POV-Ray : Newsgroups : povray.binaries.images : Same 'ol airplane Server Time
17 Oct 2026 15:25:03 EDT (-0400)
  Same 'ol airplane (Message 1 to 19 of 19)  
From: Skip Talbot
Subject: Same 'ol airplane
Date: 20 May 2002 13:31:29
Message: <3ce932f1@news.povray.org>
Another version of that German bomber I have been working on forever.  This
time with the landing gear down, a little radiosity, and some granulated
reflection blur.  One more quick shot from the back and then I am laying
this model down to rest.

Skip


Post a reply to this message


Attachments:
Download 'fwta400.jpg' (60 KB)

Preview of image 'fwta400.jpg'
fwta400.jpg


 

From: Tim Nikias
Subject: Re: Same 'ol airplane
Date: 20 May 2002 14:22:27
Message: <3CE93EC3.EFD98B64@gmx.de>
It really looks good, nice and smooth...

Good job! I'd like to see it in action with some smoke,
bullets whistling around...

Skip Talbot wrote:

> Another version of that German bomber I have been working on forever.  This
> time with the landing gear down, a little radiosity, and some granulated
> reflection blur.  One more quick shot from the back and then I am laying
> this model down to rest.
>
> Skip
>
>  [Image]

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


Post a reply to this message

From: Harold Baize
Subject: Re: Same 'ol airplane
Date: 20 May 2002 17:20:56
Message: <3ce968b8$1@news.povray.org>
Oh, very nice. Lots of detail. I can imagine feeling
very vulnerable as the pilot with just glass infront
of me. Must have really been something to fly one
of these.

HB

"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:3ce932f1@news.povray.org...
> Another version of that German bomber I have been working on forever.
This
> time with the landing gear down, a little radiosity, and some granulated
> reflection blur.  One more quick shot from the back and then I am laying
> this model down to rest.
>
> Skip
>
>
>
>
>


Post a reply to this message

From: GrimDude
Subject: Re: Same 'ol airplane
Date: 20 May 2002 21:46:11
Message: <3ce9a6e3@news.povray.org>
Skip Talbot wrote:
> Another version of that German bomber I have been working on forever.
> This time with the landing gear down, a little radiosity, and some
> granulated reflection blur.  One more quick shot from the back and
> then I am laying this model down to rest.
>
> Skip

What did you use to model her? How big are the source files
collectively?
Are you willing to share? :)

Grim


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 21 May 2002 12:31:40
Message: <3cea766c$1@news.povray.org>
I used Rhinoceros for the modeling, although I'm sure its entirely possible
to do the entire thing in POV-script like Nekar's car or in spatch.  Being
my second model let me just say that the meshes are monstrous and the detail
is not on the same resolution.  I didn't want to sacrifice any detail so I
went for overkill.  The meshes and textures come out at just over 400 MB.
However, even the original Rhinoceros file was probably around 60 MB or so.
I can send you the files if you truly desire but it may take awhile.  ;)

Skip


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 21 May 2002 12:37:00
Message: <3cea77ac@news.povray.org>
Thanks.  This one never flew.  The design didn't get past a wind tunnel
model, but it would have been impressive to see if it had been built.
There's more on it at www.luft46.com

Skip


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 21 May 2002 12:39:57
Message: <3cea785d@news.povray.org>
Thanks Tim.  Some action sounds like an idea. However, I'd have to revert
back from 3.5 to MegaPOV 0.7 because the motion blurring I used to make the
props spin was removed in the new version.  :P

Skip


Post a reply to this message

From: Gilles Tran
Subject: Re: Same 'ol airplane
Date: 21 May 2002 12:51:02
Message: <3cea7af6$1@news.povray.org>
"Skip Talbot" <sta### [at] uiucedu> a écrit dans le message de news:
3cea766c$1@news.povray.org...
> The meshes and textures come out at just over 400 MB.
> However, even the original Rhinoceros file was probably around 60 MB or
so.

I don't know if you're using this trick, but you can to take advantage of
the ability of Povray to replicate meshes at not cost. This is quite helpful
for Rhino models because they tend to be very large. For example, just
export the half of a symmetrical object (like the hull and wings), or only
one instance of a repeated object (like the engines and wheels). Because the
positioning within Rhino can be easily done within Povray (same
coordinates), it's not very difficult and has other advantages (like being
able to make the propellers turn within Povray). Doing so, I was able to
reduce the size of a 500 Mb model of bike to a "mere" 100 Mb.
Nice model BTW.

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 21 May 2002 13:46:47
Message: <3cea8807$1@news.povray.org>
Thanks for the tips Gilles.  Of course I was using mesh replications when
duplicating whole aircraft, but my next model will take full advantage of
this feature--mirroring parts and etc.  Much time will be saved having
reduced parse times with the dozens of test renders that I do before a final
render.

Skip


Post a reply to this message

From: Gilles Tran
Subject: Re: Same 'ol airplane
Date: 21 May 2002 16:22:56
Message: <3ceaaca0$1@news.povray.org>
"Skip Talbot" <sta### [at] uiucedu> a écrit dans le message de news:
3cea785d@news.povray.org...
> Thanks Tim.  Some action sounds like an idea. However, I'd have to revert
> back from 3.5 to MegaPOV 0.7 because the motion blurring I used to make
the
> props spin was removed in the new version.  :P

You can have a look at the thread "Motion blur in pov 3.5" (Nov 11 2001)
where this problem was discussed. I posted a short example of how the effect
could (perhaps) be achieved with 3.5.

