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I decided not to use a person in the scene. To quote a friend
'It seems lonelier this way.'
I'm still going to add some more plants, especially larger bushy types
I want the wall to be completely hidden.
I'm going to thicken the fog slightly and add some rain effects
The front trees are from Gilles Tran's maketree macro, the others from Vue
d'Espirit. The flowers are from Plant Studio. The rose was supplied by
Gilles Tran, it was created by the makers of XFrog.
Comments?
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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![Goodbye.jpg](/povray.binaries.images/attachment/%3C3d4c1aa7%40news.povray.org%3E/Goodbye.jpg?ttop=443840&toff=8950&preview=1)
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From: Christoph Hormann
Subject: Re: [WIP] Goodbye (Loneliness) (80kbu)
Date: 3 Aug 2002 15:45:31
Message: <3D4C32D9.8EEBF586@gmx.de>
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Gail Shaw wrote:
>
> [...]
>
> Comments?
>
Nice scene, but the render looks very grayish, maybe too much fog, or is
this intended? See attached post processed version.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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![goodbye2.jpg](/povray.binaries.images/attachment/%3C3D4C32D9.8EEBF586%40gmx.de%3E/goodbye2.jpg?ttop=443840&toff=8950&preview=1)
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> >
>
> Nice scene, but the render looks very grayish, maybe too much fog, or is
> this intended? See attached post processed version.
>
Intended. Think rain, grey skies, generally miserable weather.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
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IMHO the image looks rather gray and washed out
than rainy and dark/stormy.
I think the colors need more contrast, and a fog should
only take care to obscure objects in the background. Also,
some "wetness", like small puddles of water or such, are
missing.
At first sight I didn't think that the image was supposed to
be in rain, but rather a sunny day, though with wrong
gamma-settings...
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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"Gail Shaw" <gai### [at] mweb co za> schrieb im Newsbeitrag
news:3d4c1aa7@news.povray.org...
> I decided not to use a person in the scene. To quote a friend
> 'It seems lonelier this way.'
>
>
As aready has been said it doesn't look like it's raining as I think you
want it to.
I think this is because usually when it rains the sun isn't directly
illuminating the objects but in your scene all objects are lit from a light
source and have hard shadows. The materials also don't look wet. I don't
have an idea how to make them look wet, trying to make a realistic wet
surface with reflection and such things would probably be to slow and you
wouldn't see the tiny detail anyway so you should just try to get the color
right. At the moment it looks more like a sunny dry day with a lot of grey
dust in the air.
Simon
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"Simon Adameit" <gom### [at] gmx de> wrote in message
news:3d4c4c4f@news.povray.org...
>
> "Gail Shaw" <gai### [at] mweb co za> schrieb im Newsbeitrag
> news:3d4c1aa7@news.povray.org...
> > I decided not to use a person in the scene. To quote a friend
> > 'It seems lonelier this way.'
> >
> >
>
> As aready has been said it doesn't look like it's raining as I think you
> want it to.
> I think this is because usually when it rains the sun isn't directly
> illuminating the objects but in your scene all objects are lit from a
light
> source and have hard shadows.
I've toned down the main light and added a shadowless light. I'll also
> The materials also don't look wet. I don't
> have an idea how to make them look wet, trying to make a realistic wet
> surface with reflection and such things would probably be to slow and you
> wouldn't see the tiny detail anyway so you should just try to get the
color
> right.
everything in the scene has the following finish :
finish {ambient 0 specular 0.6 roughness 0.001 reflection {0.3,0.6}}
I think the light's in the wrong place
> At the moment it looks more like a sunny dry day with a lot of grey
> dust in the air.
I'm going to add some rain effects , don't know what else to do.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3d4c3e0b@news.povray.org...
> IMHO the image looks rather gray and washed out
> than rainy and dark/stormy.
>
> I think the colors need more contrast, and a fog should
> only take care to obscure objects in the background. Also,
> some "wetness", like small puddles of water or such, are
> missing.
There are large pools of water all over (look right in front of the stone).
I thought
they were too obvious so I dropped the water level. Guess I was wrong.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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"Gail Shaw" <gai### [at] mweb co za> wrote in news:3d4c1aa7@news.povray.org
nice trees - did You make it by Yourself, or used some ready generator ?
ground is nice, but to flat IMHO
how long did it take to render ? would like to see big (like 1280x1024 AA)
version of it :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
>"Gail Shaw" <gai### [at] mweb co za> wrote in news:3d4c1aa7[at]news.povray.org
>
>nice trees - did You make it by Yourself, or used some ready generator ?
>ground is nice, but to flat IMHO
The ones at the front were made with Gilles Tran's maketree macro. The ones
at the back are image_maps on boxes. The images were created with Vue
d'Espirit
>how long did it take to render ?
About an hour at 800*600 with +A0.3. If I bump the antialiasing to +AM2 +R3
+A0.1 which I usually use for final renders the time goes up to about 6
hours.
>would like to see big (like 1280x1024 AA)
>version of it :)
When it's finished.
Gail
--
Excuse me, but I'm in the middle of fifteen things, all of them annoying
-- Lt Cmdr Susan Ivanova, Babylon 5
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>
>everything in the scene has the following finish :
>finish {ambient 0 specular 0.6 roughness 0.001 reflection {0.3,0.6}}
>I think the light's in the wrong place
>
I think that this finish was the problem. I removed the reflection and the
scene has a lot more contrast, looks better (IMHO) and renders faster.
The puddles are also more visible.
Gail
--
Excuse me, but I'm in the middle of fifteen things, all of them annoying
-- Lt Cmdr Susan Ivanova, Babylon 5
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