![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Well, obviously not ready for the irtc top 10 ...
I am just (re)discovering this marvellous piece of Software named PovRay ,
and I must say that until now it masters me more than I master it ...
(previous try was 1994, time flies ...)
A big THANKS to the PovTeam, and to all the community for all the online
resources,
and cg masterpieces, available to the newcomers.
When I downloaded Povray, Gilles Tran's "Wet bird" was on the Hall of Fame
display. Could not
believe it was made with a ray tracer ...
Image rendered in 8.0 seconds (but it took me approx 48 hours to design it
... please don't laugh)
The teddy is a CSG approximation of my daughter's favorite, textured using
Rune S. Johansen's furtex macro.
The moon is an image_map from an Appolo photo, the sky is a (surprise!)
sky_sphere,
stars are small spheres with high ambient randomly placed using a #while
loop.
The butterfly is Micha Riser's buterfly.pov code.
I still need to understand how sky_sphere really work, did not succeed in
making the sky I wanted ..
How do you make a nice sunset sky ??
All in all, t'is fun so far ...
--
Pascal
Post a reply to this message
Attachments:
Download 'kiki.jpg' (25 KB)
Preview of image 'kiki.jpg'
![kiki.jpg](/povray.binaries.images/attachment/%3C3d45a100%40news.povray.org%3E/kiki.jpg?ttop=443840&toff=8950&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"pascal" <net### [at] freesurf fr> wrote in message
news:3d45a100@news.povray.org...
> Well, obviously not ready for the irtc top 10 ...
>
> I am just (re)discovering this marvellous piece of Software named PovRay ,
> and I must say that until now it masters me more than I master it ...
> (previous try was 1994, time flies ...)
> .....
This is just wonderful theme, Would be a perfect cover picture for a
childrens book. The rock or what ever it is would need som work on the
textureing
Ambis
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Mon, 29 Jul 2002 22:23:05 +0200, pascal wrote:
> All in all, t'is fun so far ...
Hi Pascal
Great first post, I love the little island, though not anatomically
correct the teddy is good. I get the feeling by looking at this that
the reflection of the moon is in the wrong place, maybe you could fix
this by lifting the camera up a bit, I feel asthough the moon's reflection
should appear behind the island.
Keep up the good work.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:38pm up 32 days, 8:59, 1 user, load average: 1.00, 1.02, 1.00
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Looks a bit like the teddy is flattened by something. But the furry surface
of it is very good.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Steve" <ste### [at] zeropps uklinux net> wrote:
> On Mon, 29 Jul 2002 22:23:05 +0200, pascal wrote:
>
> > All in all, t'is fun so far ...
You are right!
> Great first post, I love the little island,
No me ;-) Looks like a bowl of jelly, and the texture is too regular.
> though not anatomically
> correct the teddy is good.
Uh? What is an anatomically correct teddy? This is only a toy, not a model
of a real bear! :-)
It is OK for me. Good work of CSG.
> I get the feeling by looking at this that
> the reflection of the moon is in the wrong place, maybe you could fix
> this by lifting the camera up a bit, I feel asthough the moon's reflection
> should appear behind the island.
Me too.
The sky is a bit too bright, the stars would be not visible there.
Keep up the fun and pleasure of ray-tracing!
Regards.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> This is just wonderful theme, Would be a perfect cover picture for a
> childrens book.
Well, thanks.
>The rock or what ever it is would need som work on the
> textureing
Definitely. The render is far from what I would like to have, but t'is the
best I can do
given my current Povray skills ...
I need to better understand how texturing works , and find a nice
isosurface ...
A lot of people here are doing nice landscape scenes using heightfields,
unfortunately I can't find how to use them. So far, I end up only with ugly
looking objects ...
anybody knows about a "theory" to describe good rock/sand textures ?
Somehow I have the feeling that modeling sand grain by grain is not the
solution :-)
--
Pascal.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> > Great first post, I love the little island,
Thanks.
>
> No me ;-) Looks like a bowl of jelly, and the texture is too regular.
How do you make sand-like textures, by the way ? As for the shape, I think
keeping "simple" volumes
is a must, given the theme. I am not researching a photo realistic island
(it is beyond my skills anyway).
[about teddy]
I think i can make a better looking limbs, while still using "simple"
volumes. Need to work on body/limb
joints placement also.
> > I get the feeling by looking at this that
> > the reflection of the moon is in the wrong place, maybe you could fix
> > this by lifting the camera up a bit, I feel asthough the moon's
reflection
> > should appear behind the island.
>
> Me too.
Well, since I want the camera to be below the teddy, I think it will be
difficult to have the reflection
behind the highland ...
>
> The sky is a bit too bright, the stars would be not visible there.
Will rework my stars generation macro.
Thanks for the comments,
Regards,
--
Pascal.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"pascal" <net### [at] freesurf fr> wrote:
> > > Great first post, I love the little island,
> Thanks.
> >
> > No me ;-) Looks like a bowl of jelly, and the texture is too regular.
> How do you make sand-like textures, by the way ? As for the shape, I think
> keeping "simple" volumes
> is a must, given the theme. I am not researching a photo realistic island
> (it is beyond my skills anyway).
Note that I am even more newbie than you. I played with PoV-Ray quite some
time ago, but I never went too far, and I forgot a lot meantime...
Anyway, I saw an interesting scene, even if there was a problem with the
height_field file.
Find it at: news:3d424320@news.povray.org
The sand texture was not bad, and is at least something to start on.
Just in case, I copy it here:
texture {
pigment {color rgb 1.34*<0.75,0.68,0.5>}
normal {bozo, 0.8 scale 0.2}
finish {crand 0.1 ambient 0.4}
}
> [about teddy]
> I think i can make a better looking limbs, while still using "simple"
> volumes. Need to work on body/limb
> joints placement also.
That's the spirit, first make something that vaguely look to what you have
in mind, then improve it...
> Thanks for the comments,
You are welcome. I provide here my "artistic" eye more than my "PoV
technical" one :-)
Here is my attempt at a simple scene showing this texture.
I failed to make an isosurface island... I will work more on this.
-------8<------------------------------
#include "colors.inc"
camera {
location <0, 0.1, -1>
look_at <0, 0, 0>
}
plane {
y, 0
pigment { rgb <0, 0.2, 0.5> }
finish {
reflection 1
ambient 0.2
diffuse 0.1
}
normal {
bumps 0.2
scale <0.03, 0.02, 0.01>
}
}
sky_sphere {
pigment {
gradient y
color_map {
[ 0.20 rgb <0.00, 0.20, 0.80> ]
[ 0.50 rgb <0.00, 0.10, 0.50> ]
[ 0.80 rgb <0.00, 0.00, 0.00> ]
}
scale 3
translate -1
}
}
light_source {
<-1, 3, -1> * 1000
color rgb 1
}
sphere {
0, 0.5
texture {
pigment { rgb 1.34*<0.75, 0.68, 0.5> }
normal { bozo, 0.8 scale 0.2 }
finish { crand 0.1 ambient 0.4 }
}
scale <1, 0.2, 1>
}
-------------------------->8-----------
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |