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Ah, ok, now I understood you. Yes, that's a problem with the projection of
the image map... I thought it wasn't too visible, but now I see that it
didn't escape your attentive eyes :)
Thanks,
Fernando.
"Kevin Loney" <klo### [at] pt2m com> wrote in message
news:3cfa66c1@news.povray.org...
> If you look at the sides of the bolts, the texture looks like it has been
> streched up and down paralellel to the long axis of the bolt, I attached a
> picture of an area were I noticed it. But like I said, other than that,
> excellent image.
>
> --
> Kevin
> http://www.geocities.com/qsquared_1999/
> #macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
> disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
> #end#end _(1)//KL
>
>
>
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Wow, very nice. I suggest adding a dim light source from the read right
(behind the camera and right a little).
Mike
"Fernando Gonzalez del Cueto" <fcu### [at] yahoo com> wrote in message
news:3cf987b2@news.povray.org...
> Here's my newest output, after 7h29m of rendering. Well, at least I didn't
> have to wait, as I went out with some friends... I don't have that much
> patience!
>
> I changed the lighting, the textures, the inner screw inside the bolt, and
I
> also added washers.
> I modified a little bit the position of the rods underneath, I think it's
a
> bit better.
>
> What do you think? Did it get better? What else can I change? I know it
> still doesn't look as good as Jaime's, but I can't tell exactly why... I
> know it must be something related to the lighting, but I'm still no expert
> in that...
>
> Well, I'll be very happy to receive any comment or suggestion.
>
>
>
>
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