G.
--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: GrimDude
Subject: Re: Same 'ol airplane
Date: 21 May 2002 17:11:16
Message: <3ceab7f4@news.povray.org>
Skip Talbot wrote:
> Thanks for the tips Gilles.  Of course I was using mesh replications
> when duplicating whole aircraft, but my next model will take full
> advantage of this feature--mirroring parts and etc.  Much time will
> be saved having reduced parse times with the dozens of test renders
> that I do before a final render.
>
> Skip

Skip, I would very much like to have a copy of it, but the file sizes
are a little much for my little email account. However, I would be
willing to pay for the costs of a CD and snail mail.

Grim

P.S. It appears to me that the starboard outboard cooling duct is
missing. I can see the radiator bath, but I don't see the rest of it.


Post a reply to this message

From: GrimDude
Subject: Re: Same 'ol airplane
Date: 21 May 2002 17:13:02
Message: <3ceab85e@news.povray.org>
Gilles Tran wrote:
> You can have a look at the thread "Motion blur in pov 3.5" (Nov 11
> 2001) where this problem was discussed. I posted a short example of
> how the effect could (perhaps) be achieved with 3.5.
>

OR, you can wait until the official release of 3.5, which will result in
an update to MegaPov for compatibility.

Grim


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 21 May 2002 18:45:54
Message: <3ceace22@news.povray.org>
The cooling ducts on the outermost engines were relocated beneath the engine
cowling instead of on top.  There was not enough room on the cowling for a
duct on top of the outer engines.  For symmetry I was going to then move all
of the ducts to the bottom but the landing gear assembly got in the way on
the inner four engines.  The schematic I worked with had such low-resolution
that it did not have details like radiator baths, ducts, pitot tubes, or
even ailerons.  I improvised by stealing many of the parts off the B-29.

As far as sending you the files... how about a transfer via FTP, AIM, or
ICQ?  ATT caps my cable modem's upstream at 15 KB/s but I think it would
still be faster then a CD in the snail mail.  You may not be able to make
heads or tails of the disorganized chaos I have assembled though.  :P

Skip


Post a reply to this message


Attachments:
Download 'duct.jpg' (26 KB)

Preview of image 'duct.jpg'
duct.jpg


 

From: GrimDude
Subject: Re: Same 'ol airplane
Date: 21 May 2002 21:24:36
Message: <3ceaf354@news.povray.org>
Skip Talbot wrote:
>
> As far as sending you the files... how about a transfer via FTP, AIM,
> or ICQ?  ATT caps my cable modem's upstream at 15 KB/s but I think it
> would still be faster then a CD in the snail mail.  You may not be
> able to make heads or tails of the disorganized chaos I have
> assembled though.  :P
>
> Skip

I think I can handle interpreting your work, but I think I'll have to
pass. There's not another file format that will trim some of that bulk?

Grim


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 22 May 2002 00:16:37
Message: <3ceb1ba5$1@news.povray.org>
I lost the original model files in a machine crash.  Its a miracle I have
the meshes.  I transferred them to my roommate's computer when he offered
his machine to split the render time.  Soon after, a virus I contracted from
the game Half-Life wiped my hard drive.

Skip


Post a reply to this message

From: GrimDude
Subject: Re: Same 'ol airplane
Date: 22 May 2002 12:11:56
Message: <3cebc34c@news.povray.org>
Skip Talbot wrote:
> I lost the original model files in a machine crash.  Its a miracle I
> have the meshes.  I transferred them to my roommate's computer when
> he offered his machine to split the render time.  Soon after, a virus
> I contracted from the game Half-Life wiped my hard drive.
>
> Skip

Well, in that case, have you used Colefax' Mesh Compressor on them? That
should reduce the file size significantly.

Grim


Post a reply to this message

From: Harold Baize
Subject: Re: Same 'ol airplane
Date: 22 May 2002 13:50:46
Message: <3cebda76$1@news.povray.org>
You actually got a destructive virus from a commercial game!?

"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:3ceb1ba5$1@news.povray.org...
> I lost the original model files in a machine crash.  Its a miracle I have
> the meshes.  I transferred them to my roommate's computer when he offered
> his machine to split the render time.  Soon after, a virus I contracted
from
> the game Half-Life wiped my hard drive.
>
> Skip
>
>


Post a reply to this message

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 22 May 2002 14:05:21
Message: <3cebdde1@news.povray.org>
I'll definitely try that.

Skip


Post a reply to this message


Attachments:
Download 'st400-6.jpg' (30 KB)

Preview of image 'st400-6.jpg'
st400-6.jpg


 

From: Skip Talbot
Subject: Re: Same 'ol airplane
Date: 22 May 2002 14:10:12
Message: <3cebdf04$1@news.povray.org>
The game wasn't shipped with the virus.  When you connect to a multiplayer
server, the server has the ability to transfer files to your computer.  This
is useful for adding sound files and different models for gameplay.
However, executables can be transferred over as well (I don't think they can
be remotely executed).  I was dumb enough to click on one of them.

Skip


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.