 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Just modelled this basket today for my apples scene. I was fearing a
complicated modelling task, involving sphere_sweeps and obscure trig, but
suddenly I figured how to fake it only with tori (well, and some
cylinders... ;). There are about 1300 torus sections, placed with loops.
The basket wall was easy, but the top and bottom parts come out by pure
trial&error, I must confess...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
Attachments:
Download 'cesto.jpg' (61 KB)
Preview of image 'cesto.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote in
news:3d4f005f@news.povray.org
> Just modelled this basket today for my apples scene. I was fearing a
> complicated modelling task, involving sphere_sweeps and obscure trig,
> but suddenly I figured how to fake it only with tori (well, and some
> cylinders... ;). There are about 1300 torus sections, placed with
> loops. The basket wall was easy, but the top and bottom parts come out
> by pure trial&error, I must confess...
nice :)
this is realy complex object imho
I must do to something like this someday, I'm woundering how it will be
easy (or hard) using isosurface
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message de
news: 3d4f005f@news.povray.org...
>
> Just modelled this basket today for my apples scene. I was fearing a
> complicated modelling task, involving sphere_sweeps and obscure trig, but
> suddenly I figured how to fake it only with tori (well, and some
> cylinders... ;). There are about 1300 torus sections, placed with loops.
Nice ! I think there's one on Chris Colefax's site and I have one by Fabien
Mosen that fits a bottle.
Perhaps we should start a collection of wickerpov objects... Interestingly,
this is the sort of object that is pov only and that really demonstrate the
power of scripting, as it would be very difficult to do it in a GUI/mesh
modeller.
Interesting background too... Are you using your light macros, btw ?
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Beautiful! Zubaran?
When I tried a similar technique, to make the rattan background for my
"Spirit of Asia" entry, the render time became unmanageable.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
JVP strikes again....!
Hope he didn't sell his soul to achieve what he's doing....:)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Magnificent!
Congratulations. Looks real to me :)
Best regards.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Great work Jaime.
(I can't type much more, this is not my house, and
everyone is sleeping. shhh...)
Txemi Jendrix
"Jaime Vives Piqueres" <jai### [at] ignorancia org> escribió en el mensaje
news:3d4f005f@news.povray.org...
>
> Just modelled this basket today for my apples scene. I was fearing a
> complicated modelling task, involving sphere_sweeps and obscure trig, but
> suddenly I figured how to fake it only with tori (well, and some
> cylinders... ;). There are about 1300 torus sections, placed with loops.
> The basket wall was easy, but the top and bottom parts come out by pure
> trial&error, I must confess...
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Txemi Jendrix" <tji### [at] euskalnet net> wrote in
news:3d4f286d@news.povray.org
> Great work Jaime.
> (I can't type much more, this is not my house, and
> everyone is sleeping. shhh...)
not every one - I'm still writting my isosurface optimization test scene :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Rafal 'Raf256' Maj wrote:
> I must do to something like this someday, I'm woundering how it will be
> easy (or hard) using isosurface
I must admit that was my first tought, but my apples scene is slow enough
without isos.. :)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
> Nice ! I think there's one on Chris Colefax's site and I have one by
> Fabien Mosen that fits a bottle.
Yes, I remember these now. The one from Fabien is really nice, if I
remember well.
> Interesting background too...
It's a very thin height_field with a standard stone texture scaled down
on the HF height direction. This way the HF shows different parts of the
texture depending on the height, sowhing very interesting patterns. The
wood uses the same trick.
> Are you using your light macros, btw ?
Always. I can't remember when I worte my last "light_source" sentence
directly... :) Seriously, it is very handy for me, mainly because I can
adjust the overall lighting with two control variables.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Charter wrote:
> Beautiful! Zubaran?
No, this one is for a scene "a la Francisco Ribera". :)
> When I tried a similar technique, to make the rattan background for my
> "Spirit of Asia" entry, the render time became unmanageable.
Being usually very bad at making effcient CSG, I was surprised this one
only took 2 minutes to render... Well, now that I think of it, there is not
any "difference" on this CSG... ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Apache wrote:
> Hope he didn't sell his soul to achieve what he's doing....:)
Depends on what you consider as "selling the soul"...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Txemi Jendrix wrote:
> (I can't type much more, this is not my house, and
> everyone is sleeping. shhh...)
I don't want to know what you are doing in a house that is not yours, at
such hours when everyone is sleeping... must be some YKYBRTL, sure. ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Tue, 06 Aug 2002 00:54:00 +0200, Jaime Vives Piqueres wrote:
> --nextPart1429985.6sBWrkQq0l
> Content-Type: text/plain; charset=iso-8859-15
> Content-Transfer-Encoding: 8Bit
>
>
> Just modelled this basket today for my apples scene. I was fearing a
> complicated modelling task, involving sphere_sweeps and obscure trig, but
> suddenly I figured how to fake it only with tori (well, and some
> cylinders... ;). There are about 1300 torus sections, placed with loops.
> The basket wall was easy, but the top and bottom parts come out by pure
> trial&error, I must confess...
>
The texturing looks perfect. Has it got a bottom in it?
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
9:40am up 39 days, 20:02, 1 user, load average: 1.00, 1.07, 1.08
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Steve wrote:
> The texturing looks perfect. Has it got a bottom in it?
Hmmmm... uh.... eh.... no. :)
It also needs a good pair of handles... I'm working on it, but you know,
wickerwork is slow....
