Ooops, I meant to type "...the focused photons..."
"David Cook" <nos### [at] oznet> wrote in message
news:3d1fd1f4@news.povray.org...
> Nice! Reminded me of one I'd done a while back. Same effect where the
photos
> sear the phosphorus off your screen. I like the textured checkered tile> underneath and the nicely rounded edges on the ring.>> -- Dave
"marabou" <not### [at] availablenet> wrote in message
news:3d1f9787@news.povray.org...
> Warp wrote:> > { average normal_map> > { [1 granite .4 scale .3 noise_generator 2]> > [1 gradient x 2 slope_map { TileSlope }]> > [1 gradient z 2 slope_map { TileSlope }]> > }> > }> > }>> okay, i understand. povray 3.5beta is nice. is there a similar way for> povray3.1? if yes, which?
slope_map is also in 3.1, so I guess what Warp wrote would work okay minus
the noise_generator 2 part.
bob h
"Dave VanHorn" <dva### [at] cedarnet> wrote in message
news:3d1f9325$1@news.povray.org...
> Are photons available in the released versions of POV?
Not yet in a final release. Only the 3.5 beta, MegaPOV and perhaps some
other custom compilations.
bob h