POV-Ray : Newsgroups : povray.binaries.images : Dice (FINAL?) Server Time
15 Aug 2024 18:09:14 EDT (-0400)
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From: Fernando Gonzalez del Cueto
Subject: Re: Dice (FINAL?)
Date: 14 Jun 2002 10:35:02
Message: <3d09ff16@news.povray.org>
Thanks for the confirmation Batronyx :)

I really don't know about the simulation, but I believe that that type of
things shouldn't be done inside POV, but be postprocessed. It isn't
practical to trial and error with POV, it takes just too much time to
re-render scenes.

Thanks again,

Fernando.

"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3d0954b1$1@news.povray.org...
> These are better.
> I see the noise, and now that I do, I'm wondering how much it actually
helped in
> this particular case since you used lower focal blur settings. Which then
leads
> me to wonder if film grain noise couldn't be simulated with screen.inc and
the
> blurred patterns trick.
>
>
> --
> light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate
J+O}
> #end#macro
B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
> 10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx
^"^
>
>


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From: Batronyx
Subject: Re: Dice (FINAL?)
Date: 15 Jun 2002 00:47:05
Message: <3d0ac6c9$1@news.povray.org>
> Thanks for the confirmation Batronyx :)
>
> I really don't know about the simulation, but I believe that that type of
> things shouldn't be done inside POV, but be postprocessed. It isn't
> practical to trial and error with POV, it takes just too much time to
> re-render scenes.
>
> Thanks again,
>

Curiosity vs. pragmatism. I suppose it depends on your goals. :D


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