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Gilles Tran" <git### [at] wanadoo fr> wrote in message
news:3d4f078c@news.povray.org...
>
> "Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message de
> news: 3d4f005f@news.povray.org...
> >
> > Just modelled this basket today for my apples scene. I was fearing a
> > complicated modelling task, involving sphere_sweeps and obscure trig,
but
> > suddenly I figured how to fake it only with tori (well, and some
> > cylinders... ;). There are about 1300 torus sections, placed with loops.
>
> Nice ! I think there's one on Chris Colefax's site and I have one by
Fabien
> Mosen that fits a bottle.
> Perhaps we should start a collection of wickerpov objects...
Interestingly,
> this is the sort of object that is pov only and that really demonstrate
the
> power of scripting, as it would be very difficult to do it in a GUI/mesh
> modeller.
OK, I understand until this point.
> Interesting background too... Are you using your light macros, btw ?
But what do you mean by "light macros" ?
Chaps.
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I was just kidding here. I don't think you invested your sould in order to
achieve this all. But I bet you invested quite some time. And your computer
did the same with his cpu time I guess
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
He's obviously broken in to steal their CPU cycles for a render :)
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3d4f8145@news.povray.org...
> Txemi Jendrix wrote:
>
> > (I can't type much more, this is not my house, and
> > everyone is sleeping. shhh...)
>
> I don't want to know what you are doing in a house that is not
yours, at
> such hours when everyone is sleeping... must be some YKYBRTL, sure. ;)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Tue, 6 Aug 2002 20:58:20 +0100, "Andrew"
<ast### [at] hotmail com> wrote:
>He's obviously broken in to steal their CPU cycles for a render :)
Installing POV-Ray on my g/f's computer was a really hard test for our
relationship - but what can I do, I have a 400 MHz K6 and she has a
750 MHz Duron. The lure is irresistible :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jaime Vives Piqueres" <jai### [at] ignorancia org> escribió en el mensaje
news:3d4f8145@news.povray.org...
> I don't want to know what you are doing in a house that is not yours, at
> such hours when everyone is sleeping... must be some YKYBRTL, sure. ;)
I'm in Estella (Navarra, a city close too Pamplona) with all the family and
some friends.
We are now on Fiestas (similar to Sanfermines).
But you are right.... YKYBRTL when you are reading the newsgroups at 4:00
a.m. and still you don't wanna sleep.
Anyway, have you thought about putting handles in the basket? I think it'll
improve the model.
Great wall and lightning also.
Waiting to see the final composition.
Bye
Txemi Jendrix
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Andrew" <ast### [at] hotmail com> escribió en el mensaje
news:3d502a4d$1@news.povray.org...
> He's obviously broken in to steal their CPU cycles for a render :)
You forgot the internet connection time (they still don't know it ;-).
Txemi Jendrix
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
chaps wrote:
> But what do you mean by "light macros" ?
>
Under what rock have you been living? :)
Search p.b.s-f or p.t.s-f for his (Jaime's) light macros.
--
-Jide
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"chaps" <cha### [at] yahoo com> a écrit dans le message de news:
3d4fecb1$1@news.povray.org...
>
> > Interesting background too... Are you using your light macros, btw ?
> But what do you mean by "light macros" ?
It's the best kept secret of Povdom... Jaime has designed macros that
simulate real artificial lights such as incandescent or fluorescent ones,
based on physical data. They're available at his website
http://www.ignorancia.org
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Gilles Tran wrote:
> http://www.ignorancia.org
http://www.ignorancia.org/lightsys
Actually, it's not linked from any visible page... I was expecting to
release something more understandable, but I never seem to finish tweaking
it...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Txemi Jendrix wrote:
> We are now on Fiestas (similar to Sanfermines).
Take care with the bulls! In both senses...
> Anyway, have you thought about putting handles in the basket? I think
> it'll improve the model.
Yes, I'm just waiting for more whicker... I've expended most of it with
test renders. ;)
> Waiting to see the final composition.
It's almost ready. I'm adding an old barrel also and some other little
details. It will be posted here next week (it will need at least 2/3 days
to render at 800x600, I think).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote:
> Gilles Tran wrote:
> > Interesting background too...
>
> It's a very thin height_field with a standard stone texture scaled down
> on the HF height direction. This way the HF shows different parts of the
> texture depending on the height, sowhing very interesting patterns. The
> wood uses the same trick.
Newbie here, this looks like a water mouthing recipe, but I don't have a
clue on how to get the ingredients...
Would you mind to translate this in real code, so we can try and experiment?
Thank you.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Philippe Lhoste wrote:
> Newbie here, this looks like a water mouthing recipe, but I don't have a
> clue on how to get the ingredients...
Sorry, I usually write "too generic" sentences...
> Would you mind to translate this in real code, so we can try and
> experiment?
Sure! Here it is an example image attached. The code for it is at
p.text.scene-files.
> Thank you.
To you also: this goes to my "tips&tricks" web page... on the next update.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
Attachments:
Download 'hfwall-test.jpg' (37 KB)
Preview of image 'hfwall-test.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> http://www.ignorancia.org/lightsys
>
> Actually, it's not linked from any visible page... I was expecting to
> release something more understandable, but I never seem to finish tweaking
> it...
Thanks a lot. I knew that I am color blind, but I was fearing to be totally
blind.
Chaps
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |