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Thanks to Txemi for the inspiration provided (perhaps not intentional.. :).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'balanza.jpg' (44 KB)
Preview of image 'balanza.jpg'

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Superb your mastery of texture is unsurpassed
Mick
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Yeah, right.. That's a photo.. ;)
/Stefan
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3d244ff5@news.povray.org...
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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Jaime Vives Piqueres <jai### [at] ignorancia org> escribió en el mensaje de
noticias 3d244ff5@news.povray.org...
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
Actually not intentional, but that's the way inspiration works (and how...
wow!!!! ;-)
Jaime, it's a fantastic image (me estoy quedando sin adjetivos... ).
I would like to see thru' a little hole the faces of those "3DMax, Maya,
Brazil... users" asking themselves how this can be done with this "free,
little toy" called povray and what's more important; "Why they can´t see a
facet anywhere?" (it's better they don't know the .pov file size).
Anyway, thank you for the prize (a masterpiece only for answering a question
;-)
P.S.: When we will see your art in the IRTC ?; at least I'm hoping you enter
each time a round ends.
Thanks again.
Bye
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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From: Jaime Vives Piqueres
Subject: RE: 1.5K of apples for Txemi (44KB)
Date: 4 Jul 2002 14:57:57
Message: <3d249ab4@news.povray.org>
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Txemi Jendrix wrote:
> P.S.: When we will see your art in the IRTC ?; at least I'm hoping you
> enter each time a round ends.
I also want to enter each round, but lately inspiration and free time
seem to diverge... :( ...perhaps for "Loneliness"?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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I think two of the apples are intersecting.
PS: I really hope that I could learn to make images like that. I'm
jealous.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Jaime Vives Piqueres <jai### [at] ignorancia org> escribió en el mensaje de
noticias 3d249ab4@news.povray.org...
> I also want to enter each round, but lately inspiration and free time
> seem to diverge... :( ...perhaps for "Loneliness"?
Take care, it's summer, the sun is shining, the sky is blue, the beach is
close, the nights are fiesta (if I were in Valencia... )
Well, maybe with a REALLY BIG effort...
Bye
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Jaime Vives Piqueres wrote:
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
>
> --
> Jaime Vives Piqueres
Too beatiful. If I saw a scene like this in real life those propably
wouldn't be the words I'd say.
Forget virtual reality, experience Jaime's POV reality.
After tinkering with POV-Ray almost a third of my life I want to slap myself
for not being able to create even one texture of that quality.
I wouldn't have noticed that 2 apples really seem to intersect if I hadn't
read Warp's post.
-------
-Jide
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Really nice textures. Pew... To me, apples are a bit too bright and miss a
couple of bumps, especially compared to the scale as one would suppose they
have been stored in a dusty old grocery store. How did you do the texturing
of the scale ? Is that a layered texture ? (I am a newbie at POV and it
looks amazing)
Great picture !
Sylvain
"Jaime Vives Piqueres" <jai### [at] ignorancia org> a écrit dans le message news:
3d244ff5@news.povray.org...
> Thanks to Txemi for the inspiration provided (perhaps not intentional..
:).
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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Here is the second WIP. I corrected the offending apple detected by Warp,
scaling it down a bit. Sylvain, the textures for the metals are all based
on my "bolts" texture (very little normals averaged, plus focal_blur), with
some rust/dirt layers on top. Now I need ideas for some interesting
environment...
Indeed, I just discovered that there is a picture from Francisco Rivero
with a very similar compostion (the rest of the gallery is worth a visit):
http://www.netwiz.net/~rivero/english/cuadros/galeria/1.html
Surely, I've seen that one on the past, because it poped up on my mind
too quickly... :)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
Attachments:
Download 'balanza2.jpg' (61 KB)
Preview of image 'balanza2.jpg'

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Jaime Vives Piqueres wrote:
> Indeed, I just discovered that there is a picture from Francisco Rivero
Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
case, and still alive I think (but not in active, it seems).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Jaime Vives Piqueres <jai### [at] ignorancia org> escribió en el mensaje de
noticias 3d25c5eb@news.povray.org...
>Now I need ideas for some interesting environment...
If it is a "dusty old grocery store" as Sylvain said, there you got your
answer.
If it is not, ... maybe an abaccus (sp?) quiero decir un ábaco), 'cos the
apples are going to be bought... maybe a box containing coins in order (for
the changes) or an old cash register, or some paper and a pencil (to keep
track of the sales)...
Anyway, this is getting better and better, go on Jaime.
P.S.: Thank you for the Rivero's link. Beautiful still images.
Bye
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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This is a fantastic image- the only thing that stood out to me right away
(and is easily corrected) is that your scale weights should be rotated at random
angles on the Y axis, because I saw immediately that they have the same
verdigris pattern on them. This would cover that very minor flaw.
Otherwise, I would be crying "photo!"
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres
<jai### [at] ignorancia org> wrote:
>Now I need ideas for some interesting environment...
Jaime, everything is stunning but the wall in the back looks pasted or
at least computer-generated. Change that and you have a true photo.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Fri, 05 Jul 2002 18:23:54 +0200, Jaime Vives Piqueres wrote:
> Jaime Vives Piqueres wrote:
>> Indeed, I just discovered that there is a picture from Francisco Rivero
>
> Oops! It's *Fernando* Rivero, not Francisco... sorry. A master in any
> case, and still alive I think (but not in active, it seems).
>
I don't know how much his paintings sell for but it seems that he's sold
hundreds over the last 20 years or so, he's probably a millionair by now.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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On Fri, 05 Jul 2002 18:20:23 +0200, Jaime Vives Piqueres wrote:
>
>
> Here is the second WIP. I corrected the offending apple detected by Warp,
> scaling it down a bit. Sylvain, the textures for the metals are all based
> on my "bolts" texture (very little normals averaged, plus focal_blur), with
> some rust/dirt layers on top. Now I need ideas for some interesting
> environment...
I like everything aout this, including the wall in the back.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:22am up 8 days, 21:41, 1 user, load average: 1.01, 1.04, 1.03
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