotmail com> schrieb im Newsbeitrag
news:3d501cc1@news.povray.org...
> Here is another map for use with MW:DA...
>
> Q & C are welcome as always!
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This is for a table-top miniatures game. The final printed size is 36"x36".
What should change???
"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3d502e5a$1@news.povray.org...
> What kind of response do you actually expect?
>
> In terms of gameplay on this map: Got no clue.
>
> In terms of realism: the textures definitely need work.
> Is this a computer game or a board game?
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmx de
> "Tony Vigil" <tjv### [at] hotmail com> schrieb im Newsbeitrag
> news:3d501cc1@news.povray.org...
> > Here is another map for use with MW:DA...
> >
> > Q & C are welcome as always!
> >
> >
> >
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Tony!
So, what should changeis your question?
Like I said, I think the textures need some work. I don't
know how you went to model the images, but perhaps it
would help if you'd wouldn't model them from a
birds view, but more as if you're walking around.
As I see it, the image looks a little strange, as if
textures, shadows etc don't really line up to what
I'd expect to see.
Perhaps it would help to make it more visible where
the light is coming from. You already got shadows,
how about adding some highlights, just a little, to
put more emphasize on the direction the light
is coming from.
Just some ideas.
---
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks for your input Tim.
These maps must be done in this manor because they are for a table top
miniature game called MechWarrior:Dark Age. This game is typically played
on n-scale terrain. I don't have the space to alot to an actual terrain
model & I suspect there are very many others that don't as well. That is
why these images are rendered from a satellite point of view.
"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3d51f399$1@news.povray.org...
> Hi Tony!
>
> So, what should changeis your question?
>
> Like I said, I think the textures need some work. I don't
> know how you went to model the images, but perhaps it
> would help if you'd wouldn't model them from a
> birds view, but more as if you're walking around.
> As I see it, the image looks a little strange, as if
> textures, shadows etc don't really line up to what
> I'd expect to see.
> Perhaps it would help to make it more visible where
> the light is coming from. You already got shadows,
> how about adding some highlights, just a little, to
> put more emphasize on the direction the light
> is coming from.
>
> Just some ideas.
>
> ---
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmx de
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |